Jump to content

Malin

Member
  • Posts

    311
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Malin

  1. And we've got an official answer now in the QnA thread, it is Farsee 1 for 2 geases, with the option to take it again for 2 more geases if your gm allows. 😞

    1 pt of a spirit magic spell costing 50L for 2 geases. Compared to Catseye which is a 1pt rune spell for 3 geases. (my glorantha will vary from this)

     

    • Helpful 1
  2. Agreed on boinking in fire season, it is just that in the past, Farsee was a lot more useful, and right now it is fairly useless  as a gift as it is. It seems more like the spell was changed, and somebody forgot to update Yelmalio. Granted, he is a wee bit conservative... maybe he'll come around once the Sky cults are released!

    Oh well, I guess we'll have to rewrite the rules of the farsee competition to take this into account instead...

  3. Axe Hall is a terrible place, anybody going there would do so with a good reason. Some random encounter ideas (not sure if they’ve been mentioned before).

    Ernalda or other earth cultists going there on a pilgrimage, either as thanks for a great service performed (which might not be popular as they are putting themselves in danger again, maybe the players have to divert to keep these hapless women alive and get there), or to petition for some grander service than normal. Maybe political shenanigans, a raid needing much manpower, or even a minor war. Anything big enough that it might be best to go all the way to the top.

    A rogue Eurmali trickster on a semi-heroquest to get epically laid and his group of friends who have all bet on whether he’ll manage or not, and how many (and which) limbs he might lose in the process.

    A very ambitious brewer and his/her hired team of scoundrels trying to get a sample of blood beer to figure out the recipe.

    A procession carrying the body and axe of a fallen famous Axe Maiden towards Axe Hall as a final pilgrimage. Possibly stalked by vengeful spirits or enemies, or thieves after the magical axe.

    A lone axe embedded in an obsidian cliff, waiting for someone to pick it up. There’s a spirit there, with one last man to kill before she can rest, and anybody who grabs it might be tugged along for the ride.

    A hollow filled with spirits of sadness and loss, who engage in spirit combat with anyone who walks through it. If they manage to possess people, all they do is be depressed for a few days or so before drifting on because nothing really matters.

    A group on a chaos heroquest to kick Babs ass gone wrong, who escaped out into reality at possibly the worst place for it to happen and is trying to get off the plateau before anybody realizes what they are.

    A prospector trying to chart the plateau with his/her band of hired help, but are they just a Lhankor Mhy risking their ass for their special interest in obsidian rock formations, or is there something more sinister going on?

    A shaman/apprentice shaman who is there to hunt down a very specific spirit.

    A group of people lying in wait to try to ambush the Axe Maiden who killed their father/brother because they know she’ll be traveling this way on her pilgrimage.

    (And now I need to cook!)

    • Like 4
    • Helpful 1
  4. 1 minute ago, Erol of Backford said:

    Not for this thread but couldn't resist...

    I've read that for inspo, and if the Sun County thing we're putting together now, we might make an official journey across the wastes and have fun at the plateau because I have too much stuff to just put in a bin somewhere! Gonna write down some Axe Hall stuff right now to get back on track, I must have some ideas somewhere.

    • Thanks 1
  5. 17 minutes ago, Erol of Backford said:

    Please add any interesting events that occur in the campaign...

    Currently, we're on the Plateau of Statues, so it's gonna be a while...

  6. 5 minutes ago, mfbrandi said:

    Probably a hangover from the Cults of Prax wording for Yelmalio gifts

    Yeah, that was what it struck me as. Considering it demands 2 geases, Farsee (1) seems very weak compared to +2 in a stat for the same cost. I have been running it as in Cults of Prax in my game for the gift, but I needed to look up the official wording for a thing I was writing and realized that was not how it was done these days.

    • Like 1
  7. The spirit spell halves the distance between the viewer and the target for perception rolls per point.

    My questions are:

    1: Do you buy Farsee like you do Bladesharp? For example, do you buy Farsee 3? Or do you instead buy Farsee and then cast it with as many magic points as the distance you need to cross?

    2: How many points of Farsee do you get from the Yelmalio gift? It only says Farsee, treating it as Catseye, whose cost is not (var)

    If the first case of 1 is true and you only get Farsee (1) from Yelmalio, can the gift and spell be combined to make a useful Farsee for longer distances? Or do they override? For example, if you have Farsee from Yelmalio, and casts Farsee (1) as a spirit spell, would that count as 4 times closer or 2 times closer?

     

    • Like 2
  8. The way I view Iron weapons is that you are able to perform more desperate/risky parries that might break a normal weapon. Thus it blocks more HP, because the wielder dares to use it at angles they wouldn't have dared to use a bronze sword. Or something like that. It's a vague rule.

    • Like 1
  9. 48 minutes ago, Shiningbrow said:

    Part of your system here is why I would strongly urge PCs to have as their first Heroic Ability be a Runespell that can be taught... it encourages worship

    Yeah! Especially for a heroquest within their cult purvey! That is a very good way to make sure they are remembered. With a mixed/outside heroquest like I ran, the players "reputation" is very much tied to the growth of the cult, so that is where they have to work.

  10. I have no idea if the rules I use will correspond to the actual rules once they are released, they are based on trying to reverse-engineer comments and the chaosium white bull campaign and me riffing on that. I am also quite generous since we are doing a campaign where we will go quite high in power level as we go on. So this is what we use in my campaign since we are going a fair bit into hero territory:

    Note: The PC's was a part of the original quest to find the White Bull, that is where they got their first hero point.

    Hero rules (mine, not official)

    • Once you have acquired the Mastery rune, and your first hero point, you are a hero. You have a permanent connection to the hero plane through your hero form. In some way, you are now part of the myths, and have become part of the world.

    • You gain abilities you could not gain otherwise by doing heroquests. These can be either rune spells normally not available, or bespoke gifts depending on the deeds performed. These gifts are fueled by hero points.

    • One hero point is free if the quest succeeds, more can be bought for POW at the end of the quest, and you can buy gifts for it earned during the quest just like when sacrificing for rune points.

    • Hero points can be used to cast any normal rune spell, but rune points can not be used for hero gifts.

    • Hero points are not replenished by worshipping a god, they are replenished when people worship your heroic deeds (and eventually, you).
    • If several points are needed to use a hero gift, the first point needs to be a HP, but the rest can be fueled with normal RPs.

    For our heroes, being part of bringing the White Bull back, they will be venerated each seasonal holy day. This is wildday of harmony week (in my world). The high holy day is wildday of harmony week in Storm season (in my world). Currently this is at a rate of 1HP per occasion, as if they had a votive image there. This can be increased with effort to spread the cult and your legend.

     

     

  11. We have Sartarites for people from Sartar, Heortlings for people descended from Heort, and Orlanthi as a collective name for followers of Orlanth, but what about Yelmalio?

    Is there a common noun for followers of Yelmalio (and other gods and goddesses)?

    I have heard Yelm be turned into Yelmites, I know that you can be a Vingan, so there must be Vingans. Lunars and Pelorians are common parlance. For Praxian animal riders I have seen Praxians, nomads, xxx riders and many other things (there, culture seems to trump cult)

    We have Estrolians, but Ernalda is another tricky one. As are people living in Pavis.

    Please, any input people have will be appreciated!

    • Like 1
  12. I think the sentence "by human standards" does a lot of carrying here. Even between human cultures, there's a lot of judging going on. The wealthy Lunar is going to judge the Praxian nomad as living in intolerable squalor and poverty, while in the reverse, the Lunar might be judged as poor and pitiful, locked down by stone walls, and lacking both herd and freedom.

    I love the troll pack, but if there is one thing it (and many other depictions of non-humans in Glorantha) is guilty of, it is showing them from the outsider's perspective. The culture is presented from a human perspective for player characters to interact with and not grow up in. You can use the troll pack to play trolls, sure (once again, one of my favorite modules), but since much of the flavor text is from the eyes of human scholars or travelers, you can't escape the terms of judgment.

    A dark troll might be living in the most lavishly decorated home, with layered smells like the most perfumed garden, with echo symphonies that please the darksense echolocation like the most exquisite wall mosaics and wonderfully textured furnishings. However, to a human, it will still be a stinking, incomprehensible assault on their nose, filled with a labyrinthine clutter of soft, rotting things, hard reflective beetle shells, oddly shaped stone walls that look unworked, and furs filled with lice (a perfect snack). To a human, it would look like the troll lived in utmost squalor. For the troll, a human palace would look impoverished and bland. Straight, boring walls, no food, very sparse smells, and too large spaces for comfort.

    And, since the text judges from a human perspective, of course, that is the first impression it gives us because it is the first impression that the player characters are supposed to get if they are invited to/invade a troll's private area.

    The way I see it, the same goes for the focus on hunger. Humans eat to live, and they also get hungry, but it is rarely that is the top of their list of desires. It is a necessity. Procreating/making children/preserving family is a more pronounced goal, and this they share with the trolls. However, an outsider might look at humans and see greed as their defining trait. Amassing things, always more, bigger, better, shinier. This need for more THINGS might be as alien to the trolls as the way humans see the trolls HUNGER. Sure, trolls might like things and want more and useful stuff, but it's not that important compared to the pleasures of food, eating, and being full. Trolls can eat almost anything, so what does it say about their culture that they don't? That they are discerning, cultured, and sometimes even traditional in what manner of things they choose to consume? Humans have a different view of culture as food, apart from the odd gourmand, most people use food for other reasons. Sustenance. Sharing community. Showing off. Making peace with guests. It is the rituals that surround the food that is more important than the food itself. Not so for trolls.

    It makes sense to me that humans would look at trolls and see a ravenous hunger (we too are gripped by hunger a few times a day, but temper it with traditional meals and sometimes even fasting; it doesn't control us) because for a troll the point IS the food. The focus is to bite down and enjoy whatever delicious morsel filled with flavors and textures that you have, the act of eating is the act of EATING. As some cultures frown on sexual activities divorced from procreation, it seems that humans have a hard time understanding the trolls' love of eating. Perhaps this is due to humans living in a food-scarce landscape. To eat more than your share might mean that your neighbors might starve, and it might mean that your body grows slower and less optimized for survival. Neither of these is true for trolls. They digest food too fast and effectively for it to hinder them, and they can eat most things, even if not all of them are delicious.

    Well, I have rambled enough, need to go back and write about Sun County now, but this stuff is fascinating.

    • Like 8
  13. Ahaha oh I had not looked that closely at the map yet. Good to know! I won't be running the scenario itself this time, but since mine takes place at a similar place and time this module was an absolute godsend. And wonderful and inspirational to read.

    No finished product is free from typos, I just pushed out my first demo of my game tonight, and oh boy, the bug list just keep ticking up. Proofreaders are so valuable.

    • Like 1
  14. Augh. Not only does this sound exactly what I want to play. It also sounds very close to some of the things I am planning on touching on myself. I am definitely going to buy it. I do think our table is a bit more french in the regard of difficult materials, and we worked with translating french games before (love Knights!). Thank you so much!

    I really need to learn french, if nothing else so I can finally raid his library... 🥲

    EDIT: Oh god it's beautiful, thank you for tipping me off about this book.

    EDIT: Rough translated and started reading. This is niiiiiice.

    • Like 4
×
×
  • Create New...