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Hteph

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Posts posted by Hteph

  1. 23 hours ago, g33k said:

    "Campaign Coins" is a custom fantasy-game-coin maker; easily google'able.

    I have bought way to much coins from them before and always been more than  satsified ( acctually bought several series for use in a RQ campaign that never got off). The actual coins are a great resource at the table as it focus the greed of the players something enormously. But as 4000 L are difficult to handle at the table :-) I use other types of treasure objects and jewelry to handle the larger amounts of coins instead.

  2. If a player dragget this semi-flame fest to me as a GM I would poit out that the mythic aspects are also important in my Glorantha. That means (to me) the sword (as an icarnation of death) always will hold an edge in combat, and as death was wielded to kill Yelm who could be seen as the representaion of both bows and spears, the latter two is pointely worse perhaps, than in our world.

    Something similar could be said about axes and clubs .... swords and axes, however, we could trade blows over and in the end that they are quite equivalent but different.

    (Just my two pints of naphta)

  3. Late comer to be he party here, I hope this don't fall under thread necromancy. Anyway, In my view of aldryamic stuff insects actually are a kind of plants. Butterflies are moblile flowers, ants are mobile root noodes transporting nutriets to the roots etc etc Which to me makes it totally acceptable with inectile looking aldryami. (And there is a story there about Gorakkiki and Kyger Litor in there ....)

    In general I tries in my world-building efforts break free from real world explanatory concepts, and see similarities as more like percived parallel evolution than factual identical entities (a result of early exposure to Glorantha I guess). Of course it has to be balanced towards making the world too alien for people to enjoy playing in.

    So, I have little problem with Giger and body snatchers, in fact I have a fairly long write up about an alternative elven plant based biology (geared towards 5e, but actual systemless hmmm ... perhaps I should look it over again and glorantha-ish it).

    • Like 3
  4. 1 hour ago, styopa said:

    Firstly, not sure how much RQ you've played; certainly it is simply more lethal than any other mass-market RPG.  This is a purposeful disincentive to get players to avoid combat to a degree that could be described as realistic: combat is pretty random, thus combat is unpredictably lethal even for heroes (& the characters in the QS are pretty wimp-brigadey 'heroes').

    And a important point is, you don't kill for XP here, if you get a serious wound it is time for "cry ransom" which most (chaos except) will honour/respect in anything but the most dire situations.

    Heck, they may even heal you to keep alive. 

    (It is slightly more complicated than this, of course, but it is a starting point)

  5. The QS is much better than this, but not "good" enough IMO for a whole line, it is a bit ... quickstartery. 

    But this Mongoose logo .... no, really, no ...

    The aesthetics aside, I think it is more important to distance a bit from the Mogoose Edition (and other editions) just to mark it as more.of a restart.

    • Like 1
  6. 14 hours ago, Joerg said:

    I am somewhat sceptical of the canonicity of that book, too - Shannon had the Red Elves as maintaining the balance between Growing and Taking, a later development, whereas the Guide has the Red Elves as the first of the plant-men. There are other theories in that book about the Brown Elves which haven't been corroborated in any other documents.

    A lot of Shannon's ideas in the book are logical conclusions that are within the scope of canon.

     

    But then, I think the whole concept of "takers" is from Shannon's work on the Aldryami. The ancient twins are Grower and Maker.

    I would hesitate to use any Mongoose product as reference as the labeled Gorakkikki as a chaos god.

    As for racial cooperation we have the whole Mostali-Flintnail-Pavis-Aldryami sheneigan. However that was performed, it must have included cooperation, othevise the Harmony rune would been compromised.

  7. On 8 juli 2017 at 11:24 PM, d(sqrt(-1)) said:

     

    - It's unclear whether HP are actually subtracted from location HP, or location HP are just a threshold for damage (Everyone plays that they are subtracted, but it's not explicit. I quite like the idea of location HP being merely a threshold to see how serious the wound is).

    Ah, interesting as I have started to use a similar system as I think crossing of hp is boring and fiddly...

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