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sladethesniper

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  • RPG Biography
    Started playing in 1989 with ROBOTECH and moved on to the entire Palladium MegaVerse.
    Started on BRP with Stormbringer in 1992.
    Call of Cthulhu in 1993, addicted ever since.
  • Current games
    Working on Strife: The Wargame RPG
    Retired from playing "Soldiers, Spies and Private Eyes: The Global War on Terror." End game content lacking.
  • Location
    Earth?
  • Blurb
    Not much to say. Just an old gamer.

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  1. While I do think that the DB might be a bit high, when you watch melee weapons against ballistic gel or other testing mediums, a full power blow by a trained male seem to take limbs off pretty easily (1 or 2 hits) without armor. Forged in Fire comes to mind. Also, this interesting document of sword injuries: https://hemamisfits.com/2020/04/02/very-perilous-a-sword-wounds-compendium-by-the-surgeon-ravaton/ -STS
  2. He inspired me to do the 31 day challenge as well. Super fun and kinda stressful. I love watching John's channel. -STS
  3. I am ever so glad I bought Magic World the last time I saw it in print at a game store. Poor Magic World. -STS
  4. I just use D&D stats for ancient armor....and archaic weapons. I modify this based on youtube videos by Shadiversity, Skallagrim and Tod's Workshop as well as stuff from Forged in Fire or the Deadliest Warrior (when they had experiments). -STS
  5. Really? That is great to hear! -STS
  6. I really liked Magic World. It was my fervent hope that somehow, Magic World would become the "default fantasy game" instead of yet another edition of D&D. MW scratched the itch for a generic fantasy game that I could use for various purposes, specifically as a way to patch any holes in the eras for Cthulhu Through the Ages. I love the book. It isn't perfect, but as an intro to BRP fantasy, what more could people want? As for Chaosium, I am grateful that the company is still here and hopefully will be for a long time. Chaosium makes products I like and so I buy them. I am a loyal fan. -STS
  7. Interesting take. The turn length is the issue, not the total time. I like this differentiation, and it better answers my question. Thanks. -STS
  8. Hmmm, so...I am lazy. I just converted Rifts to BRP and borrowed the Palladium megaverse and just added other stuff to that. That sounds pathetic -STS
  9. I did not know this. Thanks! -STS
  10. What is your preferred time spent per combat encounter in real time? Some games do combat encounters pretty quickly, such as Call of Cthulhu where combat is lethal and has a tendency to be very fast. Most combat encounters are 15 minutes max in my experience. This is what I really prefer...fast and deadly. This is one of the main draws for BRP to me...fast combat. On the other end we have games like D&D 3rd Edition where combat encounters can last hours. I can tolerate this only as long as my character can do something other than wait for my turn. Other games from fast to slow are Cyberpunk (pretty fast), White Wolf (if you know what you are doing), Shadowrun, Champions (kinda slow). So, what is your general time for combat encounters to last. This is not crunch, as you can add in a lot of optional rules to make combat longer, just as you can strip out huge amounts of rules to make combat very fast (as I usually do with Palladium games...). If you have some games where you want combat to go long or just be done as fast as possible, feel free to explain why that is so. Thanks in advance! -STS
  11. My family is my primary gaming group. Everyone takes turns GM their particular campaigns. We have played a lot of systems, but BRP is the one that my wife and I prefer. Our kids prefer "newer" systems, but BRP is definitely the system most used. Having the GM and campaign rotate is a great way to keep momentum going as well as giving people a break. Two or three sessions of one game, then switching really keeps the interest up in each campaign. -STS
  12. sladethesniper

    SCP

    I love about 25% of their stuff, and really like another 25%. Like an old man, I think it was better before it was popular. -STS
  13. Ah, Coolness Under Fire...a much under rated mechanic! -STS
  14. This sounds like a very interesting setting. It will be making its way to my collection... -STS
  15. Same thing as asceticism, but instead of getting "magic" you get "psionic" abilities...not really a big mechanical difference, just a different descriptor. I don't really know if there would be different ascetic traditions for them, so to cover my bases, I am assuming they are different. -STS
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