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silent_bob

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  1. John,

     

    I am also working on some magic items creation house rules for my CF campaign.  I intend to partially base them on your enchantment ritual rules.

     

    Here are a few of my initial ideas:

     

    Enchanting an item requires a spell lore skill of at least 120%, and the permanency spell is required for most permanent items.  MUs cannot create cleric specific items and vice versa.  Creation of race specific items, like a cloak of even kind, requires the creator to be of that race.  Certain very powerful magic items (artifacts and quasi-artifacts) are beyond the capabilities of mortals to create.

     

    Also, clerics can only create cleric specific items and those within the sphere of their deity. For example, incense of meditation, necklace of prayer beads, holy avenger sword.  A cleric of Thor could also create magical hammers.

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