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About EvilDMMk3

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    CoC, Pathfinder, Pendragon.
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  1. It seems like you might be going at this backwards. Don't ask can I, ask should I. I can see plenty of ideas that might work with this premise, but the better way to think is "what story am I trying to tell that this helps". For example if you want a story where someone has found a way to ascend Mayor of Sunnyville style then you may well want to tone them down somewhat. Likewise if you want a World War C ploy where the humans fight the Old Ones. But in most games I think it would harm the tone. TLDR, maybe. Why?
  2. So, I asume I am not the first person to notice that Occult's description implies it is worthless. To whit: "This skill does not apply to spells, books, and the magic of the Cthulhu Mythos, although occult ideas are often adopted by worshipers of the Great Old Ones." So, it is a skill that lets you identify anything except anything that might be useful. That, well it seems wierd if only because it works as a perfect Mythos detector. I mean, think about it, you show an Occult expert 3 books, The Practices of The Dark One, The Hammer of Witches and The Book of Going Forth Around Lun
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