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brmjr9

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  1. Just a few comments on Chronicles of Future Earth (CoFE) from a long, long-time GM... For a few months now, I've been running BRP at my local game store using the CoFE and Children of the Worm (CotW) books as my primary source materials with bits and pieces from here and there. My players and I have been enjoying it immensely. I hadn't run an RPG campaign for several years, and was debating systems and settings. I've run RuneQuest, Traveller, AD&D, Boot Hill, Morrow Project, Call of Cthulhu, Star Wars, and many others in everything from one-shot games for friends to conventions and campaigns. I wanted an RPG that wouldn't be too hard on my old brain, and I was leaning toward the Savage Worlds RPG, and maybe a Gamma World sort of setting, with lots of conspiracy between the various factions. (Proof of age = I still have my original Gamma World rules from... what...78? And the boxed set of FutureWorld/MagicWorld/SuperWorld. Too old - yikes!) Anyway, looking for some science fantasy materials, I bought CoFE sight unseen from the web, and I became very taken with the setting. The rich literary vision that Ms. Newton presented in CoFE just kept generating ideas every time I looked at it. When my potential players made it known they were leaning toward a fantasy setting, I dove back in to the BRP rules and the CoFE, picked up some other BRP supplements and CotW, and I went to work. I created a summary of all the geography, gods, demons, and races to hand out to players so they could dive into the setting (there is so much hidden in each section of the book, it took a little work to get it all out). I did add The House of Rasha Ascending (for entertainers and courtesans, of course - ahem). Then, as is my nature, I mapped the potential conspiracies between governments, gods, and houses, and tried to conjure up a way to drop my crew right into the midst of it all. As it happened, I did indeed drop them - in the courtyard of a long abandoned desert stronghold from a lost legion encampment - where they encountered the desert people and troglodytes during their escape into the Khadis wastelands. Currently they are with a bantoor caravan, preparing to try to find a rumored planing machine in the hands of a powerful necromancer deep in the depths of another crumbling Tlanik ruin (with a bit of help from the local Kesh fliers, a Virikki psionicist, and an ex-legionnaire from Amadorad). With each session, there are more questions, a few answers, and lots of excellent adventure. The straightforward BRP rules and the rich fantasy basis from CoFE with the hints of technology here and there turned out to be just right for myself and my crew. Anyway, it's been great to be back running RPGs again, and I wanted to post my sincere thanks to Ms. Newton for her hard work and grand vision of such a wonderful setting, as well as to Chaosium for their continuing publication of such quality RPG materials. I'll be among the first in line for any additional CoFE materials - I can't wait to see how my interpretation and extrapolation from the core book look against the author's on-going development. I'm especially very keen to see a larger world map - I tried to place all the mentioned geography around the Mediterranean and Africa, so I would like to get a grade on that paper! Ms. Newton, if you ever need a proof-reader or an early reviewer, sign me up! And if any of you that read this far are ever in Sarasota, Florida looking for an RPG to drop into, we'll keep a character warmed up for you... Thanks again!
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