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ORtrail

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Posts posted by ORtrail

  1. I managed to finish up the Uncharted Collection (I have not owned a Playstation console since the first one and loved being able to play some games I missed), and now the wife will be owning the PS4 time for the next several weeks as she plays and replays Fallout 4. 

  2.  

    A question for all of you:

    How do you use deckplans? Do you keep them on-screen, so they can be in color, or do you print them and prefer mostly greyscale line art? Or both?

    With the caveat of having played mostly Star Trek (where there are plenty of publications/websites that give you deck plans broken up into sections like bridge, engineering, etc.) I am used to printing out copies and letting the players have them to use.  When printing, my preference is almost always greyscale to save the color ink. 

    Vile; I really like that contrast, but I could live with either deck plan.  The simpler one would just require me to elaborate more about each area, the more finished version is pretty much "what you see is what you get". 

  3. Good stuff, clarence.  It actually reminded me of the ship plans in my copy of Seldon's Compendium of Starcraft I for the old FGU Space Opera RPG.  I've never actually played Space Opera, as I think we found the game system a bit much back in the day, but looking at deck plans makes me want to give a space campaign OTHER than Star Trek a try.  Maybe someday....

    • Like 1
  4. Outpost Games did a quarterly magazine, Infinite Crossroads which was devoted to Fringeworthy.  There is also the Fringeworthy Catalog of Alternate Worlds & Platforms supplement, which is full of descriptive blurbs to be expanded upon by the GM. 

    That Tri-Tac game system though, the insane level of detail for the wound location charts was actually fun in a super crunchy way.  Today, I'd use BRP and you could convert modules/adventures from a wide array of other RPG games and turn them into Fringeworthy locations. 


  5. I work from an office building most days, but "work" with others online who are all over the United States.  The key is communication.  Email, instant messages, phone/video conferences and you can work rather closely together, even if you have never met.  Is it really as good as having most everyone in one location?  No, but it is very feasible. 

    I would expect a bit of a "learning curve" for this new Chaosium and many game product lines are going to be put on the proverbial "back burner" for the next year or two.  If I was Chaosium, I would avoid declaring anything "dead", but actions will speak louder than words as time goes by.  That said, I don't know how keeping things available in PDF format would not be a good idea from both a PR and profit perspective. To be clear here, I mean the products that Chaosium really doesn't want to continue or focus time and energy on should at least remain available in PDF format.

  6. About supers, I am really uncertain whether Revolution should support them natively. If I was to do anything about supers, I would use HeroQuest, which is a supported system and has a gateway license, it's a no-brainer. So superpowers are not a priority at the moment.

    What about Pulp era type heroes?  Or post-apocalyptic mutants (something close to Gamma World type super powers -uh, I mean mutations)?  Even street level super hero types should be possible, but I understand that Thor/Hulk/Superman are going to be a bit too much to handle. 

  7. The (unpublished but available on the web legally posted by the author) Virgin Dr Who game has a section for doing this

    Al

    Wait, what?  Unpublished?  We are talking the Time Lord RPG from 1991 by Ian Marsh and Peter Darvill-Evans?  I have a published copy of that, which I think the wife picked up while we were on a vacation to New York city.  At an airport book store I think.  It was printed in Great Britain, so maybe only a handful of copies ever made it across the pond?

    After edit:  What about the BTRC time travel RPG called Timelords?  The assumption was you would play as yourself, hurled accidentally through time and space.  There was a handy(?) list of questions to help determine your number for each attribute. 

     

    Another edit:  Okay,  quick look at  Wikipedia and my questions are answered. 

  8. @rsanford: 1. yes, and for hitpointless too 2. Bestiary... you have just given me an idea for a stretch goal 3. Multi-genre, with advanced combat more suited for medieval fantasy

    You guys have a solid track record and I'd be happy to support a Kickstarter.  Please try to keep the stretch goals reasonable, as I hate to see promises of lots of supplemental books* that delay the main rulebook as you suddenly have to write an extra 75,000 words to fulfill stretch goals.

    Revolution D100 is an okay name, but I'm going to start calling it "R100" any minute now. 

     

    *Ignore this concern if you somehow manage a Jorune R100 book as a stretch goal.  Or a Star Trek book.  Or a Planet of Adventure (by Jack Vance) book.  Or anything else that strikes me as worth a 6-12 month delay.  :) 

    • Like 1
  9. Does this mean the mighty Ducks will be making their triumphant return?  :D  I mean, lots of fantasy settings have trolls, elves, and tough gals in sexy bronze armor.  Only traditional RuneQuest featured the wondrous web-footed warriors of Dragon Pass.

    Rumor has it a mandatory part of all these deals is NO DUCKS ALLOWED!!  Don't worry though, just think.... geese.  ;)

    • Like 1
  10. I will wait and see how things go over the next few months or so.  I always hoped that someday, somehow, BRP would get a big push as a universal system for any genre you wanted to play.  That there would be a license or setting that interested a decent amount of gamers out there.

    I've said it before, but the older I get the less I want to learn the "lastest and greatest" gaming system. Not when I can use a system I'm so comfortable with, that requires fairly minimal effort on my part.  So, part of the worry about BRP is just me being a bit lazy.  :)

    Well, if BRP is pushed to the side by Chaosium, I hope we get some really crazy sales to help us add to our BRP gaming material collections.  Really though, how hard would it be to at least keep the PDF versions around? 

     

    • Like 3
  11. These are two RPGs at opposite ends of the gaming spectrum for a GM.  Ringworld requires a deep knowledge of the Niven books and presents you with an insanely vast area to adventure in.  Future World will need some work to flesh out the setting, but is wide open for adding things from any number of other settings. 

     

    From a GM perspective I would go with Future World, but as a player I'd happily play Ringworld again (which I did a few times back in the 80's). 

  12. Is there a PDF version?  I only saw the print version for sale at the Chaosium website (or maybe I missed it?). 

     

    Also, in line with most of this thread, I thought Swords of Cydoria filled a nice niche for BRP.  My local game/comic store could never get a response from Chaosium about ordering some copies (and hopefully some other monographs too).  I suppose there just isn't the time/money to try and push/support much of anything outside of CoC. 

  13. Later on in Numbers the Hebrews are wandering through the desert dying of thirst. Without god telling him to do so, Moses strikes a rock twice with his staff creating a small spring. God punishes him for this act by banning him from the holy land. So prophets can do things without God's intervention, they'll just get in trouble for it.

     

     

    You might want to read Numbers 20:7-12.  Moses was following orders, but he claimed credit for the miracle himself by saying "...must we fetch you water from this rock" and so taking at least partial credit for the miracle.  That is what got him in trouble. 

     

    As for the rest of the thread:

    Besides what has been noted about the danger of upsetting at least some people with this project (no way around that I believe) you are covering a WIDE range of cultures and circumstances.  The nomadic group that conquered the Promised Land was quite a bit different than the established people that were conquered and taken away by the Babylonians centuries later.  Adventuring in the time of the Judges (with no human king around) would be quite different than during the time of the Machabees for example.

     

    It also seems there were long stretches of time when miracles were not being performed -in fact the average person probably never saw one. Those are not the times that get recorded and talked about though, just like we don't watch a detective set in a car for 12 hours with nothing going on. I'd suggest you focus on a certain time and place and set of circumstances that would make for good adventuring. 

  14. I only have the River of Heaven version of Openquest rules, but on page 25 it notes that you get your DB for melee and thrown weapons. 

     

    I don't agree with that rule, so I'd say go with what you prefer (1/2 DB sounds good for thrown weapons).

  15. Sorry, I have yet to get through my first complete reading of the rules.  The ROF is the number of times a weapon can be fired during a combat round, not added attacks.  The section on Combat Skills Greater Than 100% does talk about allowing as many actions as you want to divide your skill % by. 

     

    You would need to use a different weapon once you reach the max ROF (3) I guess? 

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