raymond_turney Posted December 8, 2008 Posted December 8, 2008 Hi, Considering changing new character creation in F&S, thinking of changing character creation as follows: There are two types of archetypes, primary and secondary. When starting a low level character, he or she gets primary archetype skills at 12; or 10 if a secondary archetype is archetype is also chosen. If a secondary archetype is chosen for a low level character, secondary archetype skills start at 8. When starting at midlevel, primary archetype skills are at 14, or 12 if a secondary archetype is also chosen, in which case secondary archetype skills will start at 10. When starting at a high level primary archetype skills are at 16, or 14 if a secondary archetype is also chosen, in which case secondary archetype skills will start at 12. Then, to individualize character skills sets, put the character through four “virtual adventures”. Ignore the adventure itself, and just give out an average number of experience checks. If your campaign is like ours, this will amount to 28 experience checks allocated by the players, in four batches of seven, so that the maximum number of checks that can be put into any particular skill is four. These checks should be rolled as if they had been awarded at the end of a play session. Any comments? Ray, Quote
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