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BMonroe

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Posts posted by BMonroe

  1. OH! Well... that's one I'm particularly excited to hear about!

    All new stuff or will there be some converted content from the originals?

     

    I ran into someone the other day online who was spouting off negatives about MW... and when I pressed him where he'd gotten his opinions (since he had never looked at the book himself) he brought up that #&*@ing anonymous review/post on Tenkar's Tavern. That makes the second time this month I've seen someone regurgitating that crud.

     

    Furthering my fiendish plan to bring back as many classic BRP elements as possible...

     

    So, "All the World's Monsters" is going to be a collection of -tons- of pre-existing monsters, plus a couple dozen new ones. I started by taking all the monsters from the Gateway Bestiary, and converting them to Magic World. Then I went through old, weird Stormbringer books, Hawkmoon, Elfquest, and lots of other stuff. Took all these critters and scrubbed them of license-specific information, and converted them where necessary to MW.

     

    Lastly, but not leastly, I got some of my BRP-head friends to write up some new monsters. Jason Durall, Nick Middleton, Charles Green and a few others all contributed a slew of cool new critters. Some from myth and legend, some from their own fevered imaginings.

     

    It's going to be a great book.

    • Like 2
  2. I was actually able to track down and get permission for repurposing lots of those articles. As it turns out Dave Morris wrote the lion's share of them (pseudonymously, often), and still was in contact with some of the authors of others.

     

    So, I've got a list of which articles we can use, and which we're still trying to track down authors of (though not actively at this point).

    Case in point, the "Fey Magic of the Southern Reaches" article in the back of Advanced Sorcery is actually a combination of the WD article "Celtic Magic", and some of the spells from RQIII's "Vikings" book.

    • Like 2
  3. Absolutely! I'm certain that many opportunistic Fey chose to masquerade as 'gods' during their reign ... and some may be doing so now, both to capitalize on established power structures and perhaps even to discredit them. And it's worth remembering that the Fey had their own 'church' of humanity which worshiped them during their occupation and that still has many secret adherents.

     

    Remember this? http://buckrogersguide.blogspot.com/2014/02/ep-204-journey-to-oasis-part-2-january.html

  4. Could have used that Fly skill last night. 

     

    To be less cryptic, Ben played his raven last night. Great character. No fly skill.  :lol:

     

    None of the other PCs had "Walk" skills, but nobody complained about that.

     

    :P

    • Like 1
  5. I'm working on a new round of edits/errata right now. 

     

    I'm going to change the text on p. 53 as follows:

     

    First paragraph after “Special Response, Exercise”. At the end of that paragraph, add the following: “These characteristics also earn an experience check when the player rolls a Critical success on an associated Characteristic roll.”

     

    Under “Training Characteristics”, first paragraph, add “INT” to the list of Characteristics which may be trained. Then add a paragraph after the one on training APP: “Training INT is a matter of exercising one’s mind. Education, research, solving puzzles, and other such things can grant the adventurer an increase in INT.”

    • Like 5
  6. And for those who're interested, here's my character for this upcoming game:

     

    Ka

    Talking raven mystic
     
     “This lovely bauble? Why, I doubt they'll miss it in the slightest...”
    STR 2 CON 5 SIZ 2 INT 12 POW 17 DEX 29 APP 12
     
    Attacks: Claw 40 (1D2), Bite 25 (1D3)
     
    Armor: None
    Equipment: Bronze ring around leg is a MP battery of 15 MP
     
    Move 2/24 flying Hit Points 7    OOOOO   OO
    Skills:
    PHYSICAL Brawl 20, Climb 40, Dodge 80, Jump 05, Ride 00, Swim 00, Throw 25, Wrestle 00
    COMMUNICATION Art 05, Bargain 55, Disguise 15, Fast Talk 55, Oratory 45.
    KNOWLEDGE Evaluate 75, Nature 65, Navigate 70, Other Language 40, Own Language (INTx5), Physik 30, Potions 40, World Lore 55
    MANIPULATION Conceal Object 25, Craft 5, Hide 50, Move Quietly 80, Pick Lock 05, Repair/Devise (DEXx4), Sailing 00, Scribe 40, Trap 05
    PERCEPTION Insight 15, Listen 65, Search 160, Sense 100, Track 140
     
    Magic:
    Cloak of Night (1-4): +20% to Hide per level.
    Clumsiness (1-3): Target loses 3 DEX per level.
    Guile (1-4): +20% to Fast Talk per level.
    Hag's Flesh (1-3): -3 APP per level, reducing Charisma roll.
    Heal ( 2): Add 1D4 HP to target, up to max.
    Terror (1): Cause fear and doubt in target.
    Witch Sight (3): Learn approx. POW of a target.
    Wrack (1): Target suffers boiled flesh and 1D3 damage.
    • Like 1
  7. What exactly is in the Chronicler's Companion to get excited about anyway?

    It's a bunch of stuff to help you get organized to run your game. And some extra bits to make your campaign more awesomer. Right now, I'd put it in the 96-120 pp. range.

     

    Specifically, here's the table of contents from my draft:

     

    Being a Magic World Chronicler
    Planning a chronicle
    Civilization
    NPC DIGEST
    Campaigning in the Southern Reaches
    The Philosophical Engine & Expanded Allegiance
    Enchantments
    FORMS
     
    But wait, that's not all! I'm talking to Nick and Charlie about taking the monograph "Horsechester" (not yet released), and including it in the Chronicler's Companion. That will add information on a small town to kickstart your campaign, as well as a few scenarios.
    • Like 4
  8. Future World was obviously influenced by Traveller but has some nice concepts of its own.  Superworld gives me a few powers not listed in the BGB.  I don't recall seeing the WoW boxed set at my local game stores but the later edition of Superworld hung around for quite a while.  By that point, though, I'd already begun playing Champions, although my group dallied with almost every other superhero game published except SW.

     

    Not surprising. WoW only ever had one printing, while SuperWorld had a few. Sadly, the last printing was -way- overprinted. I remember one DunDraCon when a friend of mine and I were tasked with the project of giving away 300 copies of SW and a bunch of supplements to help out with the overstocked inventory of it.

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