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Dangermouse

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Posts posted by Dangermouse

  1. 58 minutes ago, jp1885 said:

    Now I want to have someone throw a tin of beans at my players’ PCs.

    Rampage through a supermarket, the chasee throws baked beans at the PCs who are pursuing them (mostly cans of beans because the shelves are bare of fruit and veg)??

     

    • Haha 2
  2. 38 minutes ago, Lynne H said:

    Ballistic armour would be effective against Fireball - it says so in the spell description.

    I'd also include thrown weapons as melee weapons if we're talking about a stone or a tin of baked beans - javelins and spears slightly complicate things, though!

    Thank you (again) Lynne.  I'd completely missed the ballistic armour point on fireball (Doh).  I shall crack on with more coding this afternoon 

    • Like 2
  3.  

    4 hours ago, jp1885 said:

    Would Fireball be effective against armour? I guess it depends on what the armour is designed to protect against.

    I was thinking that for Fireball ballistic armour would probably be effective, but maybe not the Met vest (and we know Natural Toughness doesn't work).  In coding terms I can add toggles to each spell to say what armour works against a spell (e.g. Ice Blast has all options tuned off, maybe Fireball has Ballistic turned on etc).   But if the official line is a bit more of a blanket approach then I'd code that in.

    • Like 1
  4. Reading through armour and damage - the rules say that Regular/Ballistic armour do not protect against certain spell attacks.  The only spell I can see that specifically says it ignores armour is Ice Blast.  Am I missing any others?


    Second question - armour talks about melee vs firearms.  Do you count thrown as melee?  My feel is that Melee includes Thrown (down to the difference in kinetic energy between Firearms (including bow and crossbow)

    Again, just trying to add armour in to the coding now that damage is being applied to targets (I need to go an alter items and spells to flag which armour types they protect against.

    Thanks again

  5. I may be going rules blind at this stage.......

    Multiple Short:  The rules says this applies to firearms and certain spells.  But the only spell I can see that this applies to is Fireball but it then says when boosting you shoot 1 bigger fireball or several smaller ones, but they both act have the same result and add damage.

    Am I missing a spell - or should this really only apply to firearms? 


    Addendum:

    Again I'm thinking about how to code this - so I'm getting to having two weapons options - automatic and semi-automatic.  Either can use the multiple shot rules but only automatics can use the automatic fire advanced rules.  This way the GM can create the weapons they want (can perhaps say a revolver is not semi-auto, but a .45 auto would be and a machine pistol is fully automatic).



    Any thoughts?

     

    Cheers

     

     

     

    • Like 1
  6. On 2/15/2023 at 12:17 PM, Darius West said:

    While presently I think the rules disallow characters to get magic later, it is an obvious progression in a longer campaign.  We are all going to house rule this I'm sure, and I suspect that when the first companion to RoL comes out, there will be rules for this in it.  That's my 2 cents.

    Lynne has just confirmed (just before 11:00 in the latest Chaosium ROL video) that characters can get magic after creation.

    • Thanks 1
  7. 22 hours ago, jp1885 said:

    I'm sure it's somewhere in the rules, but I can't find it!

    Can a player save up enough Development points to buy an Advantage that requires prerequisite Characteristics, if they don't meet the prerequisites?

    E.g. someone has saved 10 Development points and wants to gain the Magical advantage, but only has 40 INT and 50 POW. Can they do it?

    Thanks in advance.

    I think the answer is they can't. 

    Pg 50 says you must have the pre-requisites to take the advantage on creation.  The Development rules (Pg 122) doesn't say you can ignore the pre-requisites requirement.
    Therefore I've read that as the rules on creation still apply.
     

    • Like 1
  8. I know, I know - another question - this time it's around HTD.  Can you push or spend Luck on HTD rolls.

    My thoughts were you can't push a HTD roll (what could you do to justify a pushed roll) and the Luck Points section talks about changing dice rolls for some skills and attributes and whilst HTD is based on Power I'm not sure it counts (though I can see the logic of being lucky to avoid HTD).

    I'm inclined to say no to Pushed rolls but yes to Luck spend

    And whilst I know there is an element of my game, my rules I'm looking at coding some things in Foundry VTT so looking for a base-line opinion

    Thanks

    • Like 1
  9. I just finished session zero with my group and my Foundry implementation delivered (I hade to make a quick tweak for Damage Bonus).  Looking forward to introducing them to the Bookstore next week and then Lollipop, lollipop after that (thank you JP).  Guess I better look at Canis Mysterium sooner rather than later and try to get my ideas for a scenario in to some sense of order (a New Year's trip to Bratton, Wiltshire has inspired an idea).

    • Like 1
  10. 15 hours ago, buckyball said:

    I want to write a scenario that involves stealing youth. The investigators will find people who have been artificially aged by magic. Since there are no laws on the books about taking youth it will fall into Falcon jurisdiction. The RoL tie-in will be, that it is like the opposite of what happened with Nightingale and Varvara. I still need to flesh my idea out. It could be that there is a Elizabeth Bathroy type character who can steal youth for purely selfish reasons. Or it could involve a wish gone wrong. Alternatively it could be directly associated with Nightingale's reverse aging

        buckyball

    Sounds good.  I remember The Golden Voyage of  Sinbad film with Tom Baker where casting magic aged him - I think he got his vigour back through "Dark Arts" - could be it's a Hedge Wizard doing bad magic?

  11. On 12/21/2022 at 6:19 PM, jp1885 said:

    I've attached my first case file, 'Lollipop Lollipop', which I'm rather proud of. If anyone runs it, I'd love to hear your feedback 🙂

    I'm currently working on my second: 'Why Was He Born So Beautiful?' - stay tuned...

    Lollipop Lollipop.pdf 1.87 MB · 9 downloads

    Thank you for this - I really enjoyed reading it and will be running it for my players when we get going.  But beyond the scenario itself thank you for giving me some inspiration to get on with writing my campaign - I have the germ of an idea but it's taking a back seat at the moment to something I'm working on.  Great work.

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