Jump to content

Gods of Sartar 1.0.0

   (0 reviews)
Sign in to follow this  

About This File

A conversion of HQ rune magic and cults to house rules RQ/HQ hybrid. 

WARNING! Contains spicy language, including F-bombs, discussions of sex, and potentially offensive trickster spells. Not suitable for children.

To convert to RQ:

Each +1 to a skill granted by a spell is +5%.

EXAMPLE: Great Blow gives +20 to hit. For RQ that's +100%.

EXAMPLE 2: If a spell gives +5 to chance to overcome resistance, that's a +25% to the POW v POW roll.

EXAMPLE 3: Fight Rapist gives the target a +2 to hit and +2 to damage and +2 to resistance checks vs. a known rapist or Broo. That converts to +10% to hit, +2 damage, and +10% to the caster's chance to hit with an offensive spell and -10% to the hit chance of incoming spells from a broo or rapist.

Spells which enhance crit chance should just double the chance to crit once.

EXAMPLE: Find Weakness adds +2 to Crit Chance. Just double crit chance instead.

Many spells augment skills at APPLICABLE SKILL/5. That should still work pretty well.

EXAMPLE:  Distract With Words (Rune Magic, Self, 1 pt.)  While under the influence of this spell, the Sword Sage adds his Orate or Fast Talk/5 to his Defense as a free action (so long as he can speak).  This counts as an augment (stacks with Shimmer, etc.) So with a 90% Orate, all attacks against the Sword Safe are at -18%. Round normally.

There are probably lots of other confusing things in here. Ask me and I can clarify. Also see my Rune Magic posts on the Runequest forum for my own conversions to make the spells RQ friendly.

 




User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
×
×
  • Create New...