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Resources not tied to a specific setting, and scenarios:

24 files

  1. Strife, a scalable wargame for use with BRP

    This is a scalable wargame designed to be added to BRP when/if the game progresses beyond 1 v 1 combat up to having PCs decide starship combat or divisions, or gangs or whatever.

    42 downloads

    2 comments

    Updated

  2. Platinum RPG System

    Take the ease of BRP and add much better combat rules distilled from Cyberpunk, Palladium and other systems. That's what this is, a combat heavy, generic D100 roll under  game rules.

    37 downloads

    0 comments

    Updated

  3. D100 Psionics

    Based on the psionics system from the Mongoose Traveller SRD.

    98 downloads

    0 comments

    Submitted

  4. Heroquest: Glorantha Cheat Sheet

    Created a one page cheat sheet for the commonly used charts so far for my game in Heroquest: Glorantha -- hopefully you find it useful as well.
    Cheers,
    Jonathan

    73 downloads

    0 comments

    Updated

  5. BRP Unofficial Errata

    PDF file that shows all found and discussed errors in the BRP main rule book and how it should be corrected.

    214 downloads

    3 comments

    Submitted

  6. Firearms rules explained

    The BRP system uses a lot of rules for firearms - but there are no complete examples how they are used. This PDF explains how Volley Fire is used correctly, what the difference between 1, 2, 3 and bust entries in the Equipment list is about and how modifiers will affect the dice rolls.

    149 downloads

    0 comments

    Submitted

  7. AD&D (1E) Psionics for BRP

    So, after downloading Trifletraxor's Monster manual, and seeing all the classic creatures with cool old-school psionic powers, I looked around for a conversion of the First Edition AD&D powers that had no parallel in BRP. I could not find one, so I made them myself! I also have a player in my group who runs a dwarven psychic crafter and thought that he might appreciation an expansion of the power available to him.

    These powers do not replace the system published in the BGB, but instead are intended to be an addition to those powers already provided.

    Note that this version has not been play tested (as of 9/26/2014), and I've leaned heavily on existing spells and powers to try to keep them in line with the power-level of what has been published before (I run Magic World sorcery alongside Classic Fantasy wizardry to give you an idea of the power level that I'm shooting for).

    As is usual, feedback is appreciated.

    Thank you,

    John P. Meyers.

    126 downloads

    1 comment

    Updated

  8. Uncounted Worlds-Issue 2.pdf

    Uncounted Worlds Issue 2, with cover.

    145 downloads

    0 comments

    Submitted

  9. Enlightened Sorcery Quick Lookup

    I've recently adopted and adapted this to my Rel'Pek campaign (I found the sorcery of Magic World to be both too weak and way too powerful in places). Here's a quick two page lookup chart to assist those sorcerer's using Casual Magic. Note that Intercept Transmission is missing from the list, as I run a Renaissance/steam-punkish type world. I also made a couple of minor adjustments to accommodate a slightly more violent world. Note also that I allow the sorcerers to cast these spells without first having to activate Mystic Vision as it's in a high-magic world, and that all targets resist with their full POW.

    As is usual, your feedback is welcome.

    Thank you,

    John P Meyers

    81 downloads

    0 comments

    Updated

  10. BRP PDF and Soft/Hardcover Errata

    All errata I found over the last 4 years are included in this PDF file.
    One version you can print out and replace the pages in the PDF, the other one is to show you where the errors are if you have the hardcover book. I also included a comments file you can import with Adobe Acrobat Pro into your PDF to get a corrected version (you should make a backup, though!)

    Since I cannot upload .zip files, here's the link to my Dropbox:

    BRP Errata Print and PDF

    Here's the Forum thread:
    BRP Hardcover Errata

    And here the Text List from the thread:
    Pg. 17, 22, 381: There should not be boxes in front of the Status skill or the blank specialty line below it.
    Pg. 17, 22, 381: The First Aid skill starts at 30% or INTx1% (depending on the setting period).
    Pg. 24: Next to “Step Nine,” it should probably say “possessions,” not “profession.”
    Pg. 26: In the Character SIZ Chart, the entry that reads “205-\” should probably read “205-210.”
    Pg. 52: Artillery Specialties should reference pg. 268, “Artillery Weapon Classes.”
    Pg. 55: Drive is a physical skill, not a manipulation skill.
    Pg. 62: Under “Heavy Weapon, Base Chance,” Weapon Classes are on pg. 257 (not 248).
    Pg. 95: The cost per level for Control (in the chart) should probably be 3 (to match the description).
    Pg. 95: “Flame” should probably be named “Fire” (to match the description on pg. 97).
    Pg. 95: The cost per level for Ward should probably be 3 (to match the description on pg. 102).
    Pg. 95: “Wound” should probably be named “Wounding” (to match the description on pg. 102).
    Pg. 98: Strike the first two sentences of the last paragraph of the Invisibility spell.
    Pg. 147: Defense should probably be 5% per level (to match the description on pg. 151).
    Pg. 159: Strike the first two sentences of the last paragraph of the Invisibility power.
    Pg. 172, 384: The Skill Results Table rounds fractions up instead of rounding them normally.
    Pg. 214: The last sentence of the first paragraph under “Autofire” should be deleted.
    Pg. 215: In the first italicized example under “Big and Little Targets,” replace +30% with +15%.
    Pg. 224: In the text, the fiery boat or house fire damage should probably be 2D6 (as per the table).
    Pg. 255: The skill for Brass Knuckles is Hand, not Brawl (Brawl is still the Base).
    Pg. 265: The skills for artillery should be by artillery weapon class (see pg. 268).
    Pg. 267: In Note 1, it should probably read “1D6 per range increment” (as per “Explosives” on pg. 222).
    Pg. 268: The Shrapnel rules don’t seem to work for modern artillery, which has better damage as is.
    Pg. 296: The metric ton weight for every size 72 and up is wrong; shift them each up one step.
    Pg. 329 ff.: Several “Creatures” have the Artillery skill; each should indicate one or more artillery classes.
    Pg. 360: In the Cyborg powers, it should read “Defense 2” (not 20).
    Last edited by kreider204; 2.April 2013 at 12:51.

    333 downloads

    0 comments

    Updated

  11. d20 to BRP Conversion

    This is a d20 to BRP Conversion document I cobbled together a while ago. It is based on an earlier document I found somewhere on the internet but can't seem to find any more. Changed a lot from that document. So here is mine for everyone to enjoy.

    It also includes an example conversion of the Dragonne from the D&D 3,5 Monster Manual.

    925 downloads

    0 comments

    Updated

  12. Critical, Special Success & Fumble Table

    Here's a table that shows the critical and special successes as well as the fumbles related to the skill percentage.

    The skills run from 1 to 200 and is a bit large - there's no way to compress it

    Here are the formulas:
    Critical success:
    ROUNDING (Skill/20) no decimals

    Special Success:
    ROUNDING (Skill/5) no decimals

    Fumble:
    100-(ROUNDING((100-Skill)/20;no decimals))

    418 downloads

    0 comments

    Updated

  13. Vitruvian's Clarifications & Extrapolations_SIZ Ki

    A chart that shows the range and relation between SIZ, ENC, weight, and length. The length is taken directly from the book.

    188 downloads

    0 comments

    Updated

  14. BRP_QuickStart_CHA2021book.pdf

    The official Basic RolePlaying QuickStart - free to download, with permission from Chaosium.

    2,435 downloads

    0 comments

    Updated

  15. BRP Fantasy Grounds II User Guide

    The complete BRP Fantasy Grounds II User Guide contains documentation for the BRP conversion to the Fantasy Grounds platform.

    The document is split into three sections; Player's guide, GM's guide and Adapting the Ruleset guide. It also works quite well as an overview of the Fantasy Grounds II product.

    By Foen.

    686 downloads

    0 comments

    Updated

  16. BRP Hard Cover errata

    BRP Hard Cover errata. I think I got this from Chaosium.

    202 downloads

    0 comments

    Updated

  17. List of D100 Games

    310 downloads

    0 comments

    Updated

  18. BRP draft license

    This is a BRP draft license, for using Chaosium's rules in 3rd party publications.

    720 downloads

    0 comments

    Updated

  19. Vitruvian's Clarifications & Extrapolations_Casual

    On the Resistance Table characters can lift up to an amount of SIZ equal to their STR -10 with an automatic chance of success. This chart shows how much in kilos and pounds that amount is. Length is taken directly from the book.

    159 downloads

    0 comments

    Updated

  20. Uncounted Worlds Issue 2

    *sigh* corrected version without a couple of typos I should have caught earlier!!

    364 downloads

    0 comments

    Updated

  21. 1 comment

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  22. Conflict hit location tables & criticals

    Conflict Hit location tables for humanoids

    d20 and d100 die roll tables plus a critical hit effects table

    its not a perfect system ,but hopefully someone can use it

    Notes: Some critical hit effect are quite real and severe, game master
    may alow luck roll to avoid death effects such as jugular hit,cerebal hemorage etc. if in hospital care its more likely however quite rare to
    survive .

    how to use the table simply roll a d20 0r d100 consult the hit location table then roll a d10 for critical effects cross refrence. us the list code and look at the bottom to find its effect.

    518 downloads

    0 comments

    Updated

  23. Psionics DS BRP conversion

    Thread Discussion

    419 downloads

    0 comments

    Updated

  24. psionics brp

    Psionics.

    507 downloads

    1 comment

    Updated

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