The Phung
Here are the stats for the most frightening creatures on Tschai, the Phung.
Race: Phung Planet: Tschai
Average.
Str: 2d10+15 26
Con: 5d6 17-18
Siz: 2d6+7 14
Int: 2d6+6 13
Pow: 3d6 10-11
Dex: 3d6+6 16-17
App: 3d6 10-11
Move: 12/ 13 jumping Hit Points: 16 Damage Bonus: 1d6 Armour: 8 point carapace
Powers: Keen Sense: Hearing +20% (minor), Night Vision. Hardy towards cutting weapons. These mad beings are also insensitive to pain and do not fall unconscious when their hit points fall below 2.
Skills: Spot 60% Brawling 60% Knowledge: Survival 60% Jump 60% Hide 50 % Grapple 60%
Notes: Mad relatives of the Pnume. Phung are larger than Pnume, and characterised by an insane behaviour which makes them frightening even to the Green Chasch. They appear as gaunt man-shaped figures, seven or eight feet tall. They cover their heads with a soft hat with a drooping brim, and wear long black boots, unlike the Pnume. A cloak hangs from their shoulders and they have gnarled half-human, half-insect features, like a giant grasshopper in magesterial vestments. Arrows won’t harm them, swords rarely cut them, and they are very strong. On a critical Grapple roll the Phung has torn a victim’s limb from their body. They can parry swords with the brachial plates on their forearms.
Even when decapitated a Phung’s head will live for half it’s CON in days, until it dries out.
Despite having some lethal weaponry my players live in fear of the Phung!
2 Comments
Recommended Comments