Please don't patronise me or make assumptions. If I recall correctly, I've been playing in Glorantha since the 80s. At one point or another I believe I've owned almost every content item.
And this isn't a true assessment. There are plenty of other settings out there that equal or exceed Glorantha, depending on how you set your metrics.
Also, I think you may not realise that if you don't KNOW the scope of what you are unaware of, well, it's not generally intimidating.
For a new player/GM, Glorantha looks pretty much the same as any other FRPG.
As I said, I don't mean a company sales point, but an anecdotal 'encouragement to play' if that helps explain it better.
Indeed.
I think the biggest issue of YBM/WV has been due to changes in visual representation, which is kind of unmissable. There's been drastic shifts in visual connotation and cultural callbacks, which has always been from what I've seen the biggest cause of contention. As mentioned, with the Sartarites, they're almost unrecognisable in current forms from earlier interpretations.
I've not seen any suggestion that people are especially intimidated to play Glorantha, which is why I ask. I see a lot of supposition that they should be, but not evidence as such. From what I've seen, the term gets most usage from people who are already playing in Glorantha.
If I WERE a new person and I stumbled across people discussing YGM/WV I'd find that a lot MORE intimidating than helpful.
Most new people want to start with a new game/setting as is and learn about it, rather than start trying to make it do weird and wonderful things off the bat before they even know what it is.
I get the feeling, and certainly quite a few YGM/WV threads I've seen over the years support this, is that there is a lot of 'oooh Glorantha is so much more complicated and involved than other settings, BEWARE NEWCOMERS!!!' from established players. I don't think that's especially true, and when it gets traction acts as a unnecessary deterrent to new blood.