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devinlc

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  • RPG Biography
    RPing since 1974. Ran RQ2 and 3 in college. Ran D&D for many years. Starting up BRP.
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    D&D 5e, BRP
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    New Hampshire, USA
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    Retired independent film professional. Married with two grown sons.

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  1. devinlc

    Roll20

    I just tried using FGU BRP and when we add new skills to the character sheet, they disappear after we log off and back in. Additionally, weapons skills on the first page revert to 0% when logging back in. Anyone have any ideas how to fix this?
  2. Shark hit points (page 223) should be 19-20. Squid (page 223) STR and SIZ should be 35 and hit points should, therefore, be 24.
  3. Hit Points by Location page 21 references Hit Location chart on page 128, but it is really on page 126. Hit Points by Location page 21 never actually says how you round hit points by location. It looks like, per RQ, you always round up, but it should say somewhere. Also, assuming it does always round up, then the value for arms for 17 hp is incorrect. It should be 5 hp for arms at hp 17.
  4. The calculations for many of the hit points by location on the CREATURE HIT LOCATION TABLE (page 249) seem wrong. And it looks like they were similarly wrong in RQ3. For example, 10 hit points shows 5 for a 2/5 location. It should be 4. 19 hp shows 9 for a 2/5 location (it should be 8), shows 6 for a 1/4 location (it should be 5). I went ahead and redid the chart up to the same number of rows as the original chart: Creature Hit Points per Location Total 2/5 1/3 1/4 1/5 1-2 1 1 1 1 3 2 1 1 1 4 2 2 1 1 5 2 2 2 1 6 3 2 2 2 7 3 3 2 2 8 4 3 2 2 9 4 3 3 2 10 4 4 3 2 11-12 5 4 3 3 13-15 6 5 4 3 16 7 6 4 4 17 7 6 5 4 18 8 6 5 4 19-20 8 7 5 4 21 9 7 6 5 22 9 8 6 5 23-24 10 8 6 5 25 10 9 7 5 26-27 11 9 7 6 28 12 10 7 6 29 12 10 8 6 30 12 10 8 6 31-32 13 11 8 7 33 14 11 9 7 34-35 14 12 9 7 36 15 12 9 8 37 15 13 10 8 38-39 16 13 10 8 40 16 14 10 8 41-42 17 14 11 9 43-44 18 15 11 9 45 18 15 12 9
  5. Well, if you find use of SIZ to be problematic, you could, instead, double up on STR or CON, but IMO the ENC rules clearly need 3 "chunks" of stats added together in order for it to make sense as written.
  6. Related question. Does anyone have any idea what the BURDEN category for armor and shields is supposed to do? Each armor and shield on the equipment charts has a burden rating, but there is nothing I could find anywhere int he rules that actually tells what effect these have.
  7. I like most of your suggestions and am adopting them into my ruleset.
  8. Important, also, to make sure a warhorse can carry a mounted knight using this system. So, I am going to rule that a quadruped (or any creature with more than 2 legs that moves on at least 4 of those legs) can carry double the maximum ENC. There's no provision in the new BRP for such creatures carrying more, and that leads to horses not being able to carry a rider. So, a warhorse has an average STR of 31, Con of 15, and SIZ of 28. Using my system, it would have a max ENC of (31+15+28) x2 = 148. If we assume (from the BGB) that 1 SIZ = 6 ENC, then this average warhorse could bear a SIZ 15 rider (90 ENC) wearing full plate (25 ENC), a half shield (3 ENC) a lance (3.5 ENC), a light mace (1 ENC), a self bow (0.5 ENC) and 20 arrows (0.5 ENC) and still have 24.5 ENC available for other equipment (saddle, bit and bridle, saddle bags, maybe some light barding...). I'd also give quadrupeds double the allowance for ENC penalties (i.e., every 10 ENC or fraction thereof).
  9. As I understand it, the corrections thread is specifically for typos, not for questions about actual systems. That's why I posted it here. Happy to move it if the powers that be desire that.
  10. Lastly (for now), armour and shield shave a BURDEN category on their tables. So, full plate is listed as "Cumbersome". Where does it explain the effects of that?
  11. In the BGB version, a character could lift STR x6 in ENC 50% of the time (each ENC = 1/6 SIZ equivalent). In the new version, it seems to be limited to STR (or Average of STR and CON). Seems much more restrictive and not very realistic. Assuming no armour at all, if I have a 15 STR and 15 CON and I carry a heavy crossbow (8 ENC), 20 bolts (.5 ENC), a short spear (2 ENC) and a full shield (5 ENC) I am now over encumbered despite being absolutely naked and with no other equipment at all (backpack, rope, food and water, bedroll, et al). So, even if armour does not count towards ENC, the system does not seem properly calibrated. In BGB, ENC was optional and not very well-developed. In this version, I don't see it labelled as optional (for example, Hit Locations are clearly labelled optional in this version), so it should probably be rejiggered to work better. Also, shouldn't there be some table or indication as to how non-weapons/armour/shields weigh? For now, I am going to change ENC capacity to STR plus CON plus SIZ, so a 13 STR, 13 CON, SIZ 13 character can carry 39 ENC with no penalty, which works out to about 6.5 SIZ points of stuff carried. A decently physically capable character like that can then outfit themselves with chain armor (20 ENC), a light helmet (1.5 ENC), a full shield (5 ENC), a long sword (1.5 ENC), a longbow (0.5 ENC) and 20 arrows (0.5 ENC) and still have 10 ENC left over for other equipment. As far as the penalties for over encumbrance, I am going to change them to: Every 5 points of ENC (or fraction thereof) your character carries over their maximum ENC causes them to suffer the following modifiers: -1 to MOV -5% to the Agility characteristic roll -5% to all Physical and Combat skills Additionally, your character loses 1 additional fatigue point per 5 points of ENC (or fraction thereof) when exerting themselves. (Note: there is no need to specify a time period for this exertion because the normal fatigue rules already provide for that. This is just an add on to the points lost at whatever rate is already prescribed)
  12. I am confused about encumbrance in the new BRP version. Page 118: "Your character can only easily carry as many points of ENC as they have points in STR and can only maneuver normally for any length of time carrying ENC equal to or less than their average of STR+CON (round up)." So, if my CON is higher than my STR, then I can maneuver for a long time with more ENC than I can easily lift? Seems like the STR + CON should be limited by STR. Not a huge deal, but a little confusing. "ENC Penalties Every point of ENC your character carries over their maximum ENC causes them to suffer the following modifiers: –1 to Movement (MOV) –5% to the Agility characteristic roll –5% to all Agility, Manipulation, Stealth, Dodge, and weapon skills" Wait. So, if I have decent STR and CON of 15, I can carry a total of 15 ENC without penalty, right? If this pretty robust individual wants to be a warrior and wear chain armor (20 ENC) a light helm (1.5 ENC) and carry a longsword (1.5 ENC) and a full shield (5 ENC) his total ENC is 28, so he gets -13 to MOV (i.e., basically paralyzed) and, amongst other things -65% to weapon skills and -80% to Dodge (because chain also gives -20% to physical skills on its own)? How is one supposed to play a warrior in this game? And the above is only with those 4 pieces of basic equipment! I note that the BGB version said armor does not count towards ENC if worn (because they have their own built-in penalties). "Additionally, your character loses 1 fatigue point per turn per additional ENC above their maximum while exerting themselves (marching, combat, strenuous activity, etc. in addition to any other fatigue point losses" Per turn seems like no penalty whatsoever in combat. Maybe something like +1 FP per combat round for every 5 ENC (or fraction thereof) above the normal limit.... SIDE NOTE: No such thing as Agility skills. also "weapon skills" seems a bit vague. Should probably just be all Physical and Combat skills.
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