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sladethesniper

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Everything posted by sladethesniper

  1. I think this is how BRP should be marketed or described.... roll your own RPG! Then have a ton of setting books that go with your new RPG. -STS
  2. Thank you very much. I am STS_Gamer on BGG and at itch.io (where there are 9 supplements, Aliens vs Predator vs Colonial Marines among others). I hope that this has some value for you. -STS
  3. Having done this a few times already, what I have found works is: Use the damage ratings out of Palladium. Converting TO BRP or FROM BRP is just a chore that doesn't need to be done at all. For Character Classes... use ALL of the stuff in the Rifts book as is for the classes special abilities. Every +1 to something just change it to a +5% When it comes to all skills for the class, what I do is say that the character gets 10 skills of choice to spend their Education points on, and they can dump their Intelligence points skills on whatever they want. Don't use "base skill %" from either Rifts or BRP. Since Rifts characters are a bit more competent than standard RPG characters, you can just use any skill percentages the class gives, so if you choose X skill at 25%, but the OCC gives a +10% bonus, just add that 10% to the 25% so the character starts with a 35%. Finally, create a skill of "Toughness" that you can dump skill points into that will take the place of SDC and count as extra damage the PC can take to make up for the dangerousness of Rifts weapons. For skills that increase by "level" like the Hand to Hand skills you can add in those bonuses every 6% the skill increases, so that a HtH Basic at 36% is the same as a Level 6 HtH Basic in Palladium, and gets all of those bonuses. This makes hitting a target quite easy, which is the case in Rifts, since beyond about 3rd level, you can only really miss on natural 1's anyway and the game becomes focused on parry/dodge/roll with impact/etc. Using the HtH skills and Robot combat stuff does keep the flavor of the setting, but it severely slows down BRP combat, which is one of the draws of BRP in the first place. -STS
  4. I am not a fan of the rentier class. Eventually, the project will see the light of day... perhaps as a "research" paper for my PhD? Colleges don't hold PhD's hostage like my Master's program holds my thesis hostage? -STS
  5. I agree with you. But, the whole point was to have a sort of "who would win" wargame with Roy Batty leading a team of Replicants against the Xenos on Anchorpoint station, or what if Conan was in Diablo? I've already gone the way of my own setting and I love it, but this was deliberately to mix and match settings like how Heroclix, Legendary, or Heroscape did (but with actual realistic stats and not gameified balanced stats). Who doesn't want to see the Armored Titan get wrecked by a Gundam? I'm still going to do it so I can have Bolos in Battletech, just not going to put it anywhere. It will remain a passion project, just a private one. -STS Here is the list I'm working with:
  6. I 100% understand and agree with you. This isn't criticism, just an obsevation. Lets say I make a sci-fi universe with all the stuff I love using rules I love (BRP) and put it all together in a big sprawling timeline so that players can insert themselves in whatever era appeals to them. Then, I can make a wargame allowing for bigger battles in that same setting (like how Battletech and Mechwarrior work together). How long before it is called derivative, uninspired, unoriginal, a bloated mess, a fantasy heartbreaker, or too scattered. Then the wargame is called out for being strange because it isn't focused on a singular time period, or balanced for tournament play, or not even a game. So, make a game about a liscensed IP (Blade Runner, Alien, Altered Carbon, Dune, etc.) that cost a LOT of money then load it up with beautiful artwork and the fully developed setting created over decades (whether some parts make sense or not), toss in an OK game engine probably with funny dice and then sell it for... $50.00 USD so I have to learn a whole new system and buy some dumb dice. Or, make something like it, but not the same.... and try and sell that. Or, make the thing I actually want, but it just sits in my computer forever. nvm, just bitching since I wasted a lot of time. -STS
  7. The M-232 Combat Buggy is used by the Colonial Marines (of Aliens) for fast attack and was described twice and shown once in a Dark Horse comic. It then made it's way onto the Aliens wiki and the Colonial Marines Operations Manual for the Aliens RPG. It isn't a real thing. -STS
  8. I've heard of this Company of the Dragon before... I should probably check it out. I have found that less is often more in RPGs, so having a game that emphasizes that will be quite nice. -STS
  9. Nah, I am not BRP-ing Alien... I'm not even making it as an RPG. It is a wargame that uses a percentile roll under mechanic for skills. There is no physical wargame for the Aliens universe, or one for the 3 Musketeers, or 300 specifically. Making ugly books with walls of text was fine in 1981, and trolling around the internet for bad public domain scans isn't how I want to spend my days. No art, ugly art, cheap art or AI art that people want to lose their mind over? Hmmm... I could look for the 1 picture of the M-232 combat buggy used by the USCMC then wonder if it is owned by Dark Horse or is it Marvel, or Disney? Maybe that thing belongs to Fox? What about each type of Predator armor since there are a few of them... or just not even bother and save myself the headache and say adios muchachos to 577 pages of text. You know, people really will go out of their way to stop things they can't control... How much IP infringement is ^^^ that? -STS
  10. Since I used movie pics and reprsentative art taken from the internet, they were taken down. I asked about fair use and the whole purpose being to drive interest in the original works and them being free, but have received no answer. Until I do receive clarification, I'll just put them up on my itch.io page only and let people know that I put up another one over there. Aliens vs Predator vs USCMC is just about ready... finishing off the UPP and 3WE units... and if you know what those are, then you are the type of fan I'm aiming for! -STS
  11. OK, just made another one for the movie "300" about the Battle of Thermopylae. Same deal as before. The next one is going to be Aliens vs Predator vs USCMC and a lot bigger than the previous two combined. Happy Gaming. -STS
  12. OK, so I just made one for the 3 Musketeers and uploaded it in the GM tools area. I am currently working on about 100 of these things for free. I made them so they are pretty self explanatory for the NPC write-up for D100 games, and the bottom part with the icon is for use with the wargame, Strife (also uploaded here). Any feedback is welcome. -STS
  13. Ah, yes... So the top part is the NPC write-up example for BRP/D100 games. The bottom half with the green icon is the write up as a unit for my wargame Strife. I put them together so as to have all the NPC stuff I need in one place (for both my D100 game/BRP based RPG Platinum and my wargame, the aforementioned Strife). The Offense and Defense is a fixed value as the wargame uses a d100 Combat Results Table (CRT) modified by terrain, weather, etc. -STS
  14. There are 12 different Charlie's Angels... how different (skill wise) are they. The 1970's are police trained private investigators, the 2000s were unarmed bodyguards mostly, and the 2020 group were like Mission Impossible spies. Charlie Townsend certainly upped his recruiting game over the past 60 years. -STS
  15. What is everyone's opinion on a single skill NPC, such as Viking 45%, so that skill is basically a composite of all the skills that a viking should have without gettting into crazy detail. Naval tactics? Sure, for a longboat, 45%. Archery? Sure 45%. Axe 45%, Shield 45%, etc. etc. That would allow much more simple NPC writeups of Gangster 22% or Politician 61%. For any other, outstanding or strange skills you can still use them so that our Politician 61% also has art(painting) 44% and guitar 81%, but those are skills that are outside of their primary skill set. OK or stupid? I ask because I am about to embark on making several hundred NPCs (they will be posted here) but I just don't want to make a list of 10+ skills for every single Charlie's Angel, MK fighter or every single Transformer. -STS
  16. My guess is different data. Yes on the TW2013. -STS
  17. The heavy weapons (anti-armor) specifically. The small arms were pretty bad back in the day, but the 3E stuff was OK. -STS
  18. Whoa... that is impressive. I don't think I have near that amount... maybe a couple hundred tops. Query, have you played Twilight 2000? There was a lot of good data in there. -STS
  19. The bank vault was kinda iffy since I wanted him to disassemble the door, or give a manufacturer or something beyond "1500 pound bank vault door." And, while I completely agree about test cases, and I use them as well, sometimes GM fiat has to play a role. I mean if you used relativistic lead projectiles, that might make it. I'm not pleased with my calcs which is why I keep working on them after 20 years, but as I get more real world info, I tweak things. -STS
  20. Going to dig through this data and see how my calcs hold up. -STS
  21. This? Well, using your info, yeah 181 damage, but since it is a lead round nose, that would be 181mm of lead (base), but "If the implement doing the damage is the same hardness as the target (fist vs face) then damage to the target is only half." that would 90mm of penetration in lead. -STS
  22. Is this a decent enough format for NPCs (on top) and the same character as a unit for a wargame? The rules set is BRP-ish and am hoping that it is self explanatory enough. Comments? -STS
  23. LOL. Yeah, it can apply to tank rounds and tank armor. If you want to shoot a long rod aluminum penetrator at a tank, go ahead... I'll wait.
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