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Eric L. Webb

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Posts posted by Eric L. Webb

  1. My group is big into minatures and does not like to book keep. We did something similar with the movement rules except even simpler. We basicly just took d&d 3rd edition rules and tacked it onto BRP's MOV statistic. On DEX rank you can move half your MOV and attack. MOV 10 can move 5 spaces and still attack. Anything over that and you cant attack. Unless your running and gunning or charging. Etc. Its all house rules when it comes to movement in combat.

  2. it will be an EPIC power level fantasy campaign set within the Classic Fantasy campaign world, i plan to make the monograph totally compatible with Classic Fantasy (owning Classic Fantasy should enhance your game) but it will be playable with just the BGB. Threedeesix has been providing me with some stat write ups for certain beasts and races so the monograph will mesh with what he is doing in Classic Fantasy 2.

  3. Specials dont stack with Criticals. When you land a Critical the weapons Special ability (impaling,crushing etc.) doesnt apply. You can land Specials on armored opponents...but if they are unarmored you may want to do a Special instead of a Crit since there is no armor to be ignored. I let my players choose to do Specials inplace of Crits even on armored foes....but people rarely do since they want to bypass the armor instead.

  4. I would say that it would, because you are striking twice and faster and therefore wouldnt be as likelly to strike a critical hit. if you took your time and aimed a precise 120% single blow you would be more likely to strike a crit or special.

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