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Posted (edited)

OK, there's a part of Density Control I'm not understanding.

The text states:

[...]Increased density temporarily increases your character’s damage bonus and hit points, though it lowers his or her movement rate by 2 meters per round.[...]

No increment is listed, though. 2 meters per level? 2 meters flat?

Then the example shows a character who increases his SIZ by 20 using level 20 density control.

[...]As such, White Dwarf is only able to walk 5 meters per combat round, or 20 meters running.[...]

So, is it 2 meters every 4 levels? Or is movement halved? Or is it something else?

Edited by Ars Mysteriorum

"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..."

- H.P. Lovecraft

Posted

OK, there's a part of Density Control I'm not understanding.

The text states:

No increment is listed, though. 2 meters per level? 2 meters flat?

Then the example shows a character who increases his SIZ by 20 using level 20 density control.

So, is it 2 meters every 4 levels? Or is movement halved? Or is it something else?

The original BRP rules from Worlds of Wonder gave humans a base movement rate of 24 meters per round. Superworld 1E does define Density as decreasing movement rate by 2 meters per level. At Density 12+ you really are a brick.

Michael Hoxie

Posted

The original BRP rules from Worlds of Wonder gave humans a base movement rate of 24 meters per round. Superworld 1E does define Density as decreasing movement rate by 2 meters per level. At Density 12+ you really are a brick.

Michael Hoxie

So. How does this translate to the new BRP? The example doesn't illustrate this concept from WoW.

"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..."

- H.P. Lovecraft

Posted

The math doesn't add up.

Suggestion:

Since the armor bonus is applied every 10 levels, apply the movement penalty for every 10 levels as well; so, a character using Density Control 20 would have her combat movement reduced from 10 units/round to 6 units/round.

KoOS

Posted

I personally prefered the Superworld 2e solution, which was just to link together Super-Strength, Super-Size (only as mass) and Protection and call it good (there was a table if your Size exceeded your strength, but if they kept up it didn't slow you down at all).

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