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Item Creation and Some Important Holiday Thinking

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So I began work on the Item Creation chapter, tentatively titled Forged & Fantastic Power. I have long wanted to weave item creation into a game design as something more meaningful than just making your own magic items or potions or gaining an advantage in the game. I have always wanted it to be an end (or a journey) unto itself. As I was working on the chapter,which deals with forging everything from mundane trinkets to powerful soul eating weapons, I found myself for a moment considering the heretical idea that all magic ws in the form of item creation, that it made something concrete and bringing magic a little closer to science, but also upsetting some fantasy tropes. I took a step back from that ledge, but just a step and realized that item creation could be important for other (future) Q21 games. 

However, it is important for Skaerune' as well. With skill Synergy item creation will not be a sideshow for players, but a reason for their character to be.

I also realized I need to name the other three cities. The First City, which will still me a common way to refer to it, is Kupaya Luki, which is a very bad translation of Copper's Landing or Copper's Rest. The other three cities still need to be named and the Fourth City will likely need 2 names, the original name and the name the Rakshasa give it. So over the holidays as I spend some time with my little dragon and her second Xmas, I will be doing some research and coming up with those three names.

Happy Holidays everyone

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