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Eric L. Webb

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Posts posted by Eric L. Webb

  1. i think the -1 and -2 modifiers refer to armors that traditonally feature a helmet,such as full plate,riot gear and futuristic assault armor. If your wearing full plate without a helmet you would adjust its armor rating -1 or -2. wearing chainmail plus a helmet would add +1 or +2 to your armor value.

  2. in the spot rules under Big and Little Tagets it states that the attacker adds + 5% for every 10 SIZ the target is above SIZ 30.Then in the example is says the bonus to hit a SIZ 60 target is +30%. Shouldnt it be +15% to hit a SIZ 60 target? either that or the bonus is actually +10% for every 10 SIZ above 30?

    Or are you totaling up the entire size score in increments of 10, if its above 30?....like a SIZ 40 target would be +20% to hit? CoC just states that its +5% for every 10 SIZ above SIZ 30.....so im still thinking a SIZ 60 target is +15% to hit.

  3. I like Aptitude

    Definition of APTITUDE

    1: inclination, tendency <an aptitude for hard work> b : a natural ability : talent

    2: capacity for learning <an aptitude for languages>

    3: general suitability : aptness

    It sounds like it covers a broader spectrum than "skill" and would be more descriptive of the character in general.

    Rod

    Im with Rod on this, Ability or Abilities may work as well.

  4. Hurrah ! can you give us a table of contents ?

    Let me summarize the book without giving out a table of contents, as I’m afraid that some of the chapter titles might spoil the fun for players. The book is a scenario book (one long scenario) and a resource book second. Chapters 1-11 (pages 1-113) deal entirely with the main adventure (maps, player handouts, adventure text etc.). One chapter deals with a starship that has four levels and 169 fully detailed areas. Next is an “Enemies List” section that provides stats, descriptions, powers and equipment for all of the adventures adversaries. The Enemies List is provided as a GM resource and it goes from pg 114-120 and includes 21 different enemy types (robots, alien commandos, mercenaries, soldiers, medics, scientists, technicians, Spec-Op units etc.)

    An optional “Creatures” section provides four new creatures with suggested optional encounters. After that are the “Major NPCs” write-ups and stats, 18 in all, pg 121-129. Next are the equipment, vehicles, and weapons sections, detailing all of the items within the adventure, pg 134-156, around fifty pieces of equipment/vehicles (and a Mech) and thirty weapons. Last is the “Species” section, pg 156-182. This section includes thirteen new species. A couple of the species included have multiple forms, one has seven variations. There were more species written up but they have been held back for further analysis.

  5. I was just wondering if anyone has used BRP to run games in a modern military setting. If so, what style/type of campaign was it, did you alter the combat system or house rule at all, what optional rules did you include and how prevalent was combat?

  6. Pagan Publishings Delta Green has a large selection of modern firearms.Totally compatible with BRP. When Operation Ulysses is completed it will offer around 35 new weapons,many of them science fiction based.

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