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Simlasa

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Everything posted by Simlasa

  1. I won't hold my breath. Elric holds a special place for me and I doubt any TV show will come anywhere close to how I experienced it while reading. More likely it will be heavily watered down and sanitized for our safety, especially if the U.S. makes it. I'm less attached to Corum and Hawkmoon... so maybe I could watch those with less pain.
  2. I think you could certainly do 'cosmic' heroes... I'd just try to reason them out according to BRPs mindset... grittier cosmic heroes who can't really punch planets out of orbit or such nonsense. Like what does it take to be a cosmic hero? A way to get to other worlds and a way to survive the trip. Mythras manages to do Luther Arkwright just fine, and, IMO, he's operating on a 'cosmic' level. I'm quite fond of Alan Moore's Warpsmiths and Qys... who have BIG powers but are not otherwise immortal or prone to punching gods (AFAIK).
  3. There's really nothing in CoC 7e's changes that I find to be improvements... so no, not interested. There are a few thing from Mythras that I like and might borrow (Mysticism)... but my real interest would be something that weirds-up magic a bit, ala Dungeon Crawl Classics... makes things a bit more unpredictable and less 'rational'.
  4. I do really really like that cover art! Reminds me of spooky books I'd check out from the library as a kid.
  5. Oh yeah... super duper christian, with two pastors in the family. I've never been to a Jewish wedding... only seen what's shown in the movies.
  6. Culture can be surprisingly local too. Being from the West Coast and going to a 'big fancy' wedding in New York City, I felt like an utter troglodyte. They sat me with the musicians so anything I did/said would seem less odd... but really, there was so much stuff that I had no clue about, despite having been to plenty of weddings at home (somehow, I suspect the NYC visitor would be as confused out here... I don't think we have as many traditions... or something... suggesting some courtesies are more complex/harder than others).
  7. I never saw the basic concept as a problem at all. Lots of people love playing vampires... which are even more monstrous (unless they sparkle). Geist, one of the NWoD games, presents a more open/aware relationship between the host and its partner, and it works fine in that game. But, for me, I saw the Nephilim's nature of 'possessing' different bodies through history as a weight to be carried... reacted to. Trying to make it a happy circumstance for all involved kind of waters down the setting, IMO.
  8. My hope is that, like the BGB of BRP, there are options to tune it as you like. I might want grim/gritty... or something based on other sources besides just supers comic books (which were inspired by classic legends IIRC). Something that would let me play The Shadow, Godlike, Adam West Batman, AND wild Wuxia-type heros would be nice.
  9. Yeah, I see it as school... the kids who love to read and the kids who hate it. Maybe it was always like that... but now the non-readers feel justified in their refusal, that reading is some 'old' skill that will be of no use in the future (as I've been told).
  10. I've often seen Mayfair's Underground RPG described as 'The Marshall Law RPG'. But I've never read that comic so any parallels escape me (but I quite like Underground).
  11. Could you play Call of Cthulhu with them? Nowadays someone somewhere WILL be offended... so where to draw the line? And regardless of what's in the rulebook, the stuff that gets to the table is up to you... you are the ultimate filter.
  12. Chasing after kiddie money with 'safe' content is more likely to lead to a bland product that won't attract much interest, from the kiddies or anyone else. Or are you thinking 'Supers' are inherently a kid-oriented topic? Also, given the stuff kids are experiencing in their video games, which their parents and grandparents buy for them... how likely is it that any supers RPG going to be more egregiously violent?
  13. Yeah, have that and read it. What I've heard so far about the upcoming game is quite promising actually... that it is fully compatible with Mythras and will allow for a variety tweaks to let people fit it to their tastes.
  14. Nice to get some notice! https://www.forbes.com/sites/robwieland/2019/10/08/use-big-government-to-fight-horrible-monsters-with-delta-green/#323fe50b4840
  15. Simlasa

    Mythras Supers

    Will it be something that would allow super-characters being brought into regular Mythras games... creating something along the lines of Exalted? I was never a huge reader of superhero comics but I did like some of the magic/mystic heroes, like Dr. Fate and John Constantine. So something letting me bring in Mythras' magic system could be excellent.
  16. If you're not averse to online gaming then Roll20 is another possible path to getting in on some systems that are underrepresented on local gaming tables. I've managed to find my way into groups for a number of systems I might never have gotten a chance to play otherwise. It might take some patient searching but there is a wide variety of games getting played on Roll20, even if the site doesn't directly promote/support them.
  17. This description brings to mind the (sadly) single season show Intruders (2014)... which isn't so much like Nephilim, but does involve questions of souls and personas and the fallout on people around them.
  18. True, but if we were to let that concern guide all our choices of what to run we'd not be playing much except D&D. Also, I don't think I'd want to play anything with the sort of person who wouldn't play because a game solely because it was 'old'. The GM of one group I'm in changes game systems a couple times a year and most all of us have been fine with his choices, because he's a good GM and it's a good group and those are the elements that matter most... and I can't see any value in having him run something he's not revved up about.
  19. I can't think of any game I've stopped playing because the publisher didn't have it on an edition treadmill. I've never had someone refuse to play a game because of that reason either... though I suppose that person might be out there, "I will not play any game that has had less than three published editions!" Anyway, Superworld is on my short-list of games I want to run sometime soon. This time as a conversion for The Whispering Vault... and it seems like the Nephilim are something that could/should show up in After The Vampire Wars.
  20. To me they're like the cults in Mythras... they're your contacts, your job board, your resource for various things. They'll maybe pull your fat out of the fire... depending on how big/hot that fire is. You probably share the faction with some of your family, your wife. Seems like a big deal, and very useful, to me.
  21. I've only seen the Walking spells used to hide from something or evade it. I think I'd leave them as-is and make moving through air/earth/water something a summoned elemental could do for you... carry you somewhere through its substance, assuming there's no other body of elemental substance blocking the path.
  22. I don't come to this forum nearly as often as I used, so I'm not cluing in on where all this friction is happening that people feel needs moderation? Is it in the Glorantha forums? I never look there. I've seen no personal attacks or name-calling... or really much disagreement about anything at all. I've got certain things I'm prickly about (CoC 7) and generally try my best to just stay away from those topics, or at least not START the disagreement. As for what other forums have wrong about them: to my eye it's mostly politics. Both RPGNet and RPGSite have taken political stances and let their posters air such grievances. RPGPub has not. RPGPub makes those other two look like a campfire full of hippies singing Kumbaya.
  23. Simlasa

    Elder Godlike?

    I think the 'perceived' weaknesses of Superworld or the BGB powers are only in light of comparing them to the supers in comics. There are plenty of other varieties of supers where they work quite nicely. Godlike generally fits the sort of tone I prefer in supers games, so I'll need to check this out. Also, if what you love about BRP is "the use across genres" then I'd think the BGB would be of good use to you, since it is aimed at being more of a toolkit for all sorts of genres and settings... but yeah, supers is only a part of that.
  24. You think the sequel was better? I felt strongly the other way... the sequel was essentially just a redo of the first one, but with a bunch of Star Wars elements tossed in (was the Faust character really necessary to the plot? Or was he just there to be Darth Vader?). Not that the sequel wasn't entertaining, and I liked the transition of the machine people from snobby elites in the first movie to outright hostile enemies in the second one. Also, the 'ghost train' evoked the 'black ships' in 40K, and even though it was meant to be a mystery, my assumption about their cargo turned out to be correct... so I wonder if GW might have been 'inspired' by that.
  25. I don't know Marshal Law but I have always admired the Underground RPG, which I've seen mentioned as having been heavily influenced by that comic. For me, the satire shouldn't come from the mechanics/rules... it's the system and the players who will bring it. Similar to games set in the 40K universe... which is hilariously dark comedy to some... and deadly serious to others (I fall in with the dark comedy crowd). Playing it straight will foreground how ridiculous it is. Paranoia is another darkly humorous game, but I want the rules for that to be deadly serious... not wacky. Last night I was watching the sequel to Galaxy Express 999, which featured a human resistance fighting against the Machine Empire. The machine people are pretty much supers... immortal and resistant to most kinds of damage, superior strength and reflexes... so it's another setting where the heroes are fighting against inherently superior forces, which I just about always find interesting.
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