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narsilion

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Posts posted by narsilion

  1. 1 hour ago, MagikarpHunter said:

    that is because the Earth Mother’s Love pulls us there.

    "too much love will kill you" - famous last words of an adventurer falling from the roof

    • Haha 1
  2. 34 minutes ago, mfbrandi said:

    Thoughts:

    • Another name for the Waiting Mouth, the Hungry One, the Devouring Mother?
    • If so, those staunch Chaos fighters are fighting to destroy gravity (or its analogue). They shouldn’t say so in their publicity material. Well, those crazy Orlanthi fliers might, but they like sucking their food out of the nozzle of a pouch — I guess — and have made arrangements with the dwarfs..
    • If not, turf war with Krarsht?
    • Perhaps it is not that the Mother of Gravitons wants to devour us all, perhaps it is just that all of creation wishes the oblivion of the Void and so is stampeding toward the plughole at Glorantha’s base. But the sun and the moon have already known that oblivion — they have been blown out and returned and are now addicted to the cycle.

    TBH, we named her The Blasshole 😆 But i doubt it fits gloranthan seting...

    And she would be connected to stasis rather than to chaos (in my opinion). Or any similar rune, actually non-existent, as it was devoured.

    It would be better to treat her as some kind of ancestor to Krarsht, as Krarsht is actually well adressed in lore. So - turf war i think.

    But what kind of worshippers can she have? I think most cats are her secret followers. They honor her by pushing objects off the tables 😄 I also imagine cults offering her bloody sacrifices in the form of throwing someone off a high cliff - or into a deep hole/well.


     

    • Like 1
  3. This is exactly the question my players asked when introduced to Glorantha: What creates gravity in a flat world?

    My take was "this game already has too many gods, lets make up another one", so the answer was:

     

    There is no physical force of gravity in Glorantha. But...

    At the very bottom of hell, on the edge of the abyss, lies the goddess of greed, the mother of the Primordial Hunger, the grandmother of Desires, the great-grandmother of all Passions. She who desires to devour everything, to engulf everything, and therefore attracts everything towards herself. Only the mightiest beings (gods) are capable of ignoring her power. Hence, neither the moon nor the sun fall towards her. The one thing she cannot stand is fire, with which Yelm drove her into hell - hence both the hated fire and its offspring, smoke, are repelled by her. She has no personal runes left, for she devoured them all as soon as she came into possession of them.

     

    It appeared to be convincing enough, but I dont know how much of Gloranthan cosmology i've ruined with this idea... 😄

    • Like 4
  4. If you consider changes in the second printing, please do something with maps - they are hardly readable.

    To my great disappointment, maps were seasoned with a nasty, too strong overprinted/multiplied background. If they were supposed to resemble used toilet paper, they do a great job.

    I'm most disappointed with the Boldhome view/map because I really liked the preview - non-seasoned illustration was amazing.

    Moreover, there are maps of Lunar Tarsh and Old Tarsh that dont differ too much; and map of Esrolia showing mostly lands to the north of Esrolia, i guess...

    • Like 2
  5. I agree that the actions of the cultists seem far-fetched (let's burn down the city to defend the inhabitants). Moreover, despite the lengthy descriptions of individual fire sites, there is no information, for example, when these fires broke out - you have to make it up yourself, based on the frame with the given moon phases. And yet this is important for the investigation.
    The scenario is inventive and contains elements of investigation, but players accustomed to urban adventures and investigations would probably not buy it. A story, no matter how inventive, must be presented convincingly.
    My approach is to make cases of insanity the threat that the city fears and that is the cause of the investigation.
    However, I would only do two arson attacks. The story would go like this:
    • the ghost attacks people, there are cyclic cases of madness and catatonia
    • cultists discover that the ghost is afraid of fire
    • they try to lure him to the potter's house and surround him with fire, and in the process burn the building
    • they fail, but they are convinced that they "almost succeeded"
    • they try again (another building, the one from the introduction to the adventure, where players can help) and this time they fail terribly, they run away from the city and don't know what to do
    • player characters enter the action
    The hints can be easily divided between two, not four fires, as well as several cases of madness (you can even add a rumor that a red spider is wandering around the city and its bite causes madness). And you need to remember to focus cases of madness and arson on days when the influence of the moon is strong

    • Like 2
  6. I had issues trying to play RQ, my son got almost asleep during fight 😄

    Together we decided to simplify combat rules just into opposed roll. Both parts of fight do this:

    • take the number of tens of your weapon/fighting skill, add 2D6

    • the one with higher result wins and deals the damage

    • if there is a tie, the one with higher skill gains minor success.

    • the bigger the difference, the better the result of fight, you can optionally use it instead of rolling the damage

    If you have some advantage (it can be ambush, outnumbering, better weapon, applied tactics, shield if enemy has none etc) you roll additional D6 and choose better results.

     

     

     

    • Like 2
  7. 3 hours ago, French Desperate WindChild said:

    Bah 13 is possible to be mother

    I heard about 9/10 years old girls in our world

    (what ? Am I speaking about irl to answer a gloranthan topic ?! Argh! Is@Joerg leading me to his path ? 🥰 )

    Yes, its possible, especially it was pretty normal in ancient days. AFAIR Papal States only recently changed the official female marriage age, that was just 13...

    But we were talking about it in a context, becouse earlier in this topic i observed that 13yo in glorantha is not 13yo on earth:

    "A year has 294 days there. So an 18-year-old man has 5292 days. And this is 14.5 our years."

  8. On 2/20/2023 at 10:56 PM, jajagappa said:

     

    • A year is a year. You age at the same rate - it's just a bit more compressed (or faster aging) in Glorantha.
    • However, there is one event that is distinct: pregnancy. Length of pregnancy is roughly the same. In our world = 9 months; in Glorantha = ~1 year (though magic can accelerate/decelerate the time of delivery)

     

    I just stumbled on queen Jocestis of Elkoi in "Griffin Mountain". She is 35, her eldest son is 22

    O_o

  9. When he sleeps, you have to put an incense with funny herbs near him. A lot, lots of funny herbs. Then come in the disguise of toadstools, humpty-dumpty, a smile without a cat, a blue frog with a pipe and a few other similar things. Then wake him up and invite him to a philosophical dispute combined with a walk...

    • Like 2
  10. On 6/24/2023 at 10:51 AM, David Scott said:

    I'd be interested to hear of anyone else who has had a problem with this at their table.

    I don't use masteries until the until rolls are need and keep the numbers raw. In your example, 7M3, I'd leave it as 67 as bonuses often change this. No one had ever had a problem with dividing by 20.

    A single number would work great if you dropped d20 in favor of d10. Then 36 would simply mean 3 masteries and 6 points to test, or 67 would mean 6 masteries and 7 points.

    Using the single number when you use d20 forces you to do unnecesary calculations, just like 7M3 forces you to recall this strange form of notation. Either way you absorb some part of your RAM = distract yourself a bit. I just proposed small fix to avoid this small bit of distraction

    • Like 1
  11. Attribute notation is very counterintuitive. We are used to decimal counting system, so we instinctually read 7M3 as "7 masteries and 3 points". It is very inconvinient when you have some new players in your group.

    Adding plus sign to the notation would solve this problem completely. Moreover, you can write "7+3M" or "3M+7", whatever you prefer.

    • Like 1
    • Helpful 1
  12. 21 hours ago, jajagappa said:

    That depends on the campaign you run. If you choose to start your campaign pre-Dragonrise and use Andrew Logan Montgomery's Company of the Dragon then it is not "somebody else" - you are right in the middle of the event. 

    If you are outside of Dragon Pass, then odds are you will be outside the event per se. However, you may well be part of the aftermath of the event. 

    Just this weekend in my Imther campaign (using my Edge of Empire setting, which is conveniently located right next to Balazar/Griffin Mountain), the characters experienced the Dragonrise is seen/felt from the Lunar Empire: stars rising unexpectedly, green beams of light descending from the heavens, tremors in the Earth, and then a massive cloud rising high up into the sky before becoming a storm front heading rapidly north and passing directly overhead (where the great Dragon is fully visible). More tremors and then the Dragon finally deflected by a red shield emanating from the Moon. But old forgotten EWF Ruins reawakened by its passing and brave adventurers called upon to investigate.

     

    Yup. Everybody can create his own campaign with is own take on the topic. But i mean something similar to Warhammer "The Enemy Within" campaign, official publication that  and almost defines the game, showing "thats what is Warhammer for". Im new to RQ, but searching different materials i feel that this game lacks such publication. And the Dragonrise would be a good theme for it

    • Like 1
  13. On 11/6/2021 at 6:28 PM, GMKen said:

    The Dragonrise?  That happens.  Period.  

    So im not the only one who considers it to be a waste of great adventuring idea?

    Stop Tatius the bright. Rise the dragon! Maybe free the slaves forced to build the temple... Nope. It had already happened. And somebody else did it.

  14. 1 hour ago, Squaredeal Sten said:

    By the way, the same applies if you use that process on RW Earth.   Where  if you live in  the northern hemisphere above the tropics the points where the sun rises and sets will be a little southerly. You don't notice it most of the time unkess you live very far north.  But if you drive to work in early morning at the same time every day along a north-south highway you will probably notice it.

    If you live in the tropics the sun will appear to rise and set a little northerly in summer and a little southerly in winter.  In New Zealand, Australia etc. It will be northerly.

    The difference between observations on Glorantha and RW Earth should be that on Gloranthe the observed rising point will not vary seasonally even though the sun's position at noon will vary seasonally.  Because the Gates of Dawn is a place that you can go to.

    We need a Gloranthan astronomy thread.  This is getting off of the birthdays topic.  

    The main difference between the Earth and Glorantha may be the rest of the sky: is it moving with the Yelm/sun, creating universal east/west? Becouse on our planet the stars are rising just like the sun and the moon, so the sun rising is not the only factor that determines east, but one of a few.

  15. 21 hours ago, Squaredeal Sten said:

    It's a definitions thing: East is defined as the direction from which the sun rises.  On earth, on Uranus with its unusual axial tilt, on planets in other solar systems, and on Glorantha.

     

    This is a very interesting topic. Becouse on the nortern parts of Genertela, especially on eastern parts, east should be skewed towards south. And skewed towards north on the eastern parts of Pamaltela. Analogically on the west. Ergo:parallels should not be parallel at all on Glorantha 😄

    Are there some significant points marking north and south? Ive seen some gods placed there on gloranthan visualisations, but i do not know who they are and what is their connection with south and north

  16. If I translated some old forms of my language into english, it would be for example: "They walked through two prayers", meaning: the time of their walk was similar to saying "Pater Noster" prayer twice. If there are similarly popular prayers in Glorantha, they can be conveniently inaccurate time measure 🙂

    According to non SI measurements, they were wonderful mess. Now we have only two miles, land and sea mile, both parts of imperial system. But before 1800 almost every country had their own mile, pound, stone etc. And mile length varied from country to country from 0,9 to 12 km (imperial land mile is about 1,6 km). Even cities had their own measurements, usually marked on a townhall, showing a city standard for a foot, an elbow (length from the elbow to the end of your hand, commonly used to measure cloth).

    I think it would be interesting to make a treasure map, give it to players. Unfortunately, it is marked in yards, but - lets say - they need the old Clearwine yard. Nowadays this measure is not used, almost everybody uses the Jonstown yard. Unfortunately, the old Clearwine town hall was destroyed 30 years ago, rebuilt without those marks, and the stones from the old town hall were sold to two different thanes, who built their houses... etc. It may take a lot of time and effort to find the treasure just becouse of old measurements 😄

    • Like 2
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