raymond_turney Posted November 14, 2008 Share Posted November 14, 2008 Changed fumble table to address the issue of making sure chances of critical hitting self does not rise with character skill. Fumble table now is: Roll Result 1-2 Off Balance Cannot attack next round 3-5 Off Balance – Can neither attack nor parry next round 6 Lose weapon – weapon cannot retrieved for rest of fight 7 Vision obstructed – Attacks and parries -10 till one round out of combat can be spent to remove obstruction 8 Hit self – roll D20 and if you roll a 1 damage is maximum and ignores armor; if not do normal weapon damage; to self. If this happens while parrying, drop parrying weapon or shield. 9 Hit ally, as hit self except nearest friend is hit. If no friend within reach, hit self. 10 Expose yourself – all enemy attacks increase one level, thus enemy misses become hits, hits become specials, specials critical successes, and critical successes cinematic. Quote Link to comment Share on other sites More sharing options...
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