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jps

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jps last won the day on September 28 2018

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About jps

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    Senior Member

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  • RPG Biography
    Many things, from RuneQuest to Vampire the Requiem to many other RPGs
  • Current games
    Demon the Descent, Vampire the Requiem, D&D and probably Runquest
  • Location
    Grenoble, France
  • Blurb
    Old gamemaster, we are talking about early 80s. My first roleplaying game was "l'Ultime Epreuve" (a french RPG, soon to be followed by RuneQuest

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  1. jps

    Hate Chaos

    Agreed, they are not facing Chaos, the average lunar citizen is probably not even aware of the evil side of Chaos and thinks more likely that Broos regiments working for the emperor is Sartarite’s propaganda (if he was ever to hear this « rumor »). I was replying to the first post which referred to Heortlings.
  2. jps

    Hate Chaos

    The way I see it: it’s a Passion. So, you might dislike chaos on an abstract level, but have you faced it ? Do you hate it with your gut?
  3. Echanting iron is not a mere technique like in the modern days turning iron into steel, t’s a magical prowess, jealously guarded by the Mostalli. A Satarite won’t possess it but will have to go unto a quest to search for someone who does. Piku Gastapakis, from Apple Lane, was hiding his ability of him to turn iron into enchanted iron (steel) because he was afraid of Mostali’s reprisals . What I’m trying to say, it’s not just a skill you have to spend points into, it’s more Conan’ Secret of steel.
  4. I'm still reading it but I'm amazed at how you captured the mood of Glorantha. Each time you put an emphasis on Gloranthan specificities and we lean new ways to bring this world to life the way Greg envisonned it.
  5. I did translate CoC chases rules into RQ:G, it fits nicely and it's very easy to do.
  6. You mean no dodge at all? Seems a bit harsh.
  7. At first glance, it seems there is no warming up, a Dream Dragon could breathe every round. I tend to agree with you about the head's pull back and lunge forward thus deserving a dodge roll.
  8. And BTW it's not an autohit (Yerazum has 60% chance to hit for instance). As for being able to dodge it, I found nothing on this, so I guess it's GM's fiat: either you consider to be a fast propelled missile (like an arrow or a bolt fired from a bow/crossbow) and there is no dodge possible, either you considered it to be dodgeable (like thrown weapons) and it will be dodged if it succeeds at half skill.
  9. In the third scenario from Gamemaster adventures Yerazum, the Dream Dragon has a poison and fire breath 15 meters long and one meter wide. Yes, that's not very wide.
  10. Maybe a simple resistance roll would avoid these adjustments
  11. As a general rule maneuvers work by opposing an attack roll to a dodge roll: if the maneuver succeeds no damage is inflicted but you put your opponent at a disadvantage, you pin him down, you make it fall off a cliff, etc. In this case, we could oppose an attack roll to a dodge roll to see if the character manage to stay at a close distance (not dealing any damage) or alternatively, an opposed Battle skill or even a DEX versus SIZ on the resistance table.
  12. Maybe you could use the Battle skill for maneuvering tactically.
  13. Looks interesting, I'm looking forward
  14. I was thinking closing maneuver ala Call of Cthulhu (to keep it simple) but -20% per SR might work too.
  15. I voted for Chalana Arroy our good goddess ^^
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