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sladethesniper

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About sladethesniper

  • Rank
    Senior Member

Converted

  • RPG Biography
    Started playing in 1989 with ROBOTECH and moved on to the entire Palladium MegaVerse.<br />
    Started on BRP with Stormbringer in 1992.<br />
    Call of Cthulhu in 1993, addicted ever since.
  • Current games
    Working on Vhraeden: Blood, Steel and Iron Will<br />
    Playing "Soldiers, Spies and Private Eyes: The Global War on Terror"
  • Location
    The Green Machine
  • Blurb
    Pretty much only play things that can be converted into BRP.

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  1. I don't like simplistic morality. I liked having all the sides being both good and bad. Feels better, more natural, to me at least. Just like all Orcs are not evil, all Imperials are not evil (at least in my interpretation). As for Rey...well, she IS the grand-daughter of the most powerful Sith ever, who was literally going to possess her to continue his reign. She is supposed to be OP. Within the constraints of the universe, it made sense, to me. Finn was trying to tell Rey that he is Force Sensitive, and that he kinda has the hots for her...but then so does Poe...kinda. Instead of a weird love square, having Rey be a Force Diad with Kylo Ren (just like Bastila Shan and Revan) was a good way to solve that issue. Because so many people hated the Rose/Finn story line (to the point that the actress, Kelly Marie Tran wanted her character cut out as much as possible), they dropped it and tried it with Jannah, which kinda seemed a bit more understandable (they have a lot more in common). It is my third favorite SW movie...After ESB and Revenge of the Sith... -STS
  2. ?? I am assuming you want your antagonists to be non-sympathetic things to be mowed down with moral impunity? The FN storyline was kinda weak sauce in the last three flicks, but in Rogue One, you learn that the Rebellion are pretty much terrorists and murderers...but they were presented as the good guys in the other films (minus Rogue One). I don't know, I rather liked the fact that the Stormtroopers were humanized a bit. The fact is that there are several types of Clone/Stormtroopers...the Kaminoan clones, the Spaarti flash clones, the actual Stormtrooper Corps using Humans, then some near humans (in the EU mostly), then the First Order Stormtroopers that were snagging kids and hypno-indoctrinated them. I appreciated the fact that there was some humanization for the Stormtroopers. -STS
  3. Wow...gorgeous. More money for Chaosium. But so much happiness for me and the poor investigators who will be investigating. -STS
  4. The whole awaking thing leading to unseen wars feels like it was stolen by Mage: the Awakening. The OWOD Mage was great but the NWOD version feels like a Nephilium copy. Well, another way to play it would be similar to the tager idea in CthulhuTech. Instead of being taken over with no say in the matter, you could run it like the Nephilium has to be asked to be join with the human. That would be a good way to start the game off...a human is in a near death state and instead of death, the Nephilium could offer life at a cost. Alternate ways would be having to do a ritual to make a bargain, or get kidnapped and sacrificed by a cult and your character has no choice but to be Nephilium skin puppet... That could give you a choice of campaign style. This is really cool. Were they 100% Nephilium with memories, or did they play it like a symbiosis sort of thing. -STS
  5. You actually have players that want to play Nephilim? Wow...That is so cool. I envy you. -STS
  6. I only own the core book, and while this might seem silly...was there more books produced for it (in English)? I have had the most luck in tying in the game as an "alternate" view of the world for my CoC games. As a stand alone game, I don't know anyone who played it...and I am the only person I know who even owns the book. -STS
  7. I have both games, but don't play either. I use some of the ideas from Nephilim in my CoC games.... As for Superworld, I think most of that was covered in the BGB. -STS
  8. I am also very interesting in getting an update on this project. Sci-Fi and BRP are my two favorite things.... -STS
  9. Spotify has a lot of random playlists if you are up for that sort of online thing. I second the recommendation of Abney Park. -STS
  10. First off, Thank you! This may be the push that my wife needs to run Ravenloft. Her first choice was AD&D, her second choice was 3E (blech), but this may work to have her run it in a GOOD system...(although AD&D was "better-ish" than 3E, now that I can look back on both systems...) -STS
  11. Aaaaand THIS is excellent! I really really like your efforts. I have tried to make some half-hearted attempts at mechanical conversion, but your efforts are VERY much superior to mine. I love the effort, especially the hacking/cybernet stuff
  12. My reference to impairment is roughly analogous to "hit points". How I model weapons damage in my games where players ask for more realism (pretty much only for my military gamers and my son): Probability of Hit/Probability of Kill (pH/pK) Probability of Hit is equal to the skill of the attacker as a percentage. (The normal skill in BRP). Probability of Kill is equal to the chance that an attack will kill the target and is determined by the maximum damage a certain weapon can do divided by the hit points of the target. This will give a number that is converted to a percentage, and if that number or below is rolled on a d100, then the target is destroyed by that attack. Example: a weapon that does 6d6 damage hits a target that has 300 Hit Points. 6 times 6 equals 36 divided by 300 equals .12 which equals 12 percent of a kill. Roll a d100, if less than or equal to 12, then it is a kill. If the roll is 13 or higher, continue as normal. So the 6d6 becomes 33 damage (you rolled great) 300 Hit Points minus 33 equals 267 HP remaining. The next hit by this weapon against that target will be 6d6 vs 279 HP equals 36 divided by 279 equals .1348 which equals 13 percent of a kill. Therefore, as the target takes damage, the chance of a catastrophic kill increase. Also, APPLY Damage Reduction or Stopping Power to the Max Damage of the weapon, so a SP of 25 vs a 6d6 weapon is 36-25=11 damage to be used Against the 300 HP target, NOT 36…otherwise armor would be pointless. Always round down. The "kill" may not actually be literally dead, but it does mean out of combat so if the GM wants they can merely be unconscious and seriously wounded. It is an extra roll (to hit, probability of kill, if no kill, roll damage) and it makes the damage process longer (until you get some practice), BUT it does have the tendency to make combat faster as there end up being some insta-kills reducing combatants. As for "heroism" in RPGs, I have never really bought into the special snowflake idea of PC characters. The heroism, for me at least, is that the PC are choosing to do something that other people will not...the heroism is their choice to BE a hero and risk death or imprisonment in difficult situations as opposed to having more hit points or special powers. Granted, in old school D&D, it was more about home invasion and murder, so maybe their version of heroism is different that mine, since racially based stereotypes of who it ok to murder never really held much weight with me. -STS
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