We started this session with a few minutes spent on completing the adventurers. Dangsarle had his iron ingot made into plate vambraces and Gaar decided his bronze products also were vambraces. One Orlanthi had to choose subcult (Adventurous) and two adventurers had to make a few adjustments to their characteristics. I also asked the players to think about whether or not their adventurers have wifes and/or children, and decide at the start of next session. Then we were ready to go.
I've hidden the campaign journal below as it contains spoilers from the Borderlands campaign.
The combat lasted approximately four rounds. I use a running Strike Rank system instead of the RAW turn based, and I think it worked well. What I need to do better is to prepare better stat blocks for the enemies, to mark off hit points and stuff from. But in general, I’ve discovered I’m not as concerned about the details as I was thirty years ago. I feel I am confident in my ability to create a fun and exciting game experience, and to do that I don’t need to know if the Tusk Rider is brought to -4 or -5 hit points in its left foreleg. It’s enough if I pretend to know.
We did experience rolls, and one player even succeeded with a POW gain roll, after having cast Disruption.
I’m now contemplating how to time the coming scenarios in the campaign. I need to make it possible for the adventurers to attend the holy days in Horn Gate.
The room where we play has a big screen behind me. Should I use it? How? I don’t have any immediate ideas - a slideshow of mood images maybe? I’m afraid it would be distracting.
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