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Baragei

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Posts posted by Baragei

  1. When they decided to retire the Resistance Table, converting to percentile characteristics made more sense. Not only can you directly oppose a skill with a characteristic (or vice versa), you render Stamina %, Idea %, Know %, and so forth superfluous.

    Sorry. The derived percentile values already do exactly the same, only simpler. I can see the reasoning behind this change, it's just that it is poor reasoning.

    As a side effect, INT, EDU, and SIZ are on the same scale as the other stats. (The 3d6 vs 2d6+6 vs 3d6+3 always rankled a bit, even though I understand the reasoning.)

    And in the process breaking away of the established attribute-formulas of coreBRP. I already look forward to the new SIZ-dicussions:p And again; does the sheet state "SIZ 65%" as opposed to just SIZ 65?

    I'm not sure how this compares to the MRQ solution of adding parallel skills -- Brawn, Endurance, Persistence, Evade -- but I'm willing to give it a try.

    Yeah, I'll guess I'll try it as well.

    BTW, the character sheet has three boxes for each characteristic or skill: percentile, half percentile (hard success), and 1/5 percentile (extreme success / old-style characteristic). The latter two are half-size and stacked atop each other.

    And I fail to see the improvement. I only see clutter.

  2. Percentile stats are still eyesores.

    I'd like to know what funky colour their skies were when they decided that SIZ 65(percent! I haven't seen the sheet yet. They are percentages, not just numbers?) is easier to relate to than SIZ 13. As they've managed to put in the exceptionally unsightly Luck-stat, it sure wasn't to streamline anything?

    The same with the renaming of the successes. No more Critical, it's Extreme.. Not only is it a(nother) completely unnecessary break-off from the parent system, it's the audio-version of an eyesore.

    The other tweaks; opposed rolls, combat, healing,pushing rolls, and (even) spending luckpoints are very nice. They add something new to the game, and are easily ignored if you don't want them.

    For all it's niceness, the new tweaks still don't make up for a goof equivalent of a 5-wheeled Audi.

  3. I think it looks just fine. The infamous "new rules" seem sound, and are not huge changes.

    The one thing, that single thing, that makes me grind my teeth are the percentile attributes. Yes I realize that it's just 3d6x5, but I just don't like them! They're an eyesore.

  4. Why the outrage?

    This is not an outrage. Basic RolePlayers do not "outrage". We only point out the flaws of everything not d100;D

    But seriously, it's no big deal. I'm still inclined to agree with the ones saying that BRP is faster and easier than HERO. It might be because I've been playing BRP and cousins for almost 2 decades. I've used HERO once...

    But I also propose that, for a beginner, BRP is easier to grasp than almost anything else. Because it simply is; there are preciously little of "hidden" mechanics; stats, skills, percentiles and dice are as obvious as can be.

    The lack of advantages, flaws and whatnot also makes things easier and more straight-forward, not only in character generation, but also in play. If you want the dis/advantage-mechanics in the game, any d100-game is really easy to tweak into exactly what you want.

    And if what you want is HERO, then you should play HERO, and instead play BRP when you want to play BRP.

    That's my silver shilling. If you still think that HERO is a faster and easier system than BRP, that's fine.

    I'll disagree, but I will not rage;)

  5. Malformed - Ugly - Plain - Decent - Good-looking - Striking - Beautyful?

    Granted, none of these are specially objective, but APP is more than facial features. Do you slouch? That's a step down. Maybe your facial features are of the chiseled kind, but is sabotaged by your deadly halitosis. Do you dress well? Limp handshake? Etc.

    If you consistantly make a good first impression, chances are your APP/CHA is above average. BRP adresses this. RQ does not. But it is kind of implied.

  6. Again, I'm trying to get these games into new hands, not just us old-timer hands. Yes, we've all seen this stuff a million times so don't put much thought into it...but what about someone who is reading a RPG for the first time?

    And one may ask why are we having you generate numbers when we can't even tell you what the numbers mean.

    My honest opinion? Because that's how it's always been.

    Now, I don't want it to go away. I like my 3d6.. But I agree that RQ's attributes might have been a bit more fleshed out. With the removal of the Resistance Table, the core attributes lost a rather big bit of their functionality.

    In any case, believe it or not, I'm trying to be helpful.

    I don't think you're posting here just to cause trouble. Not at all. If my reply indicates that I do, that was not my intention.

    Carry on:)

  7. Maybe my mind is just so severely damaged from the long years of playing games, but I have little problem working with a numerical range of 3-18, where 10 represents an average human, 3 being an exeptionally below average human and 18 being the opposite.

    That said, the actual attributes of RQ are a bit annoying..once they're rolled or placed or however you do decide to do it, that's it. They don't really do anything else, they just sit there. The fact that your character might be the healthiest individual to ever grace the land with his CON 18, doesn't really matter unless he spends all his experience on getting his Endurance-skill up.

    Then again, I actually like the Resistance Table of BRP, so maybe I'm just weird.

    But this is a relatively minor quibble in an otherwise stellar game.

  8. Probably pretty much. Chaosium doesn't have the rights to RuneQuest - that is held by the Design Mechanism. I can't see either of them coughing up time and scarce money on an admittable marginal product.

    However - AEONS by Vile is essentially a RQ2 retroclone (and looking pretty spiffy, if he could only finish it;)). And the Gloranthan Classics from Moon Design are classics for a reason.

    But I fear we'll have to wait a long time for fine-bound hardcovers.

  9. I think this sounds fairly neat. Gaining advantage in a round could also lead to some neat narration of the combat scene.

    The only two things that doesn't quite sit with me is the extra d10(enough dice already), the other thing is edited away as I skimmed the OP too quickly:p

    What about failed rolls - do they count as "negative" advantage? If so, whiffing your attack could be a veritable death sentence.

  10. No, Evading only loses you your next offensive action, it won't leave you prone in a normal situation.

    Of course, there might be a difference between running in cicles around a sluggish thug and dodging a giant's club.

    Evade will leave you prone in RQ6, however.

  11. MRQ2 is just about the only BRP-game that I don't own, or have owned. That said:

    1. If you impale with your spear, you can yank it out on your next action(doing additional damage). Until the spear is removed, it will not be available to you as a weapon, but it will still severely hamper the opponent( based on Legend/RQ6)

    2. The boatman will charge whatever the GM determines, or what the PC can haggle. I base the price on the number of feet. Some charge extra for ears.

    3. Yes, but if wearing soft leather, it might not be the best idea.

    4. Moon Design Publications, the masters of everything Gloranthan has some info. RQ6's Design Mechanism have released PDF's of all the race-books of MRQ2(and other nifty things) for a song. Lastly, maranci.net has lots of allsorts.

  12. I have a PC who is a healer of Chalana Arroy. She has no combat skills at all. She is attacked by a bandit, but uses her Loved by Everybody, Unbelievably Cute and Cant Attack Me I'm a Healer abilities to ward off the attack. The bandit attacks with 10M, her adjusted ability is 10M2, the bandit rolls 8, she rolls 1, as she has a 1 mastery advantage, she bumps her opponent's roll from a success to a failure, so would get a Major Victory, but spends a Hero Point to bump his failure down to a fumble, scoring a Complete Victory over him. He offers to help her and stays with her as a bodyguard.

    Now, how would you do this in RQ? It is very difficult to achieve the same result. She would probably use Orate or Fast Talk to stop him attacking her, with the implied "I'm a Healer" to help. But there is no way of quantifying that, except perhaps as a +20% bonus or whatever.

    I'm with smjh here.. Your example does not endear me to HQ.

    Even with RQ's trademarked Blood&Gore-style, every bandit-encounter does not need to be resolved with fighting. It's called roleplaying.

    Playing this situation out in RQ(or any other "simulationist" system) would involve the GM asking himself a simple question: is this bandit a blood-crazed psycopath? If yes; our adorable healeress needs to roll some really good dice.

    If not, the situation can be roleplayed, perhaps with a couple of Influence and passion-checks.

    She can easily play her Healer-status. She doesn't need to have an actual rating in it. By your example's logic, she'll need mastery in Unaided Walking as well, as she's out on the road all by her self.

  13. I want to defend Cthulhu Rising.

    It is light on the Cthulhu, and heavy on the gritty, Aliens-like Sci-Fi. I was going to link to the very resourceful webpage, but it seems to be down..someone please tell me it's temporary..?

    Also the BRP-conversions for 2300AD and Traveller are worth downloading.

    And I'm another one waiting for the Rivers of Heaven.

  14. If you skim through rust's link, you'll have food for thought:)

    But just do what you feel works. BRP is very forgiving that way. Unlike this forum on this particular topic...:P

    - just to clarify, i'm joking. This forum is mostly very forgiving and friendly.

  15. Is it 2013 already? Time for the yearly debate;)

    The mechanics for opposed rolls are a bit on the clunky side.

    This is what the above says:

    the hider succeeds with a normal success( 1 level of success ), the spotter rolls a special success(effectively 2 levels of success). As the spotter rolled a better level of success, he wins the opposed roll.

    However, he can't reap the benefits of that special result, as the hider's success reduces his result by one grade.

    Urgh.. I don't know if that made any kind of sense...

    I recommend just using the blackjack-method. It's quickest and easiest, at least for me.

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