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Lloyd Dupont

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Files posted by Lloyd Dupont

  1. Mythras - Master of Magic.pdf - 1.3

    (the pdf version)
    Alternate power and magic system.
    With a magic system inspired by Master of Magic: https://masterofmagic.fandom.com/
    It has perks (general character improvements), whole new magic branches, magic items and monsters.

    Perks help tailor your character's adventuring power and specializations however you like it. But also limits it since one has at most INT Perks. 
    Magic is divided into 6 branches (Arcane, Chaos, Death, Life, Nature, Sorcery) and requires lots of perks to be good at it. It also has a sort of inbuild levelling, which prevent beginner to start with end game spells. Some spell cost thousands of mana and affect the whole world, not ideal for adventuring.
    Overall 30 perks and 250 spells, 50 monsters and a complete magic item creation ruleset. All sort of spells: buff, summons, elementals bolts, you name it!
    This was designed for Mythras rule set in mind, some numbers and skills might require tweak if used with BRP.
     
    What's New:
    1.3, September 30
    Played some games of Master of Magic (the new one), gave me ideas!
    Updated all unit curse and enchantment to be more distinct, simple, impactful and in line with Master of Magic, also increased upkeep by ~5%
    Changed casting rules a bit, combat enchantment and curse now target multiple enemies
    Simplified some more long winded explanation, particularly the cosmology.
    Added travel and exploration mechanics / rule.
    1.2, September 23
    Almost all spell numbers were revised, and upkeep rules were changed.
    Added about 50 monsters.
    Added a few spells, tried to simplify some longwinded explanation.

    67 downloads

    0 comments

    Updated

  2. Mythras - Master of Magic.docx - 1.3

    (the pdf version)
    Alternate power and magic system.
    With a magic system inspired by Master of Magic: https://masterofmagic.fandom.com/
    It has perks (general character improvements), whole new magic branches, magic items and monsters.
    Perks help tailor your character's adventuring power and specializations however you like it. But also limits it since one has at most INT Perks. 
    Magic is divided into 6 branches (Arcane, Chaos, Death, Life, Nature, Sorcery) and requires lots of perks to be good at it. It also has a sort of inbuild levelling, which prevent beginner to start with end game spells. Some spell cost thousands of mana and affect the whole world, not ideal for adventuring.
    Overall 30 perks and 250 spells, 50 monsters and a complete magic item creation ruleset. All sort of spells: buff, summons, elementals bolts, you name it!
    This was designed for Mythras rule set in mind, some numbers and skills might require tweak if used with BRP.
    What's New:
    1.3, September 30
    Played some games of Master of Magic (the new one), gave me ideas!
    Updated all unit curse and enchantment to be more distinct, simple, impactful and in line with Master of Magic, also increased upkeep by ~5%
    Changed casting rules a bit, combat enchantment and curse now target multiple enemies
    Simplified some more long winded explanation, particularly the cosmology.
    Added travel and exploration mechanics / rule.
    1.2, September 23
    Almost all spell numbers were revised, and upkeep rules were changed.
    Added about 50 monsters.
    Added a few spells, tried to simplify some longwinded explanation.

    26 downloads

    0 comments

    Updated

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