I have a small issue/question with the rules regarding firearm ranges. I am happy with the basic ranges and the difficulty mods applied as the ranges are doubled etc. It is also fine that a rifle will have a better basic range than a pistol therefore allowing tgts to be hit at greater ranges. However when using weapons in shorter ranges, such as within buildings, close country etc, my PCs often still choose the rifle over the pistol as they will remain within the basic ranges and roll to hit on their skill levels. In reality I would think that smaller weapons such as pistols and SMGs will have a greater utility within close in fighting being easier to aim quickly and manoeuvre the weapon around obstacles etc.
This seems difficult to model with RAW but has anyone come up with some home brewed rules to model this?