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ORtrail

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ORtrail last won the day on September 5 2015

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  • RPG Biography
    Gamer since the 1980's.
  • Current games
    SUPERS RED (SUPERS Revised Edition) for super hero gaming, a Gamma World campaign using SUPERS RED, and Fringeworthy also using SUPERS RED. Started a TALES FROM THE LOOP campaign late last year.
  • Location
    Oregon
  • Blurb
    Software Developer, videogame player, table top RPGs as often as possible.

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  1. I've got both a portrait and a landscape screen (TWGS -The World's Greatest Screen) but never got around to creating inserts for RoH. Well, I did create some inserts for a Ringworld adventure, but that's not what you wanted.
  2. It's an easy system to explain to players at gaming conventions too. As I noted recently, "About 95% of people understand percentages."
  3. Huh, I missed that, assuming it was 1D4 from habit.
  4. As I recall (and I've not read the rules in decades) a PC could buy down the damage Quality to survive otherwise fatal attacks. A plot immunity mechanism that worked well for a James Bond RPG. Some RPGs ask, "How good/powerful is the weapon?" and others ask, "How good are you WITH using the weapon?". A typical D100 system asks BOTH those questions in reverse order with a hit roll, then damage roll. I'm not so sure they should be quite so separate.
  5. I've ran a couple Superworld campaigns and had a decent amount of fun with them. I'm also one of those that says the system breaks down with the more powerful tiers of super heroes. Granted, most super hero games can struggle to deal with the most power Avenger types -it's just that Superworld will show the cracks sooner than a game system designed from the the ground up to deal with supers. Still, a good system for a street level campaign and a couple notches above that in power level. I'm not really familiar with Questworlds, so I'll have to look at how that does things.
  6. It's the years of playing super hero RPGs, but I LOVE having space on a character sheet for character art. I also like what you've done with the landscape orientation. Having options for character sheets is a plus for any RPG.
  7. Jon Hodgson art will always be linked to OQ in my mind, like Jeff Dee and V&V. Looking forward to seeing the end product.
  8. Okay, thanks to both of you for the response.
  9. Hey Newt, any idea when you'll have an OpenQuest SRD for the 3rd edition available?
  10. Great cover, the kind that makes you feel like there is a story there just based on body language and facial expressions. Also, agree that the title needs a size increase.
  11. Tracking Power cost was always a bit of a pain in Superworld, but it was also a cap on a powerful hero not being able to use maximum power every time. The idea of powers being boosted sounds interesting and my obsession with collecting super hero RPGs will probably not be broken with the release of Mythras Supers. 😄
  12. Still no real sign of Far West, so you're still in the lead.
  13. That cover is amazing. Blotting out the sun with arrows, but they'll fight in the shade. 😁
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