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AJ The Ronin

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Posts posted by AJ The Ronin

  1. Anyone has any idea what the other 4 other releases are about? (A Cold Fire Within, Curse of Seven, Children of Fear, Lost Legends)

    When they say "Campaign books" they mean like "The Two Headed Serpent" or something more akin to "Down Darker Trails"?

  2. From the Yog-Sothoth thread:

    Upcoming releases mentioned are

    A Cold Fire Within (pulp)
    Curse of Seven
    Children of Fear
    Lost Legends (pulp)

    Mike also mentioned a setting that I think he said is titled Shadows over Stillwater, but I'm not positive about the location name.

    The first four are campaign books. They also plan to work on the Lovecraft Country books.

    • Like 3
  3. In Yog-Sothoth they have a thread about the announcement in Necronomicon of a new version of Masks. In the thread it mentions other products but no news on Dark Ages, Space Cthulhu and #thegreatpicture

     

    Edit: #thegreatpicture and Mask 2018 are the same thing!

    • Like 1
  4. I ran this with 4 players. 3 of them were brand new to RuneQuest, Glorantha and BRP.

     

    There were some question (multiple attacks and surprise mostly) but they enjoy the hell out of it. All are pretty curious about the final release and are interested in buying the books.

     

    The other player has played RuneQuest since 2 edition and also love it. He found the Augmentation with the Runes a big plus to the ruleset 

     

    All and all a complete success.

    • Like 1
  5. IIRC a beta version of the game was available a couple of years ago.

    Will it be released in its final form eventually?

    If not can you put the PDF for sale for those of us not lucky enough to be able to go to GenCon?

  6. Thanks for all the answers. 

    That said this is how I plan to play it:

    Every character gets 1 attack and 1 parry (if using 1 weapon or 1 weapon and a shield) to keep it consistent with the examples. 

    If using two weapons characters have 2 attack and may parry twice. 

    All shield training and costs are considered that the character is using his off hand. 

    Once again, thanks for reading and your time. 

     

     

     

  7. I have read the classic rules a few times and I'm still not clear how many times a character may parry. Only once if he does not attack? 

    If a character attack, he can not parry with the same weapon?  

    The two weapon fighting rules seem to indicate so. 

     

    The starting percentage for shields apply if used on the right or left arm? 

  8. How would you teach a group of players with a background on Pathfinder and Savage Worlds how to play HeroQuest Glorantha?

    Would you start with Pre-Gens?

    At what pace would you introduce mechanics like augments, communities and extended contests?

    Any hints and advice would be appreciated. 

  9. Personally Runequest 2.5 should be fine if it's as close to 2 as intended. 

    Runequest: Glorantha is also a good name IMO and like someone mentioned above would fit with Heroquest: Glorantha. 

    I'm sure it will be called RuneQuest 7 or CRQ by the masses. 

  10. That's my understanding. 

    RuneQuest Classic -> RuneQuest 2

    RuneQuest -> RuneQuest 7/4/Glorantha 

     

    BTW I thought that one of the design goals was for RuneQuest Classic material to be backward compatible with RuneQuest without much fuss. 

    I got that wrong?

  11. 5 hours ago, Jonas said:

    I'm going to go off on a little bit of a tangent here.

    Haven't got around to running A!C yet (still on the Orient Express, and after that I want to run some other game a bit to clear my palate), but when I do I will certainly convert it to 7e.

    And just reading the A!C books I realize the first thing I have to do is prune down the skill list. There are sooo many over-specialized skills in there that will seldom or ever come up in actual play.

    The skill bloat is worrisome, yes. 

    My biggest mental hurdle is the rules to create military characters. I'm not sure if I should use then in 7e as is, or just handwave the military ranks. 

    • Like 1
  12. Has anyone converted A!C to 7e?

     

    I realize that basic stats and stuff like skills difficulties are easy to do. 

    Push rolls will rock in A!C and I would make using Luck default.

    But what about the different skill packages in the IG and Front books? 

    I feel they would work great as-is but I'm no expert.

     

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