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jps

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Posts posted by jps

  1. On 5/26/2020 at 5:15 PM, Julian Lord said:

    I'd rule a certain minimum SIZ as well as just STR and DEX alone.

    For comparison, a quarterstaff can just about be used one-handed, but you really do need to be very long-limbed to even try.

    A longspear is even longer.

    I think the stat are not using SIZ because it’s for a mounted use typically for a charge, otherwise I would probably not allow a human-sized creature to use it one-handed.

  2. Amazing job! I’m impressed. I was looking for lunar floor plans on Pinterest and ended up here ^^ . I might use them for a home scenario where the characters have to retrieve Gastapakis held captive by the lunar empire (one of my players has a pierce of iron ore as an heirloom and Gatapakis is one of the very few able to enchant it). Am I right in assuming  that Hortugarth is a Second Age city and that the temple might still be active, though now devoted to lunar gods ?

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  3. On 1/2/2020 at 9:14 PM, Qizilbashwoman said:

    I mean it's pretty easy to Hate Chaos in Glorantha. Like, if you live near Lunars, the Crimson Bat feeding, Chaos diseases applied as warfare by cultists, and Broo troops used to sack and occupy are an actual thing. And sooo much of Genertela is approximately near Lunars.

    Weirdly you're less likely to Hate Chaos inside the Empire because despite the courts and First Blessed looking like psychedelic novel covers, most of the Empire is just, uh, people growing rice and oats with a markedly improved life from when the Dara Happans alone were in control. Yeah, sometimes a Chaos-touched comes to temple, but there are guards and lunes that keep an eye on these kind of people. Better deal than when the Alkothi just used to smash your newborn's brains with a rock and then eat them raw with their filed teeth. That's not allowed anymore.

     

    image.png.908eb2f4c7cbd0f16a65e820c4a165dd.png

    Agreed, they are not facing Chaos, the average lunar citizen is probably not even aware of the evil side of Chaos and thinks more likely that Broos regiments working for the emperor is Sartarite’s propaganda (if he was ever to hear this « rumor »).

    I was replying to the first post which referred to Heortlings.

  4. The way I see it: it’s a Passion. So, you might dislike chaos on an abstract level, but have you faced it ? Do you hate it with your gut?

  5. Echanting iron is not a mere technique like in the modern days turning iron into steel, t’s a magical prowess, jealously guarded by the Mostalli. A Satarite won’t possess it but will have to go unto a quest to search for someone who does. Piku Gastapakis, from Apple Lane, was hiding his ability of him to turn iron into enchanted iron (steel) because he was afraid of Mostali’s reprisals . What I’m trying to say, it’s not just a skill you have to spend points into, it’s more Conan’ Secret of steel.

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  6. And BTW it's not an autohit (Yerazum has 60% chance to hit for instance). As for being able to dodge it, I found nothing on this, so I guess it's GM's fiat: either you consider to be a fast propelled missile (like an arrow or a bolt fired from a bow/crossbow) and there is no dodge possible, either you considered it to be dodgeable  (like thrown weapons) and it will be dodged if it succeeds at half skill.

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  7. 15 hours ago, DreadDomain said:

    How does the closing maneuver work in CoC?

    As a general rule maneuvers work by opposing an attack roll to a dodge roll: if the maneuver succeeds no damage is inflicted but you put your opponent at a disadvantage, you pin him down, you make it fall off a cliff, etc.

    In this case, we could oppose an attack roll to a dodge roll to see if the character manage to stay at a close distance (not dealing any damage) or alternatively, an opposed Battle skill or even a DEX versus SIZ on the resistance table.

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    12 hours ago, HreshtIronBorne said:

    This particular scenario was not nearly as hard as we would have thought. The dragon isn't incredibly strong, and even new PCs in RQ:G can put up a lot of damage and come up with really interesting tricks, depending on Cults and such.

    Sure, it was designed to be fought by beginning PCs nonetheless, knowing how this combat should be run regarding the Dragon's number of attacks is still relevant. Furthermore, if the Dream Dragon happens to have all the listed attacks then it's not a weak foe for new PCs.

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  9. What strikes me in RQ:G is that we keep on calling PCs adventurers but they are not mere adventurers: they are part of a community. Which brings me on the current subject: sure you might want to convert healing potions into money equivalent but I think that most of the time it will be part of a reward (or of an upfront payment). I agree that spending 50L per Potency (for an initiate) is the kind of money no adventurer will be able to spend on a regular basis and if adventurers can't have a regular supply of healing potions (I don't mean plenty of them just from time to time) then they won't buy any. Which means the market doesn't even exist.

  10. 21 hours ago, 7Tigers said:

    Hum, is it really reasonable to want to attack a Dream Dragon, most of all with beginning characters?

    Totally not reasonable ^^ But in the scenario, if they fail to defeat her, her demands are going to be more and more difficult to meet and engaging her in combat seems to be the default decision for the PCs. 

    In any case, I think I would allow her several attacks as long as it makes sense (using tail attack if engaged from behind and still being able to make a claw or a bite attack)

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