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Posts posted by SevenSistersOfVinga
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This means you make your summoner use a 2 rune point command spell every time they take the elemental out?
We were under the impression that you can summon on the fly 1-3 depending on size+2 command and 2 full rounds for the elemental to attack on the next one or have it on a binding matrix/trapping stone with a command spell used at the time of summoning, this takes only the 2 rounds since the elemental is commanded already
Am I getting that right?
If they have to use command how do the spiritual version works since control requires a target with 0 mp.
Also, are common the spirits with rune magic? Sounds like a great way to get relatively cheap rune magic and they come with up to 4d6 according to the bestiary.
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1 hour ago, Arcadiagt5 said:
... whether or not you're summoning the elemental for a purpose that the god would approve of.
So if the summon gets out of the gem and sees a bunch of chaos monsters there is nothing else to say. Got it.
1 hour ago, Scotty said:I have player state the intention of their elemental along with their adventurer every round.
This is perfectly clear, thank you both!
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After the initial two rounds of summon and control, is fighting with(not against) an elemental like:
Sorcery: command this round, a thick darkness attacks at the end of the next one. Now that everyone is dead, repeat next 2 rounds for new targets.
Like Bending(avatar): hit someone with your sword, and a whirlwind will knock them out (fix command, attack whoever I strike)
Like having a dog: point at the troll, whistle and the fire dog jumps on her while I do my stuff.
I would love to know how you handle it, cheers!
Research for a God Learners podcast episode on Passions
in RuneQuest
Posted
We are all new to the passion systems and honestly on our table it plays out like a "I really want this" card, so if you are missing a few percentiles to success someone always comes up with "but look, it says here, I really hate this guy"
And even when is made up, (we have a player that edits made-up skills on roll20 on the fly so suddenly she rolls "Common sense 4%" as a recurrent joke) it speaks loudly about what the player wants the character to want.
I think is a pretty good tool to expose how the characters think and we all use it because is a free advantage on roll.