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doomedpc

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Posts posted by doomedpc

  1. Hi Folks,

    Quick Update -

    No Man's Land, the third installment in the Kingdom and Commonwealth Campaign has gone off to our publishers, Cubicle 7.

    Not Clockwork & Chivalry related but, we hope you agree, also liable to be full of awesomeness - here is a teaser for another Cakebread & Walton project:

    http://thebookofworlds.blogspot.com/2010/10/airship-pirates-by-cakebread-walton.html

    ...and ne'er fret. The Clockwork & Chivalry setting is going to continue to be very well supported - with Quintessence, Hobbes:Leviathan and London Calling, the remainder of the Kingdom & Commonwealth campaign adventures all due for release in 2011, alongside other planned supplements for the series, there will be no shortage of seventeenth century mayhem :D

    Long Live the Mainspring!

  2. @SGL - Brilliant! Just been putting the finishing touches to Volume three of the Kingdom and Commonwealth campaign, No Man's Land. We do have some other supplements planned, but we love the idea of concentrating on providing a cool campaign and scenarios, because we think (hopefully, if we have got it right) that atmosphere is vital, and that providing some strong storylines is helpful in this regard (and ken and I certainly have enjoyed running games where such material is provided) :)

    Thanks for the feedback and encouragement :D

    Long Live the Mainspring!

    Peter Cakebread

    Cakebread&Walton

    Purveyors of Fine Imaginings

  3. Our latest supplement for Clockwork & Chivalry, Thou Shalt Not Suffer, is now available as a PDF. The second volume of the Kingdom & Commonwealth campaign, it can also be played as a standalone adventure, and contains extensive background information on Cornwall, as well as two new Professions, a new Faction and new rules and spells for Witchcraft.

    http://rpg.drivethrustuff.com/product_info.php?products_id=84791&filters=0_0_0_0&manufacturers_id=54

    Long Live The Mainspring!

  4. Nice! ;t)

    Do you have any plans for a GM screen?

    SGL.

    ;t) Thanks!

    GM Screen - Well, at present we have a license to use MRQII, but not reproduce the ruleset. I am pretty sure we could negotiate to get permissions for a GM screen but I guess it will depend on demand. I for one would certainly like to produce a screen.

    Long Live The Mainspring!

  5. I looked on amazon.com and it is available there. I wonder if it is a pricing issue. My pre-order was $22 (including free shipping) on amazon.ca, and amazon.com has it currently listed at $34.99 + shipping. It is obviously a good deal so that is why I like to order using amazon.ca.

    On my preorder of RQ2: Races of Glorantha they told me they couldn't get it a few months later and cancelled my order

    I'm sorry to hear that. Yes - I guess it is a pricing issue. The Corebook is priced at rrp $34.99 and the available supplements at $24.99. I am having a similar difficulty with the latest Warhammer 4th ed supplement which I ordered from Amazon.uk. Got a note today to say out of stock, but I am guessing it is just not available at the price they quoted. It is annoying if they underquote then can't provide the stock.

    As a game designer with a serious game buying habit I understand it isn't an easy time to feed the cravings - I hope Amazon.ca do the right thing.

    all the best

  6. What is this steam that you speak of - some devilish trickery or tricky devilishness? The only Righteous steam is that which rises from the furnaces as Godly cogs are struck!!!

    You're not an Alchemist are you?

    Amazon.ca heretics - blast their eyes - have you tried contacting the good folks at Cubicle 7? Seriously, if it's pre-orders then it's not good enough - the first book has been out for a while now and The Alchemist's Wife hit stores at the start of September. Thou Shalt Not Suffer has been printed (our advance copies arrived at C7 offices today), so while it will still be a while till it gets to shops, it shouldn't be too long until pre-orders go out.

    If the problem persists let me know and I will try and find out more :)

  7. Read through the scenario in S&P #83 and was wondering if that scenario with its premade character could work as a start for the Kingdom & Commonwealth campaign or if they were to high-powered?

    You could use those pregens - although you might want to add some additional background connections and amend the flavour text accordingly. They are not too high powered - but the S&P adventure was designed for a convention, so it is fairly lethal. Alternatively, you could just start with the adventure in the corebook, or at the beginning of The Alchemist's Wife. It's a long campaign, so there is plenty of opportunity for Adventurers started from scratch to develop.

    If it's not a good start, do you have some pregged characters for the campaign starting in the world book?

    No, my apologies - we were originally intending to add some in, but we ran out of room so we didn't provide any. I wonder, would it be something people would like to see? If so we could either make available on our website or in a future S&P - which would you prefer? It won't be very soon though (possibly not in time for your campaign, as we have multiple deadlines looming...). Maybe we could publish some of the Adventurers from one of our playtest groups?

    If you do decide to get your players to create their own Adventurers, it is wise to check out the "Adventuring Groups in Clockwork and Chivalry" section on p.55-56 of the core rulebook.

    Also, do you have some introduction for the players to read through? A document of maximum 10 pages to get them straight into the setting?

    I would get them to read the Introduction - p.4-6 of the core rulebook (and maybe the fictional account of the battle of Naseby that follows). Also get them to browse the appropriate Profession and Faction description that applies to their Adventurer. If you are playing with players who are not that into history, I would emphasise that it's set at the time of the Three Musketeers - there are still some nobles who ride to battle in their full plate armour, but the rank and file are usually poorly armoured, fighting in massed formations armed with pikes or muskets. Think a roughly warhammery tech level.

    I hope that helps - and I hope you have fun running the Kingdom and Commonwealth Campaign

    Long Live the Mainspring!

  8. Cool :D

    I don't know about our own forum. I guess if people want one then we should do. Currently I tend to post in quite a few places (Mongoose, because it's MRQII; C7 because they publish us; etc) and it would certainly make life easier to have a one-stop forum for all things C&C. We do have a Cakebread and Walton Facebook account, but a lot of people dislike fb so I am not sure that would suffice. I will discuss with Ken and keep you posted.

  9. I bought the rulebook and the first adventure just a few days ago, and been skiming the pdfs now. What I would really appreciate is some pointers as to how to use the sourcebook with BRP rules, ie. what needs to be tweaked from the RQ rules. They're similar but not the same. Looking at the character creation, at least the connections bit and the bit about fighting styles seem unfamiliar from BRP point of view.

    Some kind of RQII -> BRP conversion kit would be great...

    The connections rule is about creating a bond between the adventuring party - Adventurers get a +10 skill bonus during character creation for coming up with a connection with each other. So it might be as simple as a bonus to a fighting ability for two Adventurers from the same family who sparred together as children. Or it might be more subtle - perhaps a wealthy Lord, away from home, was found injured after a riding accident by a lowly Cottager. The Cottager Adventurer might be given a bonus on a healing related skill (having successfully nursed the Lord back to full health), or maybe the Cottager becomes a friend of the Lord and has an increase in their Influence to reflect this. The noble might have picked up some of the Cottagers skills while recovering too (perhaps learning how the Cottager farms her land or learning a little Survival from her). The idea is that, as well as getting a bit of a skill boost, Adventurers from different Professions, Factions and Social Classes have individual reasons to get on and adventure together. In our own games we encourage all of the party to have one connection to each other member of the group, which means even if their characters get annoyed with each other over politics and religion they don't tend to actually attempt to murder each other. Often.

    Fighting Styles just means the skill applies to the style rather than the individual weapon.

    I am not aware of a conversion kit. Obviously our present license is with MRQII so that is what we are writing to, but the basic mechanics are pretty much the same as BRP.

    I really hope you enjoy the rulebook and adventure - we really did have a blast putting them together. Presently we are working on the fourth C&C release, No Man's Land (we have one frenetic schedule for the next year or so) - wonderfully grim stuff, I hope.

    Peter Cakebread

  10. ...and please feel free to make any suggestions re: things you would like covered in future articles, etc. Also, as ever, I will try (although I can't promise) to answer any setting queries you might have, so fire away.

    Long Live the Mainspring!

    Peter Cakebread

    Cakebread & Walton

    Purveyors of Fine Imaginings

  11. Hi folks,

    Just to let you know there is a Clockwork and Chivalry article in this months Sign's and Portents. The piece is all about running sieges in the Clockwork & Chivalry game – complete with details of historical sieges, the use of magick and clockwork in siege warfare, adventure seeds, new equipment and a random siege events table!

    The free magazine can be downloaded from here - http://www.mongoosepublishing.com/home/detail.php?qsID=1946&qsSeries=13

    Also Roleplayers Chronicle have written an extensive review of the Clockwork & Chivalry Core Worldbook,

    which is available here - http://roleplayerschronicle.com/?p=785

    Long Live the Mainspring!

    Peter Cakebread

    Cakebread & Walton

    Purveyors of Fine Imaginings

  12. Clockwork & Chivalry PDFs now available

    The Clockwork & Chivalry Core Worldbook and The Alchemist's Wife adventure are now available to buy as PDFs from RPGNow/DriveThru.

    The Worldbook is here - http://www.rpgnow.com/product_info.php?products_id=84078&filters=0_0_0_0&manufacturers_id=54&affiliate_id=169435

    and The Alchemist's Wife here - http://www.rpgnow.com/product_info.php?products_id=84079&affiliate_id=169435

    Long Live the Mainspring!

  13. The Core book is now available for purchase with a complimentary pdf here:

    http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB76100

    The Alchemist's Wife is officially out in stores and also available for purchase with a complimentary pdf here:

    http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB76101

    Thou Shalt Not Suffer is available for pre-order (with an advance complimentary pdf available before physical release upon order) here:

    http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB76102

    and No Man's Land is available for pre-order here:

    http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB76103

    As soon as the pdfs become available for sale in their own right, on Drivethru, I will post the news (unless someone else gets there first),

  14. Clockwork, Alchemy and Adventure

    This month sees the release of The Alchemist’s Wife, the first volume of the epic Kingdom & Commonwealth Campaign, a six-part series of 96-page adventures which will take adventurers the length and breadth of England and way beyond. Rooted in the complex revolutionary politics and religion of seventeenth century England, but adding a wild mixture of eccentric characters, weird inventions, evil witches, sinister villains, ghostly apparitions and hungry ghouls, the campaign starts from small beginnings with the disappearance of an alchemist’s wife, and ends with events that could change the history of Britain and the world itself.

    October will see the release of Thou Shalt Not Suffer, in which the adventurers visit Cornwall to try to prevent the secret machinations of the monstrous Witch Queen and her minions. This supplement contains new Witchcraft rules and Professions for players and GMs. In December comes No Man’s Land, in which the adventurers visit the Debatable Lands around Birmingham and get involved in mechanical and magickal trench warfare in a post-apocalyptic wasteland.

    2011 will see the release of: Quintessence, in which the adventurers voyage beyond the shores of Earth in search of a new element that could change the balance of power in the civil war; Hobbes: Leviathan, in which the adventurers find themselves in Paris, where their nemesis is plotting with Cardinal Mazarin for the downfall of England; and the series will culminate in the grand finale, London Calling, as England’s capital faces total annihilation, and the adventurers must somehow forge a peace between the warring sides to face a common foe.

    Long Live the Mainspring!

    Peter Cakebread

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