yojimbo Posted July 11, 2008 Share Posted July 11, 2008 I'd be inclined to set max spell level a character can cast to POW-10. Spells would have a MP cost of its level (this would make magic users more like 3e sorcerers or psions). To simulate leveling up maybe have a Arcane Knowledge skill which determines what level of spell you can understand (10% for each level) and determines the mutliplier for POW to calculate your magic points (x1/3, x1/2, x1, x2, x3, x4, etc for every 5% increment). Clerics would use Allegiance (deity) instead. Then I'd make characters read grimoires (which would function like CoC tomes) in order to acquire new spells. Jim. Quote Link to comment Share on other sites More sharing options...
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