Jump to content

hix

Member
  • Posts

    127
  • Joined

  • Last visited

Posts posted by hix

  1. If you copy the image out of the BRP UGE pdf, you'll get a higher res than from the website. I seriously doubt anybody is going to get mad about the size/color, but it would be nice to have a vector and get an answer.

    • Like 1
  2. Yep, I tried to be as lazy as possible with my prompts, anybody with half a brain could punch this up into something really fun for a night. This is nothing special, but every GM out there has run a session with less. A year ago AI illustration programs could barely put together recognizable human figures, today it's damn near photorealistic.

    Roll20

    Roll20 doesn't even have BRP in their "we are playing" box for campaign advertisement or a character sheet for the BGB. Missed opportunity really, a lot of younger players' first experience with RPGs is online because the barrier to entry is so much lower.

  3. This was written by chapGPT (yes it knows how to play BRP...mostly) based on a one paragraph description of a planet from my home game. Illustrated by DALL-E. I spent about 10 minutes throwing it together in indesign. the prompts for art come from the text, pasted as-is, never more than one pass on the art, the text is not edited. includes pre-gens and monster statblocks. For BRP.

    Infestation Station.pdf

  4. 3 hours ago, TrippyHippy said:

    ‘impulse systems’

    I borrowed the term from wargames, where it's an impulse system if what you are doing takes time, allows reactions, and movement happens as the impulses (strike ranks, phases, whatever) tick by. As opposed to an "i go you go" static initiative system.An example of a "pure" impulse system would be Ringworld, where there's no rounds, you just keep counting impulses.

  5. On 4/14/2023 at 7:17 PM, TrippyHippy said:

    Actually what might be more interesting, for high Dex scores at least, is the rule from Superworld that has Initiative determined by DEX score as usual, but in intervals of 10. Strike ranks are quite specific to Runequest’s feel, I think.

    The BGB has the superworld method as DEX ranks, iirc. But impulse systems in general are the only way we play now. Static initiative just has too many frustrations. Round-based impulse, despite displaying what somebody on here called "the worst of both worlds", is our jam. Breaks up the flow enough, doesn't require any sorting, and most importantly for us in a game with guns, makes movement over time matter.

    • Like 1
  6. 30 minutes ago, g33k said:

    new publishers risk running afoul of (c) laws

    Only if you are directly copying text or using owned IPs. If you're making your own class and level d20 fantasy heartbreaker, you never needed the OGL. The OSR could have lived without it, because you can't copyright mechanics. If this is incorrect it's news to me.

    1 hour ago, Ron Hale-Evans said:

     A license lets players use the text of the BRP

    It does not do this at all. It lets you use the SRD at best, depending on the license. If ORC allows you to copy/paste text from BRP I would be very surprised.

  7. Hit Locations: because Head Shots are cool

    Strike Ranks: because movement has to matter, don't bring a knife to a gun fight

    Movement: RQ3 style, happens over the round per strike rank

    Chain of Being: no matter the setting, some variant of this exists that they have to learn form a weird secret society. love the players pooling their power points

    Skills over 99: never cared for ratings over 99, instead I give a "super power" related to the skill on reaching 99, and then a 1% chance to get another each following improvement roll. For instance, the dude with the plasma claws has his SR reduced when he hit 99.

    Encumbrance: I don't use the ENC points, instead we have a set number of items you can carry based on characteristics

    • Like 2
  8.  No, it does not break down. There are many options from Fate points to the powers themselves, to pulp HP rules, to fantastic items that raise the hardiness of characters. If you read the Powers section of the BGB this becomes clear, as many of them are geared to increased survivability.

    • Like 4
  9. Unknown Armies is a different beast. It's more like a sliding scale of 5-way mental conditions which affect skills and personality in neat ways. For instance, experiencing violence hardens you to it, making you more competent in a fight, but less empathetic, all reflected mechanically. You can also check out the Tenacity system from Luther Arkwright for a clean way to do it, using a Willpower roll to prevent gaining mental Conditions. The game Abandon All Hope (not d100 but a pretty cool indie game) uses a 3-pole sanity system , applying Despair and Guilt to determine effects from Insanity.

    • Like 2
×
×
  • Create New...