hkokko
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Posts posted by hkokko
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Mythras Character Skill Designer Makes Exploring Character Options and Creating Characters EasierThere is a new tool in early beta at http://tools.notesfrompavis.com/If you want to design characters relatively quickly Character Skill Designer is there for you to help with the skills part. It (currently) helps to create cultures and careers from the Mythras Core.It gives the player quick way to design the skill set. In Mythras RAW there is a set of standard and professional skills available per culture and career. Each culture also has different careers available.So enter the characteristics (Str, Siz, Con etc…) in the toolSo for example if your player has dreamed of being a Nomad Diabolist from Northern Wastes CSD lets him pick Nomad as the culture, Diabolist as a profession. After this tool let’s you select the right amount of professional cultural and career skills (which is max 3).Next it let’s you see all the skills (including the standard skills that were not available with the culture/profession). The CSD calculates the base percentages for the skills and let’s you sort them by skill% to see how the skills fit players view and where to add cultural or career points.The skill template has a note for each skill about whether you can use cultural or career points or whether it is just standard. When you are satisfied with the skill combination you can download that as a CSV file.This will be developed further. There might be some bugs in the combinations, feedback welcome
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New tool - Mythras Encounter Generator JSON UI for Roll20 and Campaign Logger Generator updateMythras Encounter Generator is a tool for generating countless number of NPCs and Enemies to help out the GM and usually oppose the players. It is easy to use and generates either on screen, PDF or PNG format encounters.But there are other format needs and so far they have been served by building perhaps a bit cryptic URL to generate the JSON. The spell has been cast. By popular request (thanks Bilharzia and others at Discord) there is now a user interface for those who need the JSON format from Mythras Encounter Generator.Mythras Encounter Generator JSONThis can be useful for those who want to copy the generated enemy to other places for example Roll20.Select from the left Mythras Encounter Generator JSON and you will after a short while see the below screen.
- Select the tag you want
- Within the tag you can search for the name of the enemy if you want.
- Select the number of enemies (remember Roll20 wants to have only 1 at the time)
- Select the enemy.
- Select from the automatically generated list the small blue icon to copy the JSON to clipboard.
Paste the content to program you want for example Roll20.Tool is available here at tools.notesfrompavis.comPreviously this was only available for those who figured out how to use this with URL formatGloranthan and Mythras ColorAt the same time the tools.notesfrompavis.com generators got a new interface.It still contains all the generators- City Bad Night Encounter Seed Generator
- Coin Stash Glorantha
- Random place and region names
- Fonritan Background
- Fonritan Person
- Fonritan Female Person
- Maslo Agimori
- Monster Island Tribal Taboos Broken
- Orlanthi names
- Savage names
- Poisons for Mythras
- Port Today
- Fonritan Rumors
- Sartar Background
- Gloranthan Ships for ships and Shieldwalls
- Fonritan Town rumour generator
- Tribal Combat Units for ships and Shieldwalls
- Tropical Diseases
- Vadeli person
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Mythras Combat Style Traits Encyclopedia V1.2 and Combat Style Cards for Korantia available
Updated the Mythras Combat Style traits with some of the ones I found in Shores of Korantia.
Added combat style cards for all of the ones I found in Shores of Korantia, a Thennla Mythras Source book. there are also a few made for a sword and sorcery type of campaign into folder called Black Isle.
Combat Style Cards for Black Isle are:
- Pirate Brawl
- Water Dancer
- Street Fighter
The ones for Korantia are- Barbarian Levy
- Citizen Militia
- Citizen Cavalry
- Ashkorite Pikeman
- Citizen Infantry
- Targeteer Light Infantry
- Paladin
- Agissene Infantry
- Thennalt Warrior
- Cloak and Dagger
- Duelist
- Knife Fighting
- Hunter
- Archery
- Marksman
- Slinger
- Maul
- Sidearm
- Swordsman
- Earth's Champion
- Reaver
- Jekkarene Skirmisher
- Guardian
- Jekkarene Marine
- Swashbuckler
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Tactics of selecting combat special effects in Mythras - a result based visualisationSpecial effects are one of the best features in Mythras. They can make the fights cinematic and their right use tactically can make you win.Ulgar the Quick (PC character): I hit the thug and he did not parry - I want to get rid of the opponent's weapon - what options do I have.GM: Ushgar the Rabid (PC character) failed to hit and the Ilyan the Constable parried. I want to force Ushgar to do something - what options do I have.Mongo the Mighty (PC character) : Mongo smashed and the puny opponent failed to parry. I want to hurt the opponent - what options do I have.Here is a result based approach in mind map form for both defensive and offensive special effects. This should help in getting players (and the GM) to find quickly what special effects to use based on what the winner wants to achieve on his special effect.
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Die gute nadel - is there?will there be english version
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6 minutes ago, Morien said:
Fortunately, the historical records tend to be better for Eastern Roman Empire than for Britain, so you might be able to find something easily enough online.
Like Atgxtg mentioned, Wikipedia's yearly entries will give you a place to start from: https://en.wikipedia.org/wiki/400s_(decade)
This is super find. i did not know of these yearly entries...
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Book of Sires is a most wondrous thing. Is there anything similar tumelines for Levant / Mediterranean of the period
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49 minutes ago, Atgxtg said:
In game, the Book of Sires is probably your best source, although it doesn't ge into year by year detail until 439, it does note major events prior to that. Wikipedia isn't all that bad for a year by year synopsis either.
If it helps I did up a set family history tables that cover 410-439, based upon something Khanwulf sent me sometime back. There are a few errors on the table, it's customized for my campaign, and it's not in Book of Sires format, but it's something.
Will get the book of Sires. Would be interested in the family tables you mentioned
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Where would I find as detailed as possible (many events per year) yearly timeline of history in britain and nearby regions plus maybe Levant between years 400-510 or so. Would like to build background generator....
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5 hours ago, g33k said:
Very nice! Very nice indeed. TYVM!
One request -- could you add a bit more description to the various "Cult One-Pager" items? There's a LOT of them...
Let’s see what I can do. I created this with Python’s Wordpress API with some grouping. i may need to add some more grouping categories to WP side or create external datastore to have short desceiptions, may need to go for latter. no promišes on timelines
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Notes from Pavis – Grand Index and Overview of All Posts – Mythras, Glorantha
Here is the categorized grand index to all the posts in Notes From Pavis - https://notesfrompavis.blog/2020/06/08/notes-from-pavis-grand-index-and-overview-of-all-posts-mythras-glorantha/
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I made a small interactive quick reference for combat flow in Mythras. It contains brief descriptions of actions in combat and points to more detailed description page in the rules. Not all the document links (that refer to the charts in the Mythras Charts page are working yet but they will eventually. It could be useful already. How I use it myself: mark the page as a favourite in iPad browser and during combat if I do not recall the rule option, click the link.
Below is an example from mid page - what attacker can do...and here is the content of the Falling linkYou can find Mythras combat flow page here
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A new player aid now exists
Combat Style Cards for Mythras
Combat styles, combat style traits, weapon traits and special effects are key parts of what makes Mythras so interesting in combat. I decided to make a player aid for my campaign that contains the key information for players about combat style they have chosen.
Combat style card contains the name and combat style traits of the style with an explanation what the trait provides.Each of the combat styles contains usually several weapons. Most of the special effects that player can choose are the same for each of the weapons. So I gathered the common special effects within the combat style's weapons to the top of the page.For each of the weapons the key details of the weapon are shown plus the possible weapon traits.Underneath the basic information there are only those special effects specific to that weapon.So how would player use this:Let's say she knows the combat style Gladiator.She has succeeded in the attack so she now has options- choose any of the items in the common block underneath the combat style - any from Close Range to Trip Opponent.
- decide to use her Shortsword's Impale or
- use her Buckler's Bash special effect.
When it is her turn to defend she can- use her Daredevil trait to evade blows without ending up prone or
- she can passively block with her Buckler 2 locations or
- she could actively parry with either her buckler or
- she could actively parry with her shortsword.
Here is a bigger combat style exampleThe files here contain close to 100 combat styles described as above. The material is scourged from AIG, Monster Island, Mythras, Monster Island and my own campaign.-
Balazar
Balazaring Hawk Slayer.pdf
Balazaring Hunter Raider.pdf
Balazaring Pony Cavalry.pdf -
Dragon Pass
Lunar Colonial Noble.pdf
Lunar Colonial Survivalist.pdf
Lunar Corps Hoplite.pdf
Lunar Dara Happan Heavy Infantry.pdf
Lunar Dara Happan Urbanite.pdf
Lunar Dart Contestant.pdf
Lunar Pelorian Cavalry.pdf
Lunar Pelorian Noble.pdf
Lunar Sagittan Peltast.pdf
Sartarite Alynx Brother.pdf
Sartarite Hill Clan Levy.pdf
Sartarite Loyal Housecarl.pdf
Sartarite Noble.pdf
Sartarite Upland Crofter.pdf
Tarshite Militia.pdf
Telmori Hunter.pdf
Telmori Wolf Hunter.pdf -
East
Monk.pdf
Ninja.pdf
Samurai Warrior.pdf -
Enemies
Hammer of the Beast.pdf -
Esrolia
Esrolian Citizen Legionary.pdf
Esrolian City-State Phalangite.pdf
Esrolian Clan Protector.pdf
Esrolian Cohort.pdf
God Forgot Holar Militia.pdf
God Forgot Talar Defensive School.pdf
God Forgotten Holari.pdf -
Fonrit
Afadjanni Bladedance,Coastal.pdf
Afadjanni Bladedance.pdf
Afadjanni Wrestling.pdf
Calari Grip.pdf
Harem Protector.pdf
Kadam Slave Scuffle.pdf
Kareeshtu Doublecross.pdf
Ompalam Overseer.pdf
Shovel Tusker Cavalry.pdf
Slave Soldier.pdf
Umathelan Noble.pdf
Yad Strife.pdf - Lyonesse
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Monster Island
Brotherhood of the Carrion Scavenger.pdf
Brotherhood of the Fang.pdf
Brotherhood of the Noiseless Whisper.pdf
Brotherhood of the Obsidian Claw.pdf
Brotherhood of the Relentless Pursuit.pdf
Brotherhood of the Serpentine Grace.pdf
Brotherhood of the Silken Death.pdf
Brotherhood of the Unsleeping Eye.pdf
Civilian Cohort.pdf
Eight Jab Doom.pdf
Eiki Elite.pdf
Eiki.pdf
Mua Infantry.pdf
Stinger.pdf
Tua Skirmisher.pdf
White Death.pdf -
Mythic Constantinople
Azap Conscript.pdf
Bedouin Warrior.pdf
Ghazi Tribesman.pdf
Manglabliaros.pdf
Pankration.pdf -
Prax
Agimori.pdf
Baboon.pdf
Basmoli.pdf
Bison Berserker Bodyguard.pdf
Bison Berserker.pdf
Bison.pdf
Bolo Lizard.pdf
Cannibal Cult.pdf
Desert Archer.pdf
High Llama.pdf
Impala.pdf
Morokanth.pdf
Ostrich.pdf
Pol-Joni.pdf
Rhino.pdf
Sable.pdf
Unicorn.pdf
Zebra.pdf -
Standard
Assassin.pdf
Barbarian Warrior.pdf
Cavalry.pdf
City Watch.pdf
Gladiator Net.pdf
Gladiator.pdf
Master Archer.pdf
Noble Warrior.pdf
Outback Slinger.pdf
Pirate.pdf
Street Brawler.pdf
Unarmed.pdf
Feedback welcome.https://notesfrompavis.blog/2020/05/03/combat-style-cards-for-mythras/
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2 hours ago, Nick Brooke said:
First cult in the book, of course.
Kyger Litor needs to be in both volumes. That is the holy tradition...
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...and I saw just now the contents page....
drooling a bit... hopefully it goes away before next meeting starts...
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1 hour ago, Jeff said:
Yes, I've written the cults of Pavis, Fintnail, and Zola Fel for RQG. But they will appear in the Pavis & Big Rubble materials, where they belong. I also have written cults of the Bloody Tusk, Daruda, Seseine, Glamour, Geo, loads of material on the Draconic religion, and the beginnings of an Invisible God chapter. But those will all appear in other books.
This book covers Dragon Pass, Kethaela, Prax, and Peloria in great detail. From here you can work out the contours of much of the rest of Glorantha. Other than gods of the East Isles, Godunya, Path of Immanent Mastery, and Tskanth, I believe that every cult that was in the RQ3 Gods of Glorantha book is here. Long form. Like Cults of Prax or Cults of Terror.
Plus so much more - Asrelia, Barntar, Caladra & Aurelion, Choralinthor, Danfive Xaron, Dayzatar, Deezola, Hon-eel, Oslira, Polaris, Shargash, Yara Aranis, Ygg, and so much more.
Ompalam, Wachaza, Lamsabi, Selarn any chance of those
But more interesting: when...
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2 hours ago, Harrek said:
I thought Wachaza and Tsankth also, but actually after a second thought, I kind of like the idea that Um-Oradin is Ygg more. Um-Oradin is not canon, but I like the idea, so it doesn't matter. Maybe Baraku was the leader of the rebel gods invading Pamaltela, but Um-Oradin aka Ygg (no need for sail through ice feats in Pamaltela, that's why those feats are not present) was one of his fiercest captains (because YGMW).
Thanks for this davecake. I'll use this for sure.
It would be nice to hear some of your session seeds, if only with few words.
Well, it would be quite a job to write it all down. I have almost every session described as an email in finnish, but constructing 250-300 sessions to somehow publishable shape would be too much. Basically we started small, and ended up to very heroic campaign. We kind of played through Hero Wars in Prax. It's time to start a very, very different campaign now😁
Another Finn here - great. That is one very long campaign.
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I have a Fonritan campaign - mostly on isles. You might find tools.notesfrompavis.com and notesfrompavis.com have material that can be twisted for your campaign...
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Sorcery Grimoire for a Traditional Sorcery School in MythrasHere is a traditional sorcery grimoire template for Mythras - this is a first tryout for my campaign's first sorcerer. This is traditional in a sense that the only options it uses is the duration length option. I will be making similar ones for various sorcery schools which have different components.How one could use it. Player should fill it with the sorcery information relevant to your players' sorcery grimoire. During game it should help how the various shapings the player wants to use affect the spell.Here is Grimoire of Ravenous Shark as an example:When he selects as a spell Shapechange to Shark with his 4 shaping points he could put 2 points into duration getting 15 minutes of shape change. After this he could put one point into targets getting 2 targets (perhaps himself and a companion). After this he could put remaining 1 point he can put 1 point into magnitude getting a magnitude of 2 and have some protection for resisting dispelling the shapechange.This would take 1 MP for the spell itself and 1 for each shaping (Duration, Targets and Magnitude) = 4 Magic Points for the overall spell cost. It would take 4 turns to cast the spell (1 for the spell itself and 1 for each shaping).https://notesfrompavis.blog/2020/02/29/sorcery-grimoire-for-a-traditional-sorcery-school-in-mythras/The links to template and example are in the blog post.
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Would be interested on this... Please publish. there will be time for revisions later.
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What's another year, it's been almost a year since I updated here with any new creatures. Here are:
Spirits in a Material World (Djinn special)
Was reading the Other Sinbad and Dead Djinn in Cairo for inspiration to a sea voyage that my players might be undertaking in the seas surrounding Fonrit . This reminded me that I had not yet created the mighty (and not so mighty) Djinn in the Mythras Encounter Generator.
Pete Nash did a wonderful article on Fenix papers to bring the Djinn to life in Bartimaeus style and that gave me the stats.The Djinns use a new sorcery order “Smokeless, Scorching Fire” for example “Adept of Smokeless, Scorching Fire”. I made three levels (Apprentice, Adept and Mage). Djinns also needed new abilities in the Enemy Ability Feature set.Here they are approximated in Mythras Encounter Generator.- Imp
- Foliot
- Djinn
https://notesfrompavis.blog/2019/11/24/spirits-in-a-material-world-djinn-special/
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Thank you. These were excellent suggestions. They paid a lot of money for the advice. advice came from a source who had his own reasons to mention that city.
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My player group now have a reason to go to Garguna of Fonrit in Pamaltela from Loral. They have received knowledge that the closest Chalana Arroy temple sits there and one of them desperately needs the attention of that particular cult. There might be some other reasons as well to go to that particular city.
In addition to the obvious flavour text from GoG for Garguna what might be the surprises that they might encounter in the vicinity and on the route to Garguna in the 1620's...
Mythras Character Skill Designer Makes Exploring Character Options and Creating Characters Easier
in Mythras
Posted
Mythras Character Skill Designer supports now Roll20 and helps select Combat Styles
<a href="http://notesfrompavis.blog/2020/09/17/mythras-character-skill-designer-makes-exploring-character-options-and-creating-characters-easier/">The Mythras Character Skill Designer</a> (CSD) (<a href="http://tools.notesfrompavis.com">Tools.notesfrompavis.com</a> now makes it easy to create Mythras characters skills and export them to Roll20 and Excel.
https://notesfrompavis.blog/2020/09/27/mythras-character-skill-designer-supports-now-roll20-and-helps-select-combat-styles/