Hi all! This is my first post on this forum. I had a long gap in getting to play RQ, but recently played the newest edition to prepare a Jonstown Compendium title. Back in the day, I was in a long RQ2/RQ3 campaign. I love the latest edition of the game! Our group had a different version of calling Aimed Blows in combat. I honestly can't remember if this was a house rule or the earlier version of the rules (alas, all my RQ2/RQ3 stuff is currently in storage). Whatever the source, it works for me, and is an option at my table. I use it as a "yes, and" rather than a "no, but" to the currently published rules.
The Aimed Blow rule as it is has you holding back until SR 12, attacking at half skill, and choosing any hit location if successful.
The "house rule" version: hold back your attack until later in the round. The extra time sparring gives you more chances to find an opening. This is more an opportunistic strike rather than making an effort to hit one particular location. Each SR you hold back after when you'd normally attack gives you a +/- 1 modifier to your Hit Location roll. You attack at full skill, but cannot Dodge or Parry before your attack (or lose the advantage).
Example: Kesten engages an insane cultist with his two-handed battle axe. He decides to hold back for three extra strike ranks to look for an opening. Normally, he attacks at SR 6, but this round he attacks at SR 9. The cultist swings a sickle sword at SR 7, Kesten decides to take his chances (If Kesten Dodges or Parries the attack, he no longer gets the hit location modifier). The cultist hits, drawing Kesten's blood, but not enough to stop him. At SR 9, Kesten swings back. His attack connects. He rolls damage and hit location. For hit location, Kesten rolls a 7 (left leg), but has a 3-point modifier for holding the attack. He can choose to hit any location from 4 (right leg) to 10 (abdomen). Kesten decides that he feinted for the leg, then gave his blade a sharp upward turn at the last moment, and plants his axe in the cultist's gut. If Kesten had been worried about his character's chances against the attack at SR 7, he could have chosen to Dodge or Parry, and give up the 3-point bonus at SR 9.
Good? Bad? Re-inventing the wheel?