Stoatbringer Posted November 30, 2014 Share Posted November 30, 2014 Out of the darkness crawls an amorphous blob of congealed shadow. It is a thing of nightmare; a palpable aura of malevolence and fear exudes from it. Shadow Slime. A monster for Magic world. STAT DICE AVERAGE STR 3d6 10-11 CON 3d6+10 20-21 SIZ 3d6+14 21 INT 2d6-2 5 POW 3d6+6 16-17 DEX 2d6+6 13 Move 8 Average DB +1d4 Armour None, but takes damage from non magical weapons only on a Critical, taking only 2 points. Magical weapons will damage the slime, as will the magic part of magic spells cast on ordinary weapons. Fire and extremely intense light will damage the joyless jelly too. Skills Climb 60% Hide 60% Move Quietly 60% Search 65% Sense 70% Track 55% Powers Shadow slimes are are a type of congealed darkness, and as such can navigate in total darkness, taking no negative modifiers in pitch black conditions. Merely seeing a shadow slime may cause such fear as to affect an observer. A POW versus POW must be resisted by the observer or all skill rolls are halved, due to the aura of malevolence and fear a shadow slime emanates. Anyone touched by a shadow slime must make a further POW versus POW roll to resist succumbing to an intense depressive malaise that prevents them from taking any action unless a halved Luck roll is made. Anyone that fumbles such a roll becomes permanently catatonic, losing 1 hit Point per day from lack of food and water, if not attended to. Even those who resist the touch of the shadow slime suffer from –10% to all their skill and characteristic rolls due to a lingering feeling of horror. Spells such as Healing Trance, Rapturing touch or Whirling Serenity may break a catatonic victim out of this extreme despair. Weakness Spells like Rapturing Touch, Whirling Serenity, and Invocation of the Spirit of Peace will deal 6d6 damage to a shadow slime, while Fury and Terror will heal 6d6 of Hit Points to it. Shadow slimes are thankfully rare in the Southern Reaches, and appear only where the darkest of magics are performed in honour of the shadowy god Mordrynn. Quote "Foolish is the king who does not have a personal wizard, and lamentable is the ruler who trusts the wrong mage" Link to comment Share on other sites More sharing options...
Stoatbringer Posted November 30, 2014 Author Share Posted November 30, 2014 This is a conversion of the Dysmal from Ravagers of the Realms. The dark god Mordrynn comes from my scenarios. Quote "Foolish is the king who does not have a personal wizard, and lamentable is the ruler who trusts the wrong mage" Link to comment Share on other sites More sharing options...
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