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redfive

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    CoC, D&D, BitD

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  1. Duel Wielding does apply a penalty to each shot. However there is an example near there that has a character making two different attacks. One is a single shot from each handgun while duel wielding (with one penalty die), the other is the same character taking 3 shots each from each handgun while duel wielding each with one penalty die. To me it seems like that second attack should be two penalty die per shot? In either case I think what I'm going to tell my player is that for now the way I'm ruling it is the feat prevents a penalty die for firing multiple shots from a single handgun, but that they will still get a penalty die if they choose to duel wield (but only one).
  2. Maybe a related rule question, if someone doesn't have the talent and fires multiple shots from two handgun while duel wielding, is it one penalty die or two? Basically do they get a penalty die from the dual wielding and then an additional for the multiple shots from a handgun?
  3. I was wondering the same thing, as I was intending on using Dual Wielding and I have a player who took Rapid Fire. I think I'm ruling that it does. But I'm trying to figure out how target switching with multiple handgun shots actually works. Right now my thought is: 1) The talent only applies to the main hand gun, second gun shots will still take a penalty die. So up to three shots without penalty die, and then up to 3 more with (I still have some confusion around number of targets...) 2) They can fire at a single target with both, and don't take a penalty die an any of the shots at a single target 3) Same as (2) but they can choose two targets, but take a penalty die on the second target (they are essentially focusing on shooting at one target) 4) They can fire at two targets (one with each gun) and don't take a penalty die 5) They can fire at any number of targets, with no penalty die Honestly it's not totally clear to me how the handgun multiple fire is supposed to work for if they can choose multiple targets or not. At the moment I think I'm leaning towards (1) or (2).
  4. Going through something similar now. It seems to me like they atleast had different versions of Resilient when testing (maybe closer to the NPC version?). Have you run it in your games? Does it seem OP? As written it looks too overpowered to me (or at least eliminates sanity in a way that I don't think I necessarily like). So I'm considering limiting it to only being able to do 5 points in the duration of time that you track for temp insanity
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