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MrHemlocks

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Posts posted by MrHemlocks

  1. When will it be for sale on Amazon.com? I will be buying two copies for Easter. One I will have rebound, spiral bound, and laminated for game play. While the other goes into my rpg collection...

    What do you have planned for the game? Will you be making 1-2 adventures, at least, per year?

  2. No, the table works fine for both physical and magic attacks, so there's no need for a separate one.

    There is a rule for aiming missile weapons (delaying your action to get an increase in your skill %). There's nothing set up for called shots to specific areas of your opponent's body, but that shouldn't be hard to do. My suggestion would be to make it an alternate result of a special or critical result. Instead of the increased damage, you can choose the location hit.

    I am soooo close to buying it now! But more questions:

    1) Does the game use the Attackand Defense Matrix found in the BRP core book (page 193)?

    2) Are special Successes used(page 194 BRP book)?

    3) Fumble used(page 194 BRP book)?

    4) Do you need the BRP core rule book to play MW?

    5) I wanting to tweak MW rules, using the BRP core rule book, would it be 'easy' to do?

  3. Lynn was a friend, and mentor to me for many years. I've been in the publishing field (in a variety of roles) for twenty years now, and just about everything I've learned can trace back to something Lynn had taught me at some point. He'd been sick for a while, and when I started on MW his prognosis was "it's only a matter of time". To be completely honest, I took the project on in tribute to him, and as a way of saying "thanks". I'd long thought Elric!/Stormbringer was a great game, and it was important to me that it get a second chance.

    Hence the cover painting, "Standing on the shoulders of giants".

    I used to be a hard-core Hit Locations fan from the RQIII days. But then I fell in love with the free-flowing fun of Major Wounds and random Armor Values. I think they accomplish much the same thing, but a bit faster.

    Also, I heartily recommend plugging BRP Magic into the game. It works great, and if it fits your style, I say go for it.

    Initially, when I was planning this book out, I was going to include -all- the magic material from the Elric! line. However, when I started pulling it all together, I realized that would mean almost half the book would be spells and magic of various sorts. Despite the game's name, I've long been frustrated by RPG books that focus overly-much on one type of character, most notably mages of various sorts. Note the Pathfinder rules, or most versions of D&D, where half the book is taken up with spells and magic. And yet (to my memory) only a quarter or so of the classes in the game can use them.

    So, in the end, we decided to present one solid, good magic system in the core rules, and then leave the rest for the supplement. I honestly hope that doesn't come off like we're making a broken, or incomplete game, only to have you buy more books to 'fix' it. My intention all along was that the core rules would be as complete as the Call of Cthulhu core book, and the supplements would all be 'optional, but very useful'.

    That was indeed, the original intent. Chroniclers should be able to drop the Southern Reaches into their own campaign setting, or use it by itself as an isolated realm. I keep going back to the example of the "Robin of Sherwood" TV series, and how 95% of the action in the game takes place directly in and around Nottingham/Sherwood.

    My intention was to never detail the areas outside the Reaches at all; to leave them vague and open to Chronicler caveat. Indeed, there've been a number of times when the writers working on the setting asked about creating some NPC, or other thing from 'outside', and making up details of its origins, and I had to rein that back in. I want the areas outside the Reaches to be whatever individual play groups want them to be.

    I am on the fence to buy or not. Looking at the BRP core book (page 207), there is a major wound table. Is this the table that is in MW? Where as a major wound, either magical or physical, gets a roll on the table and allow for more damage and certain body locations to become maimed or worse.

    Anyway you could copy the wound table, in the MW book, and post it here?

  4. Hello

    What is MW combat like? Is it real generic like in AD&D or does it use the hit charts and crits in the BRP core book?

    Does the MG book contain a campaign setting? If so how does it compare to greats like Greyhawk?

    Will they continue to support this game with more books and adventures or is the customer on his own after buying it?

    thx

  5. Hello

    I am in need to down size my collection.

    Starting with Lords of Tarsa and Classic Fantasy books. Both are new and never read. Selling together for $15.00 + $4.50 shipping. Lords of Tarsa Chaosium Inc.

    ------------------- Classic Fantasy - Chaosium | Basic Roleplaying | DriveThruRPG.com

    I have some other books but not BRP...like Everquest and Rolemaster stuff. But will try selling them on Amazon.com.

  6. Hello

    I hope I can sell some books here. Normaly I would not do such a thing but money is tight now and I have two unannounced bills that need attention to.

    All these books are new...never read and in mint condition.

    1) A Basic Array of Creatures, Critters, and Monsters $9.00 http://catalog.chaosium.com/product_info.php?cPath=37&products_id=3721

    2) Classic Fantasy Return to the dawn of role playing with Classic Fantasy $14.00 http://catalog.chaosium.com/product_info.php?cPath=37&products_id=5042

    3) Lords of Tarsa $14.00 http://catalog.chaosium.com/product_info.php?cPath=37&products_id=5162

    4) BRP Basic Magic $9.00 http://rpg.drivethrustuff.com/product_info.php?currency=CAD&products_id=86427&language=es&filters=0_0_0_44290

    If interested send me an message JudoMonk@sbcglobal.net or forum message. If interested I can sell all at one low price...$37.00. Just add $3.50 for shipping.

  7. Tarsa's great. It's style is very different from Classic Fantasy though and you'll find that you'll have to make some decisions regarding tone. The class system from Classic Fantasy will be an odd fit to Tarsa characters and Tarsa has it's own magic system tailored to the setting. That being said, I see nothing wrong with taking Tarsa and interpreting it through Classic Fantasy. I do things like that all the time.

    If you want to find a solid fit to Classic Fantasy, I would look to some of the settings developed with AD&D in mind. They have built in assumptions that Classic Fantasy is geared to cater to. Alternatively, when I eventually run Classic Fantasy I'm thinking of tracking down a random setting map and some dungeons and riff around it. Another poster here turned me on to 0one games. Killer stuff in there.

    So what RPG system is Lords of Tarsa tailored for? You might want to look into Dungeon Crawl Classic for you adventures...when starting your Classic Fantasy setting.

    DUNGEON CRAWL CLASS:

    http://www.goodman-games.com/5070preview.html

  8. "Alephtar Games is pleased to announce a follow-up to its award-winning game Rome: Life and Death of the Republic, a historical setting for Chaosium’s Basic Roleplaying Game. This new supplement, titled Generals and Senators, will be published in late 2011, and contains a grand, elaborate Roman campaign that will span the entire timeline of the Punic Wars as well as additional rules to enhance the gaming experience of role-playing in Republican Rome.

    The main developer for this sourcebook will be Kenneth Spencer, historian, educator, columnist for rpg.net and a freelance author who has worked for Steve Jackson Games, Chaosium, Frog God Games, and contributed to the Rome: Life and Death of the Republic adventure pack Veni, Vidi, Vici."

    So, according to the above statement this historical setting will cover the entire period of the Punic Wars...all three of them! That means players will need more then 1 character to play the entire setting? Since the Punic Wars lasted over 100 years players will need mulitple characters to play this supplement??? That stinks:(:(:(

    Or am I wrong?:-/

    http://www.alephtargames.com/index.php?option=com_content&view=article&id=62%3Arome-supplement&catid=1%3Alatest-news&Itemid=50〈=en

  9. I just bought the Classic Fantasy(BRP),Basic Creatures(BRP)& Basic Magic(BRP)books. Now, I am looking for a world setting for my group of players. I came across Lords of Tarsa and read some reviews and was thinking this might work, as a world map/setting, with Classic Fantasy.

    Anyone here have any experiance, either GM or player, with Lords of Tarsa? Is there a 'better' world map/setting other than Lords of Tarsa that you suggest? Also, is there a map with Lords of Tarsa?

    I have been running a Call of Cthulhu group for over 5 years now. We use the ARKHAM map as a home base. Having a world map/setting makes or breaks a game. That is why I am looking for one that can used with Classic Fantasy (BRP).

    http://catalog.chaosium.com/product_info.php?cPath=37&products_id=5042

    http://catalog.chaosium.com/product_info.php?cPath=37&products_id=5162

    http://catalog.chaosium.com/product_info.php?cPath=37&products_id=3719

    http://catalog.chaosium.com/product_info.php?cPath=37&products_id=3721

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