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SevenSistersOfVinga

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Posts posted by SevenSistersOfVinga

  1. 10 hours ago, Aiun said:

    if my character WAS in alignment with her rune and her goddess, without having to change the personality I'd come up with

    I find strange, but at the same time really common, that people are not aligned with their Runes.

    Runes should be vague, yes (that's such a libra thing) but also I feel like if a character is the brainy kid that stays inside to read and is afraid of heights it's much more likely to end up following a god that represents all that.

    Instead of ending up as part of the storm bull because the dual sword build really shines with Berserk.

     

    I agree with you here, the problem with +80% and mind control is only a problem if you consistently play the character one way and have runes that represent another. 

    If the personality and the runes match, then you only feel bound by the +80% if you are doing something out of character. (The Humakti with 90% honor lying to get a discount should feel ashamed, maybe do it anyway but then complain about his honor while he chases the avatar)

  2. 5 hours ago, JRE said:

    It fits as well with the rootless wanderers game, driven more by curiosity and greed, than loyalty and faith. 

    I guess this is the key. 

    Part of the World or in it. 

    My only grievance with the Passions is mechanical, people have to do a very important roll. Like swimming (30). They want to improve their chances rolling love for the sea (85). 

    They roll 19 then roll swimming 80 and we all laugh while someone drowns.

    • Like 2
  3. 2 hours ago, Eff said:

    The Passion rules had to be largely junked after my player and I agreed that they made very little ontological sense as a conscious invocation. They also wanted to know why Rune values going above 80% meant regular episodes of mind control, so that's also still in negotiation. 

    And here I was thinking that I have to limit skills if they are not tied to a passion. How do you have Olympic level skill if you don't care. How do you maintain/obtain the magic of the gods if your spend your time gambling what you stole from a grave. 

     

    I'm not saying that I will ask for it but I would love to see a correlation between passion/obsession and those skills/traits that were obtained pushing the boundaries of human behavior. Is like "yes, I have a masters degree but like ... whatever I never cared about the topic"

  4. 5 minutes ago, Akhôrahil said:

    Even when the party can pool their crystals and matrices for a duel?

    Like I said, I never had humakti's duel, my opinion is partial because I never had that issue before. 

    But if it's a duel and guy1 can get help from his friends why not the other guy? Can he get shadow Walk? Seal wound or strike?

    • Like 1
  5. 5 minutes ago, JustAnotherVingan said:

    None of my PCs have as many as Queen Leika (78), only 1 has over 50, and if they did they'd start seeing foes with enough MP to boost their dispels enough to overcome defensive boosting.

    Did not think of that, you are right, mps are less than 50 over here too. 

  6. 31 minutes ago, Akhôrahil said:

    In my experience, PCs get to prep for a fair number of fights (although certainly not all).

    In a Humakti duel in particular, whoever has the most MPs will cast the bigger Sword Trance, and then dominate the duel as Sword Trance completely overshadows differences in the sword skill. This does not seem like MGF.

    Totally agree. Doesn't sound like mgf. I lack the experience and never been in that situation, all I can offer is why I feel like it's not a be all end all spell. 

    One humakty wirh Sword Trance and 15 mp on Trance and 30 mp on boost (to avoid Dismiss magic) vs a guy 100 mts away that throws sever spirit.

    By the time  they meet (25 meters x 4 rounds) he is dead.

    Or a couple of points of multispell + Disruption. Demoralize cuts skills in half or shield+protection and hope he doesn't crit. Or climb a tree and throw acorns at him (ok, that last one sucks)

    "But humakty duels are not like that they buff for hours and start melee" well, then they sit down, count magic points and the one with more wins.

  7. Food, foraging and cooking. 

    Stopping for 2 hs, setting down, even for a short rest means gathering wood, setting a fire and looking for what's available around. Maybe you are lucky and can come up with a stew. Maybe you only have that elvish/danish rye bread everyone hates.

    If you have animals, they need to be fed too. 

    Staying alive is busy work. 

    • Like 1
  8. 32 minutes ago, Akhôrahil said:

    Dump 10-20% of the MPs into Defensive Boosting and you’re golden.

    Yes! But then we still have a Bob with 200 mp (is that what? 40 mp enchants?)* 15 rounds casting behind a bush while nobody does anything to him to suddlently jump into Battle not able to heal, parry, dispel, swim, evade, or solve a puzzle. Throw him a Beffudle and you are done.

    Maybe we never used it too much so we are missing the spell's true potential but "this doesn't look like anything to me".

    • Like 1
  9. 12 hours ago, davecake said:

    I have now settled on a house rule that <melee weapon> Trance can have a maximum effect of doubling base skill

    I find that sword Trance uses a lot of magic points and time. "But SSoV" you probably say, "I can spend 200 mp on it" and if you spend 15 melee rounds on a 1 point spell everyone's next action is dispel magic. 

    Our humakti uses moral and the party loves her.

    12 hours ago, davecake said:

    ...the restrictions on what you are able to do when in a Trance that are in the RBoM, makes it just about ok

    Yes.

  10. 5 minutes ago, svensson said:

    Yeah, there are several 'real life' things that I've learned as a medieval and Civil War reenactor that I impose on my games too.

    Just a couple things:

    - Weather counts when traveling; if it's blazing hot and muggy [over 90 degF /32 C with a high dew point] or cold and rainy [say 35 degF /2 C] you're gonna move A LOT slower

    - Care of mounts takes time; you can't treat your mount like pick up truck... Mounts require as much care as you do

    - 'Iron Rations' don't actually save you weight; Most foods preserved for travel are either salted or dried. In order to use them you have to re-hydrate them or soak them [beans or salted meat] to make them edible. The savings in weight is made up for in having to carry enough water, a minimum of 2 qt. /2 l. OTOH, your food isn't rancid and give you food borne illnesses or worse...

    Oh I'm totally using this next time!

    5 minutes ago, svensson said:

    - I have some old medieval gear I used as a reenactor. I show it to my players, letting them get an idea of how heavy a sword is or multiple layers of wool; I show them Civil War era rations [salt pork, hard tack biscuit, etc.]. And then I say, 'Glorantha doesn't have Bags of Holding. You will never be able to carry every copper Clack or lead Bolg. I can be a jerk about this and make you account for every single ENC, or we can be more casual about it. If you respect your loads, I'll give you some fudge room.'

    Gear is weird, we are so used to magic items bing the reward that nobody wants to leave anything behind. 

    • Like 1
  11. On 3/17/2022 at 4:15 PM, svensson said:

    Rune Points can be a real issue for adventuring characters.

    First off, let's ask the most basic question: How often can Rune Points be replenished?

    Second question: How is 'worship' defined for purposes of replenishing Rune Points? 

     

    For worship I make them spend magic points, those are hard to come by out in the wilds (mgwv)

    I translate 1 season=1 adventure and we do it in a language we all agree (it's like lotr, you don't see it all but there is a lot of walking from point a to b). 

    A full recovery x adventure and maybe if we play several days, they may get a d6+bonus from a minor/random holy day.

     

    On 3/20/2022 at 2:32 AM, Akhôrahil said:

    How is not every field, every animal and every pregnancy blessed with the right spell for 3+ points?

    Wait!. What would be the problem with that? I kinda like that world. Sure there is no oath for every legal contract in a Terry Pratchett kind of way or a grand market in every bake and sale but I really like the idea of people going to upsala to get their blessings because they work, for real. 

    The other option is "Well, sure everyone has non combat spells, she has oath and you have bless pregnancy but whenever you see someone pregnant think about that twice, I'll deduct thay baby blessing from your rune-allowance"

    Sounds grim.

    • Like 1
  12. 12 hours ago, Soccercalle said:

    I think that I have read somewhere that some undead only can be hurt by magical weapons.

    "Wraiths can be struck only by magic"  those are the ones I used so far. 

    And I guess werewolves.

  13. 4 minutes ago, Bill the barbarian said:

    And again, hazy, I would love some actual rules? Surely I am not the only one.

    __"The 
    adventurer touches their focus, concentrates on the spell, and begins their chant"_ p256

    From there, maybe influenced from other games, we assumed that spirit magic has verbal, somatic and material(foci) components. 

    So we use the "Do you have a free hand for that?" logic, all spirit spells require you to talk (no casting beffudle under the table) and gesticulate. 

    If the spell is a buff on what you have on your hand, go for it, no +5. (Speeddart+arrow), you move the arrow around and say speeddart in spirit speech.

    If you have a sword and shield.... what hand do you use for heal?

    We don't spend too much time on foci but if you are carrying a body there is no Disruption attack for you, if you know fireblade probably you know how to make it work with a blade on your hands. 

    • Like 2
  14. 11 hours ago, lordabdul said:

    Other more severe GMs might want their players to declare whether they're defending against an attack before they know if the attack is successful.

    What's the point of the success table to show success parry vs failed attack if you can decide not to parry? 

    We have been using the severe one. (So far)

    Also we never thought about reorder parries, but also didn't know how they work until this thread.

    • Like 1
  15. 11 hours ago, PhilHibbs said:

    There is no carry-over from the first attack to the second apart from the -20%.

     

    8 hours ago, Akhôrahil said:

    These attacks will arrive and get resolved one at a time, so adjust them per attack. 

    I see logic, not like we were doing it but It has simplicity and consistency, thank you, we are doing this from now on. 

    • Like 1
  16. 3 hours ago, PhilHibbs said:

     And it should generalize to cover dodge, so if you dodge then parry you are at -20% on the parry.

    I have a related question, how does this interact with skills over 100%? 

    If someone with 120% to shield, matches 3 enemies wirh 80% to Spear attack. 

    Is it correct to parry 100/80/60 and take 20% from the first one? Maybe 100/80/60 and take 20% from all of them? or even 120/100/80. 

    I get the rules independently but I get confused when they interact.

    • Like 2
  17. 37 minutes ago, Scotty said:

    Like with Strength, which if your STR+SIZ is over 40 has no other effect other than increasing your STR by 8.

    Looks like this was talked before, sorry for asking about the clarifying example but...

    if a character has already the 2d6 damage bonus, Strength does not take it to 3d6?

  18. 3 minutes ago, Bill the barbarian said:

    As far as I know, the number between the arrows after the first shot is always 5 for prep... The first arrow is either 5 plus DEX SR or DEX SR if prepared although nothing happens prior to SR 1).

    That's how we have been using it 

  19. The roll20 page shows that if my elf (dex 19+) uses Coordination, she gets to fire at sr 1/5/9, and adding mobility  at 1/4/7/10.

    Looks like the +5 sr to load are affected by the spells. Is that correct?

    I love the idea of firing 4 arrows each melee round but it feels wrong, I haven't found this on the rule book, the q&a or here.

    Thanks! 😊

    • Like 1
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