1d8+DB
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Posts posted by 1d8+DB
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The problem with playing four-color superheroes with a mechanistic system like BRP is the huge range of powers available, from the simply highly skilled, The Dark Knight, to near-gods, like the Man of Steel. For this wide range narrative, systems, like HeroQuest or Atomic Sock Monkey's Truth And Justice give you more wiggle-room.
Because, you could, and eventually, see an issue where Spiderman, through some amazing, narrative contrivance, defeats Galactus.
Though I imagine BRP would work for most Gamers, who are fine with not playing characters who can reverse time by circling the earth at FTL speed.
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That's pretty much how Fantasy Flight's Warhammer40K RPG works. Initial characteristics are 20-25+2d0, generally. Then each skill advance gives the character a +5 skill bonus. Bonuses are figured from the ten's digit, i.e, a strength of 43 would yield a strength bonus of 4.
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So, the organization building these portals, are part of the government? Or is that something the PCs have to find out?
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Speaking of other supplements and the complementarity with 'Crusaders of the Amber Coast', is there any plan to update/expand 'Stupor Mundi' to BRP? The RQ supplement doesn't seem to be available anymore neither in print nor in PDF.
I believe that Deus Vult, apparently still available from Mongoose, <http://www.mongoosepublishing.com/rpgs/legend/deus-vult-1.html>, is meant to fill that gap.
Cutting out Characteristics
in Basic Roleplaying
Posted · Edited by 1d8+DB
Most RPGs tend to tie Skills more tightly to the characteristic: the skill has a governing characteristic, and the level of skill modifies that.
BRP tends to use a practice makes perfect philosophy. A character with a DEX of 9 (the minimum required for the weapon) can be a deadeye shot archer, with a skill of 100%+.
In say, a D20 system, the emphasis is on innate ability. If you want a good archer, you better have a high DEX to begin with.
Practice can make you better, but it won't overcome a lack of beginning talent.