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KPhan2121

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Everything posted by KPhan2121

  1. Based on all the suggestions, it seems using rolled armor values is a small price to pay in complexity and avoids having to homebrew too many little rules into my game.
  2. Yeah, in runequest II, the armor values are lowered and you can choose to attack a location without having a crit, you simply have to attain one degree of success higher than your opponent and you can choose a list of appropriate manuevers to use, one was to choose a location to attack and you'd attack an area that was vulnerable
  3. Hello guys, I gm a game for my friends. For simplicity's sake, we use static armor values and don't use hit locations. This presents a problem when you have a guy who uses daggers against a man in full plate armor. Theres no way to damage the man. Is there a way to get around this problem without bringing in hit locations or variable armor values? I thought about armor peircing attacks, like instead of rolling for damage you simply do minimum damage and it ignores the armor value. What do you guys think or have to say about this problem?
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