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Posts posted by filbanto
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Brilliant! I'm searching the site for something else to buy so I can justify the shipping:)
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I watched the trailer this morning; comes across as a psychedelic trip in the 17th century. They must have eaten the mushrooms in the fairy circle:)
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The British Army was trained to fire 3 shots per minute and could put up a withering fire in a battle. I'd reduce reload time by 1 if your skill was greater than 50% to reflect it. Others have suggested a "reloading" skill.
There was a thread about this a couple years ago: http://basicroleplaying.com/basic-roleplaying/black-powder-rules-2086/
PM me if you'd like a copy of the firearms I wrote up in that thread. I think I have a word doc of them somewhere that makes it readable:)
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My opinion - the damage bonus table hasn't been great since the change to a 2d6+6 SIZ when RQ3 came out. It's pretty easy for characters to get a damage bonus now-a-days. I'd bump up the lower threshold or make it a smoother progression (maybe a D2 at the lower end) to compensate for larger average SIZ.
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Bother! Now I want those minis.
Warlord Games for those of you across the pond. ECW figures from them as well, though I think the Conquest ones are much nicer.
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Get a copy of White Devil by Stephen Brumwell for more inspiration.
Conquest Miniatures have some of the best miniatures for this period.
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Yeah but you guys still wouldn't hit...
That's not fair. A lot of the time we simply roll crappy damage;D
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Sounds great Rich. Too bad you're not in town anymore - would have been fun to have you GM it for us!
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But should it actually confer the benefits of the Medicine skill? I don't think it would have actually done much for the patient back then.
Depends on what kind of game you're trying to run, doesn't it? In Clockwork & Chivalry they have several kinds of period medicine. They confer game benefits even though looking on them with modern eyes we'd call it complete quackery. I think it is pretty cool.
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Is there any chance of this being republished in paper form?
The OQ2 inidegogo promised a printed copy for some of the levels. Guessing D101 Games will have additional ones for sale too.
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Vaguely recall you have to have 100 posts or something before you can upload a file? Maybe PM the moderator and see if he can cut you some slack or upload for you?
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I disagree with nclark. Pretty sure the negative is there to track how many HP you are below zero. Basically you die at zero, but if you get first aid or healing magic that brings you to positive HP in a short time frame you can survive. I don't have my book so I could be totally off base though...
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Link to save you the search:)
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Realms of Crawling Chaos is a good supplement to check out for adding mythos beasties to your standard D&D world. It is written for Labyrinth Lord, but it is mostly fluff and ideas.
If you scroll down a ways on this page and download Uncounted Worlds 2 there is an article for using CoC as a straight fantasy - tombs and tentacles - kind of game.
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I am curious about something else. Being that I was primarily a CoC keeper, I own the Malleus Monstrorum. That is an amazing resource for truly terrible monsters that could really add a dash of horror to classic fantasy. Might you know if the monsters therein would be compatible without much tinkering?
I don't own Malleus Monstrorum, but I'm gonna go out on a pretty sturdy limb and so "no problem". I used Cthuhlu monsters in my old Stormbringer games. I think Classic Fantasy gives players the CON+SIZ hit point option so if you want them to be really scary you may want to double HP or something. You also have to figure out what (if any) Sanity effects they'd have on your party. A Deep One isn't any scarier than an orc and Tsathoggua is cuter than most of the demons in the AD&D pantheon, but seeing Yog Sothoth might shake the faith of a palidin:)
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Classic Fantasy sounds like what you are after. It is not as polished a product as Magic World, but it has really great content and will give you that "playing AD&D with a better set of rules" vibe. I've run straight dungeon crawls using the Elric rules (what MW is based off of) and they work fine too.
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Sixtystone Press has also released a PDF call Investigator Weapons. vol 1 that deal with 1920's era weapons.
Just noticed that the dead tree version is available at Noble Knight Games for those of us in the US.
I love the cover on this book!
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Async: Eclipse Phase term for people with psionics/Watts-McCloud virus.
Mentalist: the 'psionic' class in Role Master - not terribly scientific sounding though
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I am indeed going to be doing the Great War one and it will be quite off the wall being a mix of Dieselpunk, Occult, history, Steampunk and Noir. The idea is you will be able to play it as a dark or pulpy type game or anywhere inbetween.
Hi Adrian -
A couple of nice resources on period military arms by John Walter:
Central Powers Small Arms of World War One
Allied Small Arms of World War One
It's almost like he wrote them for gamers. Concise descriptions and all of the "stats" you need except damage.
Cheers - Mike
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The contradiction is that in the Spot rules it indicates that missile weapons go at the beginning of every combat round. This would make missile attacks similar to Powers. On p. 189 it says they go first within the DEX rank.
Gotcha. Spot rule is messed up. Ignore bit about missiles normally going first.
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On p. 214 under the heading "Autofire," it says that autofire and burst weapons go off at the character's DEX rank as opposed to the beginning of the combat round. However, this seems to contradict what the rules say in the chapter on combat on p. 189 under the "Actions" heading where it says, "Within a particular DEX rank, attacks usually go in order of weapon type. Attackers armed with missile weapons (bows, guns, etc.) are considered to act before those in hand-to-hand (melee) combat."
I don't see the contradiction. Take two characters in melee range. One has a pistol, one has a sword. If both have DEX 10, pistol goes first. If the sword guy has DEX 11 he strikes first.
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I personally think Chaosium is treating Evilschemer, Puck and Mr Jealousy poorly. I want to see more work from each of these guys and it ain't going to happen if they are unhappy. I also think it is bullshit for these guys to badger to get paid for their work.
Evilschemer please post here when you get paid or work something out with them. They are not getting another cent from me until they start doing right by their authors.
Edit:
I e-mailed Dustin and asked him to look in on this thread and informed him of my concern. Probably should have called though:7
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I think Ben/Zomben just invoked that on us all with an '80s Pop Ballad Summoning...
The Way It Is
Invented by the foul audiomancer Bruce of Hornsby, this terrible spell fills the area with the sonorous droning of the clavichord. Victims of the spell fall to the ground writhing in agony.
MP Cost: 4
Range: POW in yards
Area of effect: POW in diameter
Duration: POW in rounds
Game effects: Match caster's POW vs CON of those in the area of effect. If they fail the roll, victims fall to the ground incapacitated for the duration of the spell. In addition, everybody in the area of effect is deafened and has a -40% penalty to any hearing-based perception rolls.
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Brand new world for this by the sounds of it. I was hoping you'd extend the timeline of Clockwork & Chivalry for this one.
Lady Arabella Blackwood's meddlings had finally gone too far and she roused a terrible menace in the new world. It's 40 years later and the sons and daughters of your C&C characters are fighting the great serpents in the Americas.
Renaissance Settings
in Renaissance
Posted
The Monster Blood Tattoo series by DM Cornish was an excellent read and I kept thinking about how I would stat out the characters in Renaissance terms. I'd dearly love to see Cakebread & Walton tackle this one!