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About Scorus

  • Rank
    Senior Member


  • RPG Biography
    I began playing RQ2 in a very, very large campaign out of a game shop while in high school. I pretty much immediately started a Boldhome-based campaign for my high school friends, which ran for several years. I started another Boldhome-based campaign in college that ran well passed graduation. I moved away from my players in 1999 and lost touch with Runequest until after Greg Stafford's passing, when I started looking into how it had changed. During the pandemic my college gaming group started chatting online and it was a short leap from that to a new campaign. I have spent a good part of the last 3 months catching up on all the great Glorantha stuff I've missed!
  • Current games
    I have a fledgling RQG campaign with 7 players. They are all Hiording clanspeople trying to make sense of the chaos that is post-Dragonrise Sartar. I previously played many, many RPGs of the 80s and 90s, but Runequest was always my favorite. Other favorites included Paranoia, Pendragon, Bushido, Ars Magica, and Superworld.
  • Location
    Central NY
  • Blurb
    I am an archivist and administrator by trade, both of which help me as an RQ fan and GM.

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  1. The normal demographics are skewed in 1625 in Sartar. The Great Winter affected elders more than younger people (in many cases by choice), many adults perished in various battles, and after the Great Winter couples were encouraged to have children to begin replenishing the clans, so there are a lot more infants and toddlers than usual. If you go with the canon, then the harvest problems after Kallyr's failed heroquest and Argrath's wars will continue to have an effect.
  2. Thanks for finding these! I think the ZZ entry should be 271-272.
  3. I'm confused. I haven't checked all of these but the ones I have checked are all already in the printed and pdf versions that I bought almost a year ago.
  4. That is what I'm thinking. And hopefully they waited until they died a natural death...
  5. The legend is that the gods themselves created the tomb, including the hill that the tomb sits atop of, to hold Orgorvale. She certainlly took the guardian role that you speak of. This matches my thoughts on who the inhabitants are. Any other thoughts on what they would want? I'm thinking that some would want worshippers, others would want to be freed. What other options?
  6. There are over 100 spirits tied to urns in the Queen's Tomb. They will attack anyone who touches their urn, except an Orgorvale cultist. So there is obviously a loyalty there. As my players start the cult and prepare the tomb for pilgrims, I'm wondering who they are, what they want, and what my players can do with them. My assumptions/thoughts: 1) I'm assuming that anyone buried there would have been important, or at least friends or relatives to the royal family? 2) I'm assuming that they died after Orgorvale and during her reign as the area's goddess (wyter?), so during the Da
  7. Waitresses must be much more aggressive in your game.
  8. Yeah, the books are all over the place on this one. Most anyone conversant in English will define "someone that has been initiated into a cult" as being an Initiate of a cult! If few are initiated, then why are all the NPCs in the RQG publications initiates? In GA, Vareena, the 21 year old waitress in the small village of Apple Lane, is an initiate. Her father the livery man is an initiate. Arnalda the tenant farmer is an initiate. Her 16 year old daughter is an initiate. All of the Varmandi herders are initiates. I'm not seeing a named, human lay member in any of GA, Pegasus Plateau, or
  9. Vistera was killed in the Dragonrise (some believe she was the true summoner/awakener of the dragon). Samastina and Vistera's successor Inkarne Reaches All are the big names.
  10. I don't think "divorce from children" or "fosterage" is the right term. These are usually not marriages for life and children do not belong to the parents in the same way that we think of. They will be physically separated from them if they go marry into a different household/bloodline/clan, but the children are not just being brought up by the parents once weaned. This adds to the fluidity of relationships, status, and class. The JC's "In a Merry Green Vale" has an interesting character who has taken advantage of the opportunity to have children with a number of important men throughout
  11. Things don't always work out as planned. Lots of things in a world like that will make people fall. A serious scandal can cripple the prospects of an entire extended family. People are outlawed. Some find the bottle or hazia. Others just have a string of bad luck or end up on the wrong side of some conflict. There are plenty of orphans, battle-wounded, Great Winter-wounded, etc. Their clans and bloodlines take care of them the best they can, but it is a hard life in Glorantha. Dregs of Clearwine gives some good examples of how people can fall.
  12. I seem to remember that Alebard led the Battalion on an ill-fated raid into Delecti territory that severely depleted their strength for some time. I don't remember the date. There is also the unexplained mention by Leika in GA that Tarndisi would not be receptive to her because of her support for the Wooden Sword. Given Alebard's relationship with the Wooden Sword and that he is an "Elf-friend", that is a bit confusing.
  13. Given the recent battles and Great Winter, I don't think unemployment is a major issue in Sartar in the last 1620s. There are probably lots of apprenticeship opportunities for the children of free and poor families, and plenty of children filling the roles of deceased parents at an age younger than usual. In general, nobles probably send their "excess" children to adventure, the military, or the priesthood. Free children go to military, temples, and apprentice in skilled trades. Poor children go into skilled and unskilled labor. And there are of course exceptions for each of these, especi
  14. Interesting, and there is bound to be drama in such a large gathering. I don't know if the average tenant farmer would have something this large and elaborate, clans are big enough that there would have to be a number of these each year. Which brings to mind the question of what is the wedding season? Weather would seem to preclude mid-to-late Dark and early Storm seasons. Planting and harvest would make Sea and Earth seasons challenging for such a large gathering? That leaves Fire, early Dark (if harvest is done and weather permits), and late Storm and Sacred Time?
  15. As Orlanthi worshippers make up ca 75% of males and Ernaldans 75% of females outside the cities, according to Jeff, I think the default marriage would be Orlanth-Ernalda. While I think Uleria has a role to play in making happy marriages, I see Ernalda as the central figure. I think I would have the clan/town head Ernaldan Priestess be the default officiator of marriages. She brought the concept to Orlanth and the roles of her husbands in her myths are not entirely different from Orlanth's thanes.
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