Ars Mysteriorum Posted August 11, 2008 Posted August 11, 2008 (edited) OK, there's a part of Density Control I'm not understanding. The text states: [...]Increased density temporarily increases your character’s damage bonus and hit points, though it lowers his or her movement rate by 2 meters per round.[...] No increment is listed, though. 2 meters per level? 2 meters flat? Then the example shows a character who increases his SIZ by 20 using level 20 density control. [...]As such, White Dwarf is only able to walk 5 meters per combat round, or 20 meters running.[...] So, is it 2 meters every 4 levels? Or is movement halved? Or is it something else? Edited August 11, 2008 by Ars Mysteriorum Quote "Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..." - H.P. Lovecraft
Ars Mysteriorum Posted August 12, 2008 Author Posted August 12, 2008 I'll even take theories...? Quote "Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..." - H.P. Lovecraft
Harvey Walters Posted August 12, 2008 Posted August 12, 2008 OK, there's a part of Density Control I'm not understanding. The text states: No increment is listed, though. 2 meters per level? 2 meters flat? Then the example shows a character who increases his SIZ by 20 using level 20 density control. So, is it 2 meters every 4 levels? Or is movement halved? Or is it something else? The original BRP rules from Worlds of Wonder gave humans a base movement rate of 24 meters per round. Superworld 1E does define Density as decreasing movement rate by 2 meters per level. At Density 12+ you really are a brick. Michael Hoxie Quote
Ars Mysteriorum Posted August 12, 2008 Author Posted August 12, 2008 The original BRP rules from Worlds of Wonder gave humans a base movement rate of 24 meters per round. Superworld 1E does define Density as decreasing movement rate by 2 meters per level. At Density 12+ you really are a brick. Michael Hoxie So. How does this translate to the new BRP? The example doesn't illustrate this concept from WoW. Quote "Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..." - H.P. Lovecraft
King of Old School Posted August 12, 2008 Posted August 12, 2008 The math doesn't add up. Suggestion: Since the armor bonus is applied every 10 levels, apply the movement penalty for every 10 levels as well; so, a character using Density Control 20 would have her combat movement reduced from 10 units/round to 6 units/round. KoOS Quote
Nightshade Posted August 13, 2008 Posted August 13, 2008 I personally prefered the Superworld 2e solution, which was just to link together Super-Strength, Super-Size (only as mass) and Protection and call it good (there was a table if your Size exceeded your strength, but if they kept up it didn't slow you down at all). Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.