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Crabshtick

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  1. I know I'm late to this conversation but I'm considering tweaking action points for my own game and I was hoping for a bit of feed back on my basic idea. I'm thinking that rounds will split into 5 phases. Everyone has a half action every phase. Action points merely allow a character to upgrade an action to a full action. This way action points convey an advantage but are not so overpowering. Half actions will allow skill tests to be made at half of their value and for skills that don't require a test a roll will now need to be made. For example needing to roll to draw a sword on a half action (don't fumble) as opposed to automatically drawing it on a full action. In this case a failure to draw a sword just means the drawing of it will be completed on the following half action. I've not fully thought my way through this idea but anyone with suggestions for improvements or critique would be welcome to do so.
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