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hix

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  1. Yeah, tons of well-recorded old time radio shows on Youtube for free. Go for the low-budget ones without a bunch of sound fx, they know how to keep it moving with just dialouge. Also second High Noon especially, the movie occurs in real time and is a great lesson in pacing. And if you're looking for western horror, check out Bone Tomahawk.
  2. Congrats Chris. Yes, it's too much but you should wear it anyway.
  3. Seconded, this was my first experience with RQ. I died twice in the first session and the gm ripped up my character sheet. Good times.
  4. Bound to None print version is now available on dtrpg. 168 pages of bad to the bone space mercenary action. Standard color, softcover, the book is as cheap as I could make it, and the pdf is still free. Have fun. https://www.drivethrurpg.com/en/product/486153/Bound-to-None
  5. Thanks to Dan and the folks at Randomworlds for a great interview, if you want an in-depth look at some of the things that make Bound to None unique, check it out. I get into the specific BRP changes I made to fit a high-powered action scifi game. https://gmshoe.wordpress.com/2024/07/20/qa-phil-stroud-bound-to-none/
  6. Bound to None hit its earning goal. All my books are now as free as you would like them to be. Thanks folks. https://www.drivethrurpg.com/en/publisher/16792/spaceroadie
  7. I always use random armor (in concert with hit locations because dismemberment is the core of roleplay) It prevents an "arms race" wtih the gm. Even your 2d10 power armor rolls a 3 sometimes, but generally bullets bounce off of you. If that's a static number, my gm instincts tell me to up the damage, right or wrong. Random armor allows me to have no problem with the crew wading through 2d6 submachine gun fire.
  8. Very cool, hope you enjoy it. It's a letter size doc, but i used big margins (and large text because im not getting any younger).
  9. Holy comment necro. Yeah, that's it and it's great. That's why I've written three ORC licensed books.
  10. Fillable PDF character sheet's up. https://www.drivethrurpg.com/en/product/486209/Bound-to-None-Fillable-Character-Sheet
  11. Gonzo comedy scifi anime made by the guy who made Cowboy Bebop. Wonderfully immature and wild. Good stuff.
  12. Western to me means frontier. No galaxy spanning empires, law is local and most places are undeveloped. Firefly and Cowboy Bebop were definitely inspirations, but I pulled more from wilder fare like Hitchhiker's Guide to the Galaxy, Outlaw Star, the scifi stories of Clark Ashton Smith, 70s B-movie space adventures like Battle Beyond the Stars, Space Dandy, and the Instrumentality of Mankind series by Cordwainer Smith. High flying psionics and powerful gear for playing space mercenaries in an untamed cluster. 168 pages, including an intro adventure, bestiary, light setting (we don't need thousands of years of lore), realm building rules, and tons of random space encounters. This is a complete game that requires no other books to play, but is compatible with the options in BRP: UGE. Built for sandbox campaigns that rise from street level to interplanetary conflict, our group just finished a three year campaign where we did just that. Started out gutting mobsters for 500 rho, ended by building the galaxy's first capital ship.
  13. Grab your plasma pistol, load up on sticky bombs, and click on your heat shield in the weird space western roleplaying game about building a legacy in the frontier of the galaxy. Take your crew wherever you want to go in a world where freedom is as close as your starship’s airlock door and show them you're Bound to None. • Eight species and mutants let you play the character you want. • Frontier travel, be an outlaw in one place and a hero in the next. • Ship operation rounds work the same as on foot or in a vehicle. • Tactical, fast combat with hit locations, special attacks, and phases. • Your skills improve as you use them, no levels or classes. • Built to scale from street level thugs to planetary overlords. • Percentile core mechanic means transparent odds and quick rulings. • Asymmetrical stats mean you don't spend forever rolling up mooks. • Classic d100 system with flexible and open-ended structure. • Futuristic equipment, chemicals, weapons, armor and psionics. • Stats for shuttles, submarines, jet packs, starships, tanks, and more. • Psionics excel at creative use written for flexible effects. • Contains an introductory scenario full of mystery and adventure. • Bestiary defines and gives stats for alien creatures found in the wild. • Well defined space travel makes distance and time matter. • No boring scifi, this is wild space like that found in the short stories of the 1930s, the space adventures of the 1970s, and the anime and manga of the 1990s and 2000s. Hot blooded mercs in cold space. Four years of writing, playing, and revising made this happen, playtested by over 50 people ages 14-62. https://www.drivethrurpg.com/en/product/486153/Bound-to-None
  14. DT is a one-shot in the monograph BRP Adventures.
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