Jump to content

mrk

Member
  • Posts

    138
  • Joined

  • Last visited

Everything posted by mrk

  1. I'm not sure what your saying. Have I used the sword in other RPG'S? I've never had a Character of mine ever wield Stormbringer, but one or two "retired" PC's I still own, have a few original artifact cards when they ventured in Dave's home games plus from some other campaigns GM'ed by people who played with him. That's not counting the xerox copies I already have. Never heard of a RPG called Bloodlust.
  2. It's pretty much like how Stormbringer has been written everywhere else: high attack factor, high damage factor, drains a percentage of your life points,ect.
  3. I was fun times indeed. Just to give you an idea, from 79 to 83, David would host "Grimcon". It was the official Arduin convention and he'd have all the top GM's in the Bay Area running a game or two for the entire three days. You also had the "Arduin Tournament Dungeon". Each year, David would create for the Con some new hellish dungeon complex that were hand-drawn on a dozen GIANT-SIZE maps with a GM each running ten or more players who were given a 1st level character to play that David would actually write up himself complete with a bio and history( He must of written over a hundred PC's to give out). If you could survive the first round and make it to the second and third, the final game would be GM'ed by David himself and who ever survived would win some prize and their character would have the title of a lord and marry into the royal family. It's one of the reasons why I like David's CoC scenarios so very much. They remind me a bit of those Tournament Dungeons and what an Arduin game was like: a sinister roller coaster that was fun as hell to ride.
  4. I wholly agree. The Arduin Dungeons could of been a lot better and I wish he would of fleshed them out even more like Gygax did with his great early dungeons like Hidden Shrine and Tomb of Horrors, but he wanted to keep them basic and let the GM fill in the rest. I do know he wasn't completely happy with the final products and I'm sure he would of rewritten them again if he had the chance. An interesting thing about the Arduin Dungeons is their completely different then the one's he used in his home games and some people who were familar with the published dungeons were sometimes "shocked" by the differences when they had a PC entering one for the first time. None the less, there's still a lot of coolness and neat ideas within them. Nobody could fill-in a piece of graph paper like David could! Yeah, he was a huge Moorcock fan and added a lot of Elric material to his campaign. I actually have a copy of Stormbringer he wrote up as an artifact card.
  5. Now that Goodman is publishing CoC material, why not work out a deal and have them do some fantasy based supplement for BRP? I've really liked what they've done with their Dungeon Crawl modules and believe they could put together a supplement that would satisfy the needs for "traditional fantasy". Either way, something needs to be done.
  6. All the special abilities, oddities, ect. Are great fun, but I like the world itself and how different it is to everyone else's. Afterall what sounds like a REAL dungeon: Skull Tower or the Temple of Elemental Evil? I'll take door number one please.
  7. If your using BRP, then you don't need to use much of Arduin's game mechanics. The only thing you might have to work out is how you would convert the spells. Arduin's manna point system works a lot differently then how magic is depicted in BRP.
  8. But that's what's so cool about Dave's CoC work. He went against the grain of a traditional Cthulhu scenaro and added a bit of a dungeon crawl aspect to them. Plus the stories themselves are pretty dam wicked. Like in, "The Carnival" , were the people who work their are much more horrific then the monsters lurking below. Also some of the prose he wrote in the scenarios showed he had the potential of becoming a very good fantasy novelist. He was a rough diamond in the making and I think he had stayed with us longer he would of made it on some sort of mainstream level the way Sandy Peterson did with Id Software and maybe even higher. I heard of one fairly big film producer that's an admire of his work and the people at Blizzard are fans too. He even had a dedication in the credits of the first Diablo game. One last thing about whose CoC scenarios. With a little tinkering and changes, if you take the mound from Black Devil Mountain and combine it with the caverns level from The Carnival, you have one very nasty dungeon complex! One Player I ran it through told me that was the nastiest place he's been in since Tomb Of Horrors. I took it as a complement.
  9. That said, the original rules are ment to be modular. You should use only whatever you want or fits into your campaign. My world is greatly influenced by Davids and I use much of his rules, but I don't use a majority of his monsters or things that originated on his world. An example being his Star Power Mage, I like the class very much but because they never existed on my world I don't let people play them unless the character originated from somewhere else. Same with a tankard of Rumble Tummy ale... ...but it's good tasting stuff I must say
  10. The Complete Arduin books were taken from Davids magnum opus " Arduin, Bloody, Arduin"( what a great title) and edited down to the two Complete Arduin books. Most of it is his, but some things( like the Kthoi write up) were done by one of the editors and there's quite a bit of stuff they left out as they had plans to put a third book together. Can't say the same about much of Emperors choice "new" material. Especially their world book of Khass as it wasn't even written by David and just someone else's "interpretation" who for that matter never even new him or played with any of his key players. What little is actually authentic, was simple pulled out of the AG's, rewritten, and included a rendition of the original map of the main continent were Arduin is located. The rest is someone else's ideas ( sigh).
  11. I was a friend of David's from long ago and even own quite a bit of unpublished material. All of it is wonderful to have, but my my most prized possession is an extremely rare 1st edition of AG 7 that he gave to me containing a write up on the Cult of the Crimson Kiss which was quickly pulled by the publishers on later editions. But that's another story... David really was a great fantasist and game designer. Everything that David wrote in the Arduin Grimoires didn't even amount to 1% of what was contained in his world. He told me once a few months before he died that only 25% of the mysteries of Arduin were actually discovered after 14 years of gaming and maybe about 5% of the world itself. He was a master at creating maps and had not just Arduin, but over half a dozen countries that he hand drew personally plus all the continents, Dungeons, cities,ect. He even had THREE different maps of Arduin that were set in various times and eras. Emperors choice sells the prime Arduin map. It's not as nice as the original was, but it's worth purchasing. Especially when you see how brilliant David was when it came to creating really cool names. One last thing I need to point out is this label that Arduin was always monty hall and over the top. Sure there was some serious power gaming going on at times, but the majority of his game sessions were more in the low and medium level range ( you would be shocked to see just how tame his own PC's were if you were to look at the actual character sheets). Even more important, David had a really good understand of how his world worked and wouldn't just put "anything" there for the sake of it--It HAD to have a reason for it's existence--and a good one at that. Even though he envisioned Arduin as sort of a nexus hub to many worlds and a melting pot for all sorts of races, technology, cultures, ect. There was an order to the chaos.
  12. mrk

    Zombie King

    My Lord of the Zombies in my own campaign world is loosely based on the loa/voodoo demigod Baron Samedi. In a game I ran once, some PC's got into a fight with a group of cultist and lost a fellow adventure in the battle which they didn't have time to retrieve his body. A year later they went back to the same place and sure enough found their ex- comrade had been turned into a zombie. It kinda creeped out the player seeing this dead PC brought back as an undead minion Anyway, here's a great image of what I imagined the Lord of the Zombie would look like ( thank u Marvel ) http://en.wikipedia.org/wiki/File:Brothervoddoo.jpg
  13. ...i'd even say now it's become undead
  14. I believe things will pick up. With Goodman Games doing CoC books, hopefully more people will be interested in BRP. I'd for one love to see them add BRP rules to their new Death Dealer book!
  15. 20'th Century Fox has always had a reputation of micro managing everone to death as well as not having faith in many of their projects. They also are credited for three of the biggest financial blunders of all time in Hollywood that made them loose billions of dollars.
  16. To me thease stats would work better for a Lion as it seems a giant Cheetah would pretty much be a modern Cheetah only with maxed out stats.
  17. I have no problem with the "one strike" per six second rule. Infact, the main reason why I don't mind not using hit locations as a sucessfull hit gives the " impression" of damage being done in one or more locations. As for major wounds/ fumble table, I'm going to use the old Steve Perrin criticle hit and fumble charts as their much more lethal and fun to use:) Actually most fights don't last longer then one punch and if they do end up on the ground. You have to be really tough and highly conditioned to not only go the distance but to take the blows as well. Check out the old Hagler vs Hearns fight. It's only three rounds but it's the best three rounds ever! As every second those guys were going for the knockout and were exchanging full powerd hooks, crosses and other heavy artiliary punches that would of put the average guy into a hospital. An amazing fight!
  18. I understand the concept that a combat round is the total sum( good and bad) of one's combative efforts againt an opponit, but this idea works better in a wargame were your in control of a large number of troops then individual personalities. You don't fight for 12 seconds and only receive a cut on your foot. You can get get hit once, twice, three times and more in various amounts of damage on your anatomy. Look, I'm not saying melee rounds needs to be played out in real time inch by inch, but it should be viewed a bit more closer to reality then how its currently perceived. And if changes need to be made or additional rules should be created, then so be it! Especially if your going for a modular system to fit a wide variety of genres like BRP is doing.
  19. Feints, footwork, bobbing and weaving is all part of the principles of fighting, but none of it is considerd an actual physical attack. A fenit could be used to "psych" your opponent into lowering his left arm, but it's the right cross that's going to actually knock him out...BURP:D
  20. Was that listed in the very first edition back in 73? Either way, you can't fault Gygax and Arneson too much as they were working of what they knew from Wargames at the time. I don't fault Jason in the slightest and support him 99.99%. But yeah, something dose need to be clarified in the next edition. Tournament fighting is a lot different then full contact as its more about getting the point then trying to knock someone out( although it dose happen). They also have to adhere to the sponcers rules or they're liable to be disqualified. That's why nobody is throwing their weapons at one another or targeting the groin. Don't jude a book by it's cover:) .Eskrima/Kali is a VERY deadly martial art and it's style can be applied to many types of weapons; dosen't matter if it's a buttery knife or a broom handle. Same goes for the Kendo Swordsman, who if he had Katana in his hands could easly cut through those sticks like a strand of spaghetti. Never pass judgement on the style, but only the man who uses it. If you want to see some real hardcore freestyle stick fighting. Check out the videos for the DogBrothers on youtube. Even the people who sponcer Ultimate Fighting turned them down because they thought it was too dangerous :eek: http://www.youtube.com/watch?v=jz-iGAJhZ6c
  21. Well, I don't want to insult any of the original creators of RQ, but I do feel they may of had a narrow point of view do to their own experiences and training. Anyway, just like I mentioned above, so much goes on in six seconds between two people let alone one. The average beginning Character in RQ/RPG get's one attack per combat round--that's one strike for every 12 seconds which in real time is BEYOND slow. If you had to make a comparison between reality and what BRP dictates is the length of a melee round, two teenage girls having a pillow fight on youtube are six times faster then a pair of seasoned Warriors from Dragon Pass fighting it out to the death. Sad but true if you believe the rules.
  22. Those Russian guys are part of a Eatern European Renaissance Society and perform dualing exibitions at fairs. I wouldn't go so far to compare them to some of the other people I've presented, but they do have some skill and they are going at it at a fairly high rate. I've trained a bit with a jo staff and I can tell you holding onto a stick while someone is banging on it from the other end is a real strain as you feel the shock run up your wrist and arms. In fact, it f-----g hurts like hell!
  23. Then maybe there should be two or three varations of what a combat round exactly is depending on the situation. A combat round with two swordsmen fighting one on one is a lot different then a FBI Agent on the hunt for a suspected Serial Killer who's hiding somewhere inside a house. Wit the exception of the documentary. All those clips are people are performing at the best of their abilities at tha given moment. Even the clip of Roy Jones Jr clip, he' still hitting his opponent as full contact though it's a sparing session( which so happen was videotaped at the time when he was traning to take on the world heavyweight champion) However, the Wing Chun vs Street Fighter clip is an actual full-out brawl and literally lasts about six seconds before the guy's taken to the floor and still dosen't stop as the other fighter contunies to stomp his opponent on the floor ( just like the old Engish pugist Lenny McLean). I'm sorry for busting on ya here , but that clip is not what I would consider a full-out match. It's more of a controlled sparring session with each guy trying to improve on what skills they already have . Personally, I think these's clips are a better example of higher skilled practitioners sparring at full contact speed without trying to main one another.
  24. I have no such problems with changing it or any rule. I'm simply stating that I don't think this statement in the rules applies very well when compared to how physical confrontations manifest in the real world. Afterall, part of the comcept of BRP and FRPG's in general is to determine (and I say this in the broadest of terms) how " reality" is reenacted through the use of the games mechanics and rules.So, if I'm right ( and i believe I am) then maybe the idea of combat rounds are tweleve seconds long should be corrected for future publications. Actually, I believe the idea of the six second melee round might of originated from the Arduin System as it's mentiond in the first rules book which was printed back in '77.
  25. If there's one major issue I have iwith BRP is this; The idea that combat rounds are thought of as 12 seconds intervals. Having been both a spectator and active participant in both sports and martial arts, It seems to me 12 seconds is an incredibly long time to act as a gage when people engaging physically with one another when so much happen in such a short amount of time. Infact, if you were to break down and analyze what's happening in a sporting or martial arts event, the six second rule does make sense to some degree. Here's a few random videos that I think give merit to what I'm saying. http://www.youtube.com/watch?v=dl4xpy7i_Bw&feature=related http://www.youtube.com/watch?v=EbUxZVNAO2w http://www.youtube.com/watch?v=1ZyzFLfmDeU&feature=related <--great documentry series on martial arts
×
×
  • Create New...