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dvdmacateer

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Posts posted by dvdmacateer

  1. Thanks Morien that gets my scattered thoughts into line.  

    Quote

    Alas, the Players have not been too keen on playing matchmakers, so the brothers/sisters/cousins have mainly gotten quietly married in the background, or sparking some family drama due to random family events I am rolling up

    How do you normally handle the background marriages.  I have one PK with 9 children. 

  2. I have been digging around the various books Rulebook, Knights and Ladies, Book of Entourage, Book of Manor and Book of Estate trying to find information on marriages of PK children and found nothing.  Did I miss something? Regarding marriage there seems to be a discrepancy between who actually does the looking for a wife. In the rulebook it assumes the PK is doing the searching  and then asks the liege's permission and Book of Entourage  states the liege selects the wife. 

  3. 23 minutes ago, Bill the barbarian said:

    I am having an interesting time with macros. Easy to create easy to use. Have clicked every read button I could find (one) to show then to the payers and the are mystified. They can see the macro bar and interact with it but not the macros I have created.

    Using a mac and Chrome

    They will not see any dragged buttons or macros on your toolbar. When you edit a macro you have to set the macro to be  visible to the players and they have to go to their collections tab  and check the "In Bar" checkbox  all of which is explained in David Scott's post previously. 

     

    • Thanks 1
  4. Even with pita updates which log you out I prefer Skype especially with players on multiple continents. The small popup when it is minimised is handy when can't put a voice to a character. I only use voice not video. Sometimes I get brow beaten into using Discord and as a player it is mostly Discord  which usually has a tendency of at least one person roboting at some point.

    • Like 1
  5. 22 minutes ago, Bill the barbarian said:

    It is one very buggy piece of kit and irrationally so. AV is great on chrome, forget about using handouts. Hand outs work fine of Firefox, in fact everything does except AV! 

    AV? Audio and Video? 

  6. 6 hours ago, Bill the barbarian said:

    I was thinking of making life easy for my players and take all the common spells and make handouts of them. There are only 12 after all. To be neat I put them all in a folder. So I open them up, and all is good, but if I should close one, the only way to reopen it is to exit the game and the re-launch. Is this normal and is there a way to avoid this or can one just not close a handout. 

    The players have not arrived yet, so it is all made out to me.

    image.png.6e9327ad24f705f6adb12645b3d384a4.png 

     

    This is an issue on Chrome only and effects handouts and character sheets that have been popped out. It was reported to Roll20 back in October and they have yet to acknowledge it in any meaningful manner never mind actually resolving it. 

    • Thanks 2
  7. Here is another script by The Aaron  that will add multiple instances of the a token to the turn order. It is written for final fantasy 4 so that this why the name but is not connected to a final fantasy 4 character sheet in anyway. https://github.com/Lockbox313/R20-Scripts/blob/main/RTT/ff4init.js

    If you have selected token this will add 3 tokens at the SRs shown. Not sure what the limits are for the number of tokens. 

    !ff4init [[1]] [[4]] [[7]]

  8. If you want to change the the turn order SR value because of movement or spell casting and you don't want to to do the math(s) this [[?{mod|0} &{tracker:+}]] will add to the current value rather than replacing it.

     

    If you have a PRO subscription here is script created by The Aaron that will allow you add turn order values such as 3/7 using a macro.  You can do this manually  but i can get fiddly and if you try and do this with macro it will add a decimal.    https://github.com/Lockbox313/R20-Scripts/blob/main/RTT/rtt.js                                               
    !rtt  ?{SRs|3/8}   Ask for SRs. 

    !rtt  @{selected|bar3}        Take the SR from a token bubble  

    !rtt @{selected|ready_wpn}  Ready missile weapon

    !rtt @{selected|unready_wpn}  Unready missile weapon

    !rtt @{dex_srm} Dex SR

    This will overwrite the existing entry. 

    I have feeling there is another script that will allow multiple instances of the same token, maybe TokendMod. 

  9. 8 hours ago, Marc said:

    I tried this, and it works great, with one exception.  If you try to add a second entry on the Turn Order for a token, it just replaced the one that was already there.  An example where this would be used is a character that can shoot a bow  multiple times in a round.  Is there any way to add multiple entries for a single token?

    We have no control of that without an API script  because its based on the token selected.  If you want another action  you have to drag another token from the sheet. The other option is as Chris J and  Arcadiagt5 suggest, set the Strike Ranks as custom items and then move the tokens around like those SR boards. You can add an MR tracker as well https://wiki.roll20.net/Turn_Tracker#Custom_Item that will will increment/decrement but make it a negative number so that it stays at the top and subtract from it .

     

  10. 14 minutes ago, ChrisJ said:

    Bill,

     

     

    .  I have the 3 circles setup manually, red tracks total HP, Yellow tracks MP, and Green melee SR (newly added).  I then track any specific location HP or Weapon HP damage as part of the token's GM notes.  I also add icons to indicate status - Red circle means bleeding, "snail" means slowed (usually 1 leg <0), and "discord rune"  I usually put up on a befuddled opponent.  

    Chris

    You can create a customer set of token markers to reduce the number of tokens you have to dig through get to the ones you use. https://wiki.roll20.net/Token_Markers

  11. 5 hours ago, ChrisJ said:

    That initiate Macro is great/

    Another Roll20 Quality of life Macro I would love is a POW vrs POW (POW of current token vrs enter POW from popup).  But I suck at macro writing.

    Two popups

    /roll 1d100<[[((?{Active|10}-?{Passive|10})*5)+50]]

    or

    [[1d100<[[(((?{Active|10}-?{Passive|10})*5)+50)]]]]

    The current token is active 

    /roll 1d100<[[((@{selected|curpow}-?{Passive|10})*5)+50]]

    or

    [[1d100<[[(((@{selected|curpow}-?{Passive|10})*5)+50)]]]]

    The current token is passive 

    /roll 1d100<[[((?{Active|10}-@{selected|curpow})*5)+50]]

    or

    [[1d100<[[(((?{Active|10}-@{selected|curpow})*5)+50)]]]]

     

     

    • Thanks 1
  12. Something else that may make  things easier is reducing the size of the turn order.  If you install the Stylus add-on / extension ion Chrome or Firefox you can reduce the size of the turn order dialog.  Hopefully I haven't missed any CSS.

    #initiativewindow {
        padding: 1px 1px;
        overflow-x: auto
    }
    #initiativewindow ul li {
        padding: 1px;
    }
    #initiativewindow ul li {
        min-height: 15px
    }
    #initiativewindow ul li img {
        max-width: 20px;
        max-height: 18px;
    }
    #initiativewindow ul li span.initiative {
        font-size: 18px;
        padding: 1px;
        min-height: 12px
    }
    #initiativewindow ul li span.name {
        font-size: 14px;
        padding-top: 1px
    }
    #initiativewindow input {
        font-size: 12px;
        height: 12px;
    }

    If anyone wants to also put the map list and macros on multiple lines and reduce the size of the entries in the Journal PM me and I can give you the CSS.

      

    • Thanks 1
  13. 36 minutes ago, Bill the barbarian said:

    When I get some time for the sheet again I can make the weapon section buttons draggable but you will have to rename them as the default name is HUGE.

    No draggable buttons are part of the Roll20 character sheet functionality, I don't think they were around when I started work on the sheet and may have been enhanced recently.  I just had give the buttons names on the character sheet and work around some inconsistencies.  . 

  14. A couple of useful macros based on new roll templates.  Both of these require a token to be selected.

    This macro will popup a dialog asking for a strike rank and will add the token to the end of the turn order.  As far as I am aware there is no way of sorting the turn order with a macro. 

    &{template:turnOrder} {{name=@{selected|token_name}}} {{sr=[[?{SR|0} &{tracker}]]}} {{sr2=?{SR|0}}} 

    This macro will add a token to the turn and five it an SR value based on the value in a token a token bubble.  Which number represents which bubble is shown in the token options.


    &{template:turnOrder} {{name=@{selected|token_name}}} {{sr=[[@{selected|bar1} &{tracker}]]}} {{sr2=@{selected|bar1}}} 

    • Like 1
  15. Version 14.7.2021 should be available now .

    Full  Sheet

    Draggable button support
    Added roll template for spirit combat damage
    Added Roll template for Turn Order
    Support for critical and special damage for Allies, Otherworld Creatures 
    Added translation for labels in skill roll template
    Fixed issue with damage for Otherworld creature 1

    NPC Sheet

    Draggable button support
    Added support for critical and special damage
    Flipped current and maximum hp and mp
    Fixed hit location selection

    QUICKSTART 
    Deprecation messaged added.

    • Thanks 2
  16. I am working on adding the ability to drag roll buttons to the macro bar and  critical and special damage for mounts/allies and the NPC sheet.  For those of you with access to the test game I would appreciate some help testing these changes.  I have added two threads in the game forum for issues  found with these changes.  Please only post issues or comments regarding those updates in the appropriate  thread.  For any other issues or requests please create a new thread. 

    • Like 2
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