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Simlasa

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Posts posted by Simlasa

  1. 6 minutes ago, Archivist said:

    I'm always looking for the perfect Generic system, and yet remain disappointed and hopeful ;-)

    Yeah, good luck with finding the 'perfect' anything.

    Lots of options for BRP though... in the BGB and elsewhere.

    RQ6 and CoC7 both went for opposed rolls rather than the Resistance Formula (Table).

  2. On 1/15/2016 at 2:44 PM, Kruvil said:

    Looks like After the Vampire Wars is available in print now

    So that's the 'new hotness' version with improved art? Or is it the 'old and busted' one that was briefly for sale before they took it down?

    I wanna make sure I buy the right one.

     

  3. I finally got a hardcover by calling around to larger gaming stores until I found one that still had a it on their shelves... Games of Berkley in my case. Wasn't for sale on the website but luckily I had a friend in the area go over and pick it up for me. That was only a couple months ago so might still be a viable plan of action.

  4. 3 hours ago, Baulderstone said:

    Of course, not all Super games are actually going for the comic feel. Sometime you want to run a game exploring what a world would really be like with these kind of powers in it.

    That's always been much more my taste in supers stuff, much more interesting to me than the 'speed of plot' variety. There are plenty of comics that go that path as well, or look at the plausible repercussions of having someone like Marvelman/Miracleman around. That's also why I thought City of Heroes was a good fit for BRP, since that game's powers were much more limited than the average supers comic.

    • Like 2
  5. So it's sounding more like I could do something like Nightwatch/Daywatch with this. Cool.

    It's also brought to mind a movie I once saw at some late hour called 'Perfect Creature'... about vampires living openly among humans and running a church where humans went to donate blood... but there are still secrets.

    • Like 2
  6. So... looking at descriptions of those referenced authors... somewhere between Twilight and Buffy... with more sex?

    Dresden Files is the only one I'm even partially familiar with... but I'm more of a fan of Constantine... so still not sure if this is my sort of thing or not... but Mr. Snead's name on it is holding my interest for the moment.

  7. So. for those in the know, what sort of feel is ATVW going for? What might be its 'Appendix N'?

    I'd bite if it's leaning towards China Mieville or the Watch series... where does it sit on the spectrum between light and dark? 'Cinematic' and 'gritty'? GURPS Cabal and Ghostbusters?

     

  8. Cadwallon... and its wider setting of Aarklash. Nothing I ever would or could try to sell of course. I just think it's a fun setting but, like Warhammer's 'Old World', handicapped by the commercial concerns of its creators (sell more miniatures!). The original rules are a bit unusual... and It's also taking some virtual legwork to gather all the scattered setting content... it's spread hither and yon across books, cards, magazines. But I'm working on it... a compiled sourcebook on the setting and a BRP/Magic World approach to its baroque flavor.

    For those who never heard of it... Cadwallon's setting is, IMO, a bit like Warhammer's... but filtered through a demented Disney-esque lens. It's less historical and much prettier than Warhammer but just as dark and brutal.

  9. I much prefer non-canon games anyway... a not-Star Trek that retains the motivating elements (positive outlook, high tech, organized hierarchy) but none of the strictures of adhering to particular characters or places (having to stop every five minutes so the resident Trekkie can lecture me about the serial numbers on Spock's jammies).

    • Like 1
  10. I've been working on a MW conversion of an old dead game with odd rules but a great setting... and thinking I could go the extra 10 miles and put it up someplace to share... kinda like was done here with the City of Heroes stuff for BRP. I might be thinking with too much of an OSR mindset (wild amounts of fan-made content in that sphere)... maybe I should just point it at GORE instead.

    • Like 1
  11. I keep looking for RQ games on Roll20 but haven't seen any lately.
    I was in one RQ6 group there that only went a few sessions before it mysteriously stopped... so yeah, if you started one I'd be very interested. My preference is non-Glorantha but it doesn't matter that much.

  12. 4 hours ago, Baulderstone said:

    In RQ6, at least, Spending a Luck Point simply lets you re-roll a die. They don't provide any guarantee of success. 

    Yeah, I was speaking in generalities... and not just about BRP... probably more about how the optional Luck rules in CoC 7e work... and remembering a frustrating (non BRP) Deadlands campaign... but the Luck Roll generally suffices for me.

  13. 5 hours ago, Sunwolfe said:

    This is quite true, however, they do/did have the "Luck Rolls" which I use in place of Fate Points with great "by the skin of their teeth" effect

    My preference for the Luck Roll is that, with Luck Points you pretty much KNOW if you've got enough to make things turn out your way or not... I don't feel 'brave' when I know I'm going to succeed. The Luck Roll can be fickle though... and so that sense of not knowing how things will go is preserved a bit more.

  14. 40 minutes ago, Claudius said:

    In Sword & Sorcery stories, heroes often survive by a nose hair.

    That can happen without luck points sometimes as well... and there's still the luck check for various situations. 

    My experience of luck points hasn't left me too fond of them except for very cinematic representations.

  15. 7 hours ago, RosenMcStern said:

    So basically the answer is: ALL. In one way or another...

    No... Call of Cthulhu didn't have them till 7e... Stormbringer and Magic World don't either.

    I'd rather forego them in anything like Sword & Sorcery or Horror games... I don't think they suit the mood.

    If I did use them I'd rather them be like the Luck points in Dungeon Crawl Classics... which you can spend to help on rolls... but you don't automatically retrieve them... and being low on luck can get you in trouble, such as becoming the target when an archer randomly chooses who to shoot at.

  16. 48 minutes ago, ReignDragonSMH said:

    I know as I am designing my own things, it is all very heavy and serious. I guess you get so tangled up in the ancestors way of doing things you sometimes forget it can be different and fun and people will still play your game.

    I often find myself doing the same. When I stop to think about it, my long-standing fantasy homebrew setting is really freaking uptight... happily it doesn't really play that way, but I'm still a bit embarrassed by how seriously I've taken it at times when writing stuff up.

    I've been trying to break out of that mold with more recent stuff... going for a zanier Warhammer feel while trying to worry a bit less about the details and absolute plausibility of the setting. Looser rules like Openquest and Magic World help with that, I think. Maybe I should read more Discworld books...

    • Like 3
  17. 11 hours ago, jux said:

    Yes, I really like DCC adventures, but I prefer OQ system. It would be awesome to have some optional bits inspired by DCC.

    One of the aspects of 'OSR' games that I enjoy and often find missing in the various D100 games is the wild and crazy attitude some OSR stuff has.

    DCC is a good example of that, as is Lamentations of the Flame Princess. Their adventures are kitchen sinks of strange monsters, weird magic and bizarre situations.

    It's not like the potential isn't there with D100 games... with Stormbringer, Call of Cthulhu, RQ6's Monster Island... but for whatever reason all of those somehow still feel 'straight' and self-serious compared to the average DCC or LotFP offering.

    Maybe it all comes down to the presentation... what would my impression be of RQ6 if it was full of Erol Otus artwork instead.

    Not that I don't enjoy historical games and plausible settings... but sometimes I want something a bit more 'gonzo' and when I look at various BRP games on my shelf I'm not seeing it. I've been pushing my Magic World game in that direction but mostly by borrowing from adventures for various OSR systems and stuff I've found on OSR blogs like Goblin Punch and Last Gasp.

    • Like 4
  18. My Magic World games of late have been set in an ersatz Thirty Years War setting... mostly because I like the Lamentations of the Flame Princess adventures... and because it also shares the feeling of Warhammer Fantasy and Confrontation to some degree. I think it's a great fit for the sort of stuff that goes on in most fantasy RPGs... which claim to be 'medieval' but usually feature a lot of stuff that came long much later.

  19. I've ran a bit of Superworld waybackwhen but I was really aiming for something brutal and 'street-level'... closer to Gangs of New York (the book) meets Underworld (the RPG). Sin City, Judge Dredd and the Eddie Current comics were in the Appendix N as well.

    It played fine... but yes, PCs died and PCs killed people.

    Superhero RPGs seem like one of the more contentious genres in general. There's a vast spectrum of power levels on show in the source materials and I'm not sure any system can really cover them all and do them well. Plus, the source material is notoriously inconsistent and driven by plot. I'm not sure any mash-up with RPGs, except for the most railroad variety, is going to 'feel' much like the comics or movies.

     

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